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  • The more I hear about this expansion, the less I like it.
    ~ If Tehben spits eggs at you, jump on them and throw them back. ~ Eventis ~ Eventis Dungeons & Dragons 6th Age Campaign: Chapter 1, Chapter 2, Chapter 3, Chapter 4: (Unspeakable) Horror on the Hill ~

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    • Originally posted by Kuciwalker


      How so?
      EDIT (June 17): The chat in easy to read Q&A format is now available. Attached is the raw chat log for the Beyond the Sword Pre-release Chat with Firaxis. The chat lasted about 1.5 hours, from 4:30 PM EDT to 6 PM EDT. It was delayed for about 25 minutes due to some connection problems...


      Gogf> Rince: have you improved forts?
      alexman> Yes, forts are GREATLY improved
      alexman> Forts act like cities in many ways
      alexman> So you can base aircraft in them, you can enter them with ships, and you can paradrop from them
      alexman> You can even use them to connect resources
      USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
      The video may avatar is from

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      • post deleted
        Last edited by Virdrago; June 16, 2007, 05:06.

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        • Okay, from what I've got from this (new stuff, anways):

          UN: has some Apostolic Palace resolutions
          you can defy resolutions that are made

          Buildings: levees increase production in river cities
          Scotland Yard now like Academy (only built with GSs, looks like)
          Shwedagon Paya gives access to Religious civics
          Moai Statues give production for water tiles in the city. Is a National Wonder, not World.
          some buildings give espionage points, which helps even with a specialist economy

          Forts: can be used to base aircraft, enter with ships (can be used as a Panama Canal instead of wasting a city), paradrop from, and connect resources (which I'd have to see how that works).

          Advanced Starts: sort of, but not, like the Barbarian scenario from Warlords: Start with a certain amount of gold, buy your cities, improvements, units, and buildings, but without waiting to start. Interesting.

          Civilization splits: Voluntary. Like Britain letting Canada and Australia have independence, but still retaining some ties. Considered a vassal. No civil wars.

          More turns because of the extra units.

          New Civs: Holy Roman Empire (Charlemagne leader) - would rather they be called the Franks, but oh well, I'll get to found the City of Worms
          Southeast Asian civ
          African civ (Mauretania? Ethiopia?)
          leaves one - Gilgamesh is still unconfirmed as Babylonian or Sumerian

          Units: Privateer is like the Civ3 unit
          Great Spy - can infiltrate, start GA, settle, build Scotland Yard, give espionage bonus
          new ships
          Tactical Nukes: limited range, carried by subs

          AI has fewer bonuses, but will wage land, naval, and amphibious war better. Also better at managing its empire.
          Automation is better, reducing micromanagement. Might have to continue to play down a level

          Workers listen to city governor - interesting

          Scenarios: WWII has two: one Pacific and one Europe
          Crossroads: Medieval, set in Arabia and Africa

          Techs: one Classical, one Renaissance, and the rest Modern

          Promotions: Woodsman III
          Guerilla III
          air promos: Range, Interception, Ace

          Events are moddable. They include quests (over a period of time), natural disasters, and discoveries bringing in bonuses.

          Espionage Points: gained through the slider, GSs, events, and buildings

          Siege weapons are nerfed - may change war strategies

          No new victory conditions

          Augustus' traits have been changed; no-one else from pre-BtS

          Civics have been tweaked

          Whew! That's a lot. Solver - did I miss anything?

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          • Originally posted by Virdrago Scenarios: WWII has two: one Pacific and one Europe
            Actually, they said 3. Different theaters and time periods.

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            • Originally posted by Virdrago
              Forts: can be used to base aircraft, enter with ships (can be used as a Panama Canal instead of wasting a city), paradrop from, and connect resources (which I'd have to see how that works).
              I'd guess forts connecting resources means that you build a fort on the resource and you get to use it. Increasing the security of the resource but not getting the extra food or whatever that you would get if you built the normal improvement. Useful for oil by your border etc.

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              • Or, in other words, that's another way in which forts act like cities.

                It's been confirmed that ships can only enter coastal forts so that a canal cannot be more than 2 tiles long. Presumably this restriction also applies to inland cities so that you can't use a city to stretch a canal to 3 tiles.
                LandMasses Version 3 Now Available since 18/05/2008.

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                • The additions to the epic game sound great, but I really wish they hadn't added the HRE as a new civ. "Native Americans" were worse enough.
                  "As far as general advice on mod-making: Go slow as far as adding new things to the game until you have the basic game all smoothed out ... Make sure the things you change are really imbalances and not just something that doesn't fit with your particular style of play." - WesW

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                  • Originally posted by Virdrago

                    ...More turns because of the extra units.
                    I'm probably the only person who cares about this, but I wonder how many more turns there are, and how they have been 'inserted' into the timeline...hmmm

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                    • Originally posted by lockstep
                      The additions to the epic game sound great, but I really wish they hadn't added the HRE as a new civ. "Native Americans" were worse enough.
                      Yeah. One Germany was enough. We didn't need another one. And no, Charlemagne or not, the HRE is historically primary a German state.
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

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                      • Nice summary Virdrago.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • Guerilla 3 exists in Warlords already. It's not new.

                          AI has fewer bonuses, but will wage land, naval, and amphibious war better. Also better at managing its empire.
                          Automation is better, reducing micromanagement. Might have to continue to play down a level


                          read: then dumped in Blake's code

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                          • Ocean trade routes will not be shown as lines on the map. It is still unclear how exactly it will work. This is quote from Alexman:

                            No, they are not visible, but blocked tiles (where your trade cannot go) are visible
                            USA! USA! USA! USA! USA! USA! USA! USA! USA! USA!
                            The video may avatar is from

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                            • HRE just seems really reduandant to me. Oh well, not really going to complain about it, more civs is good either way for varieties sake.

                              Anyone want to hazard a guess as to what Augustus' new traits are? I'm going to go with Organized/Aggressive.
                              - Dregor

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                              • Originally posted by Nikolai

                                Yeah. One Germany was enough. We didn't need another one. And no, Charlemagne or not, the HRE is historically primary a German state.
                                Just think of him as a third German leaderhead. With his own flag.
                                The Apolytoner formerly known as Alexander01
                                "God has given no greater spur to victory than contempt of death." - Hannibal Barca, c. 218 B.C.
                                "We can legislate until doomsday but that will not make men righteous." - George Albert Smith, A.D. 1949
                                The Kingdom of Jerusalem: Chronicles of the Golden Cross - a Crusader Kings After Action Report

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