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  • On RFC, there's a button by the logs that looks like a hammer. Every time I accidentally brush against it with the mouse (like when I'm changing my science rate), it kicks me back to the desktop. I don't know what this useless looking button is, but I have to be careful not to hit it when I'm scrolling, or I have to reload the game.

    In the regular game, my workers have started to change my farms and hill mines into cottages (why?!), or more annoyingly, my towns and villages and watermills (but not the unused cottage) into farms, when I put them on automated trade routes. Didn't that used to only have them build roads?

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    • I have also noticed the automated trade routes doing wierd things such as choping down trees and building lumbermills. I have it set to not replace old improvements though.

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      • I've noticed some graphical display/ video card issues in BTS that did not appear in Warlords. Most of these have a workaround of minimize BTS and then come back. Basically when it happens the wrong graphics start displaying (in order of most frequent to least frequent: unit on the bottom; actions on the bottom, resource overlay)

        There's also an occansional crash starting BTS at all; when that occurs every subequent attempt to start will crash until the M$ fix of reboot is applied. This also did not occur under Warlords.

        In addition, there appears to be a leaderhead bug in multiple leaders in the final frontier mod. (This includes the leader which is 2nd from the top). The topmost leader is fine. Some of the others crash and some of the others are fine.

        Also: the Afterworld mod appears to be missing a way to look at the encyopledia for that mod.

        Edit: I just noticed there is already a patch out for BTS (303) so some of the above entries may already have been fixed.
        Last edited by joncnunn; August 18, 2007, 12:47.
        1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
        Templar Science Minister
        AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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        • Over the weekend, I became very frustrated with Bts after running into a possible bug. Playing the NextWar mod at normal speed but on a huge war map, I was well into the game (had corporations and tanks) when I ended my last turn and it seemed to have entered an infinite loop. Turns seem to take a little time as it is, so I went to put my son to bed. This took at least ten minutes and when I returned, the game was still "Waiting on other Civilizations". The wierd part was that I could still move around and look at things and it even let me enter some of the advisory screens. I couldn't do anything else though and had to alt-ctrl-delete to end my game and start over. Has anyone found a similar problem and possibly know a fix?
          EViiiiiiL!!! - Mermaid Man

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          • Maybe one of the other civs formed a colony.

            This already taks sme time durin the Renaissance when there are only few cities, maybe it even takes much longer in the modern times when nations are much bigger
            Tamsin (Lost Girl): "I am the Harbinger of Death. I arrive on winds of blessed air. Air that you no longer deserve."
            Tamsin (Lost Girl): "He has fallen in battle and I must take him to the Einherjar in Valhalla"

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            • I think that is unlikely. I'm 90% sure none of the other civs have settled the New World. I'm 99% certain they have no more then 1 city on the New World.
              EViiiiiiL!!! - Mermaid Man

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              • Originally posted by Shrapnel12
                when I returned, the game was still "Waiting on other Civilizations". The wierd part was that I could still move around and look at things and it even let me enter some of the advisory screens. I couldn't do anything else though and had to alt-ctrl-delete to end my game and start over. Has anyone found a similar problem and possibly know a fix?
                Yes, I've mentioned the same (and others) problems I've encountered in BTS in this same thread, just few posts before yours (see my post at page 5).

                It seems (by Solver hint) it's a know bug, to be addressed by Firaxis programmer by a new build (a patch), hopefully available in a few weeks (but this is my guess, not a Firaxis, nor Solver promise AFAIK).
                "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                - Admiral Naismith

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                • This one looks like a bug to me...

                  I exchange Communism + 25 gold against Steel to Hannibal. And just after that, the F4 changes to say that he can't change two techs that he hasn't researched yet...
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                  • I've noticed that some of my automated workers dont seem to work. I've noticed it late in the game but I havent yet ID'd when it starts. For example, I'll have discovered railroad and notice that the RR isnt spreading very fast. When I check the cities I'll find workers that arent working. They haven t "lost" the automated command since clicking on it again wont cuase them to head out and work. They will perform automated work though if I tell them to create a network between specific tiles.
                    We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                    If any man be thirsty, let him come unto me and drink. Vampire 7:37
                    Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                    • Hey maybe this thread should be topped. Just who is moderating this forum anyway?
                      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                      If any man be thirsty, let him come unto me and drink. Vampire 7:37
                      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                      • Originally posted by MattDoyle
                        I have also noticed the automated trade routes doing wierd things such as choping down trees and building lumbermills. I have it set to not replace old improvements though.
                        I've been noticing strange things on that setting as well. Previously those Workers hooked up resources and built roads and nothing else. But now they're acting much like a regular automated worker, building Cottages and other things they really shouldn't.

                        And I've seen the regular automated workers chopping down trees even though I have "leave Forests alone" set in my options. So far it's only happened with tiles that will eventually get a Plantation. The Workers will chop down the Forest and build a Cottage.

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                        • Originally posted by SpencerH
                          Hey maybe this thread should be topped. Just who is moderating this forum anyway?
                          I've the feeling this expansion is getting worst coverage ever by Apolyton, as far as I can remember.

                          May be they are embarassed of the poor quality of the expansion: lots of trouble, imbalanced use of resources and units... may be I'm biased because of my personal experience, and this is my first Civilization game running under Vista (a problem by itself).

                          Still the game have a "Vista Game" logo, and my notebook have plenty of power to cope with.

                          I understand why Firaxis is developing for game consolle.
                          "We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing."
                          - Admiral Naismith

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                          • I’m experiencing CTD’s when accessing certain topics on the Civpedia. An example: I point to “Praetorian”… Sometimes it seems ok, I got the right info. But if I try to access “swordsman” from there, the game crashes. Sometimes, the first unit I try crashes the game. This seems to happen just with the “Units” topic.
                            Suggestions?
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                            The Optimistas
                            I'm a political cartoonist

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                            • Originally posted by Aro
                              I’m experiencing CTD’s when accessing certain topics on the Civpedia. An example: I point to “Praetorian”… Sometimes it seems ok, I got the right info. But if I try to access “swordsman” from there, the game crashes. Sometimes, the first unit I try crashes the game. This seems to happen just with the “Units” topic.
                              Suggestions?
                              If you're patched to version 3.03, apparently that patch causes a number of problems with the Civilopedia.

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                              • I had the crashes in the Civilopedia on the CD version as well. They still appear to be there in 303.

                                Originally posted by Willem

                                If you're patched to version 3.03, apparently that patch causes a number of problems with the Civilopedia.
                                1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
                                Templar Science Minister
                                AI: I sure wish Jon would hurry up and complete his turn, he's been at it for over 1,200,000 milliseconds now.

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