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Bugs thread - 3.13

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  • Do you have [x] require complete kills option turned on custom game settings?

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    • Not as far as I remember, but what does that have to do with taking their second last city gives me all their workers and thereby taking their last city?
      This space is empty... or is it?

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      • is there any trick to installing this game?

        I just bought civ4 bts. I already have civ4 and civ4 warlords.

        The message I get during installation is patch installation fail. But I'm not installing a patch. What gives?

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        • Originally posted by Adagio
          Not as far as I remember, but what does that have to do with taking their second last city gives me all their workers and thereby taking their last city?
          There's a bug on 3.13 which allows workers in some circumstances to capture cities. I asked about complete kills since you said that they didn't have any cities but were still around.

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          • After a few rounds I discovered that they did have one more city, so that explains why they wasn't dead. But it still doesn't make sense that when capturing one city I all of the sudden gains control over several of their workers (one which was located inside another city)
            This space is empty... or is it?

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            • Well, the reason it doesn't make sense is because it's a bug.

              Bh

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              • That's what I wanted to know, be sure that it wasn't some weird feature I haven't heard about



                Here's another annoying bug:
                In my current game my ally The Holy Roman Empire keeps giving me his oil, even though I have 8 of them already. If I refuse he gives it to me two turns later, if I accept he gives it to me ten turns later.
                Currently he gives me 4 oil while I give him 1 oil. Someone should tell him that I don't want his stinkin' oil, I don't need it
                This space is empty... or is it?

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                • Seems to be related to new AI trading rules. You have to watch the AI these days. You can have a trade running and you get offered the same resource for something else - then the AI cancels the original, and usually more favourable, trade on the next turn.

                  The one that annoys me, although it probably isn't a bug, is that once you have a corporation the AI keeps trying to trade you the resources for that corp and there isn't a response for "No, I already have 5 of those so get lost!".
                  Never give an AI an even break.

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                  • I'm running state property, so having more of the same resources doesn't help me at all

                    We really need a "No, not now, not ever" button, which basically makes it impossible for the AI to ever try to start a deal with putting that item on the table (or at least for 30 turns)
                    This space is empty... or is it?

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                    • Just for the record, most, if not all of the bugs being reported are fixed in the unofficial patch (which is currently the thread right below this one).

                      Bh

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                      • I'm just wondering if anybody knows if there is a new patch in the works or not?

                        I don't care how long it takes but it would be nice to know if there is going to be a new one sometime in the future.

                        3.13 fixed a lot of stuff but sadly seemed to have caused a bunch of new problems.

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                        • There will be a new patch, no idea on the status though.
                          <Reverend> IRC is just multiplayer notepad.
                          I like your SNOOPY POSTER! - While you Wait quote.

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                          • While 3.13 fixed corporate spamming, it didn't fix the AIs needless producing of corporate executives. I just finished a game in which my perm AI ally had 96 Creative Con, 70 Sid Suishi and 54 Mining Inc. executives at game end. Which he was building whilst I carried on our wars alone.
                            Any comment on this one, Blake?
                            "Pain IS Scary!!!"
                            Jayne, from Firefly

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                            • The cause of that one is the fact that the AI can't afford to spread the corporation. Usually they are spending all of their money either rushing buying, or upgrading units. So every turn when it comes time to decide what to build, they choose another executive, because it looks like they still have lots of cities that need the corporation (which is true). They don't take the fact they can't afford to spread it into consideration.

                              Bh

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                              • I think if the AI can't be taught to know that it already has a sufficent number of executives to spread their corporation to every city that they should reimpose the national limit of three per type of executive.
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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