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  • #91
    Originally posted by Proteus_MST


    I assume it is different leaders.
    As long as there are unused leaders of the same nationality,
    the same nationality is taken under a different leader
    and when all leaders with the nationality of the mother civ are in game, another nationality is chosen (or determined by random)
    Yes, I think that's how it works. In the XML files, a number of civs have a line where it lists their "Derivitive Civ", that gets created. It seems only the civs with more than one leader gets an entry there. But they should at least be renamed to something different than the motherland civ. Firaxis will have to work on that one I guess, it's going to be very confusing having two of the same civ in a game.

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    • #92
      Originally posted by Willem
      Great! I was complaining about that when it was just the Better AI mod. I was certain that Blake would put the time limit Firaxis had back in. Looks like I'll be quittin half way through a few games unless he changes that. It's extremely annoying having half a dozen civs, which happened to me with Better AI, who won't stop being at war with you even though they never attack.
      What's wrong with a cold war or two? So they hate you, and get their friends to also hate & not trade with you? It's POLITICS for crying out loud! -- there doesn't have to be RATIONALITY, just AI (therefore inhuman) LOGIC.
      I understand we all have our concepts of what's "proper", but if it's too "tough" for you, drop down a level.

      To have a set number of turns (without a large random element) and then enable peace discussions is a TERRIBLE idea.

      Disclaimer: I'm a Noble/marathon/huge-map/std-#-of-civs player. I haven't finished my 1st BtS game yet.

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      • #93
        Originally posted by Jaybe
        To have a set number of turns (without a large random element) and then enable peace discussions is a TERRIBLE idea.
        What has this to do with difficulty? It doesn't make things harder, it's just annoying and pointless. It only makes things harder for the civ that doesn't want peace. If it wasn't because I was planning another attack on another civ, I would have sent my forces over to destroy even more of their cities, without them being able to do anything against it
        And in my mentioned case above it was even more stupid of them, as they were hated by all the other civs on the continent (they've been at war with all). They had nothing to gain from that war

        I could understand it if it was the other way around, that they could attack me, without me having a chance to attack them
        This space is empty... or is it?

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        • #94
          Using window mode for BtS, 1440*900 resolution and 1074*768 resolution (dual moniter setup) all of the writting gets really screwed up on every graphics setting I use...
          You just wasted six ... no, seven ... seconds of your life reading this sentence.

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          • #95
            AI seems more reasonable about getting peace than it did in the BetterAI mod. But I agree, after a while of inactivity, wars should end.

            What's wrong with a cold war or two? So they hate you, and get their friends to also hate & not trade with you? It's POLITICS for crying out loud! -- there doesn't have to be RATIONALITY, just AI (therefore inhuman) LOGIC.
            Once the war ends, you can still have a "cold war" especially if that civ is "furious" towards you. The problem with what the AI does is that it continues producing military units and military techs when the war clearly has no prospect of helping the AI --- if after 60 turns it has not conquered a single city and has lost all trade income from you while only producing military units, it needs to call it a day, or else it is committing suicide. Sure, it hurts you too, but it hurts the AI more.

            And it's annoying.
            Last edited by Wiglaf; August 5, 2007, 14:12.

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            • #96
              Originally posted by Proteus_MST
              I assume it is different leaders.
              As long as there are unused leaders of the same nationality,
              the same nationality is taken under a different leader
              and when all leaders with the nationality of the mother civ are in game, another nationality is chosen (or determined by random)
              In that case there's a bug there. I'm playing as Ethiopia, who only has one leader. The colony I gave independence has the same leader
              This space is empty... or is it?

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              • #97
                Two problems:

                1. I have space race victory enabled. I built the Apollo Program. I have aluminum. But I cannot build any spaceship components. None of my cities has the components on its build menus.

                2. I have played 3 full games of BTS and have yet to get a quest. I do get random events, but no quests.

                Comment


                • #98
                  Originally posted by Jaybe

                  What's wrong with a cold war or two?
                  Because it's annoying! I stopped using Better AI after having a game where I was technically at war with 5 civs, some for a period of thousands of years, even though nothing ever happened with 2 or 3 of them. But I couldn't do anything about the civs that were close to my border since I had to be concerned about the ones who were too far away to attack me directly, just in case they made it through to me. So I ended up being bogged down in a state of perpetual defensive warfare and was never able to hurt anyone badly enough to get them to declare peace. Not having a time limit just forces the player to play with a warmonger attitude, and this game is supposed to be about having alternatives. If I'm going to run into similar situations while playing BtS, I won't be playing the game very much.

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                  • #99
                    Oops. My bad on #1. I see from the Civilopedia that you cannot start any components until you research later techs.

                    But I am still puzzled by 3 games and not a single quest.

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                    • Originally posted by Adagio


                      In that case there's a bug there. I'm playing as Ethiopia, who only has one leader. The colony I gave independence has the same leader
                      Seems like there's some serious bugs in the whole Colony approach.

                      Comment


                      • I'm experiencing a very odd bug.

                        I cannot use the civics screen to switch civics. I *can* change civics if I accept the pop-up option to revolt right when I discover the tech.

                        The civics screen is missing the info on the civics and the revolt button. My only option is cancel.

                        Neither the 3.02 patch, nor Solver's unofficial patch solve this.

                        -Arrian
                        Last edited by Arrian; August 5, 2007, 19:27.
                        grog want tank...Grog Want Tank... GROG WANT TANK!

                        The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                        Comment


                        • Bump. Am I the only one experiencing this one?

                          I don't know if it's connected, but I'm seeing some graphical (textual, really) glitches as well. Instead of "do you really want to declare war? Yes/No" I get something like "TEXT_WAR_YES or TEXT_WAR_NO." There are several similar glitches all over the place.

                          -Arrian
                          Last edited by Arrian; August 5, 2007, 18:10.
                          grog want tank...Grog Want Tank... GROG WANT TANK!

                          The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                          Comment


                          • Sorry Arrian, haven't seen it yet. In one marathon game straight from the box (i.e., not v3.02). May your solution be a simple one.

                            Comment


                            • Thanks, Jaybe. I tried updating my video card driver, but it didn't fix the problem.

                              Something else I noticed: I don't get combat odds. I get the relative strengths and retreat chances, but not the actual attack odds.

                              -Arrian
                              Last edited by Arrian; August 5, 2007, 19:47.
                              grog want tank...Grog Want Tank... GROG WANT TANK!

                              The trick isn't to break some eggs to make an omelette, it's convincing the eggs to break themselves in order to aspire to omelettehood.

                              Comment


                              • Originally posted by Arrian
                                Thanks, Jaybe. I tried updating my video card driver, but it didn't fix the problem.

                                Something else I noticed: I don't get combat odds. I get the relative strengths and retreat chances, but not the actual attack odds.

                                -Arrian
                                Things I would suspect:
                                alterations you've made to vanilla art folders, etc. which are accessed by BtS;

                                Blue Marble Terrain installation done in the incorrect order (there's a new one needed for BtS, you know); or

                                simply reinstall the game.

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