The main reason for hiding horses until Animal Husbandry is that out of all of the strategic resources, Horses alone are the only ones shown at the start of the game. That is inconsistant.
Now the easy way to exploit this is to start a game, wander around until you find horses, settle on the horses, and research to AH and the wheel. Now you can build chariots, as your horses are hooked up without you having to invest in a worker. This means you could have invested into a barracks and can now start churning out the chariots and go rush someone.
This strat is only applicable to the horse resource though, as both Copper and Iron are revealed by later techs, and so you don't know where they are and can not settle on them.
That is a pretty big balance issue, and it needed to be addressed. If you have another suggestion, please post it. Whatever happens, it will be considered, and if it is found to be reasonable it will probably end up being tested, could end up being in the game. If the suggestion is utter bollocks and leaves the game unbalanced, it will be ignored.
Now the easy way to exploit this is to start a game, wander around until you find horses, settle on the horses, and research to AH and the wheel. Now you can build chariots, as your horses are hooked up without you having to invest in a worker. This means you could have invested into a barracks and can now start churning out the chariots and go rush someone.
This strat is only applicable to the horse resource though, as both Copper and Iron are revealed by later techs, and so you don't know where they are and can not settle on them.
That is a pretty big balance issue, and it needed to be addressed. If you have another suggestion, please post it. Whatever happens, it will be considered, and if it is found to be reasonable it will probably end up being tested, could end up being in the game. If the suggestion is utter bollocks and leaves the game unbalanced, it will be ignored.
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