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1.08 Patch is out

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  • 1.08 Patch is out

    edit by markg:

    Autopatch process has been paused as an issue is being investigated
    Last edited by MarkG; November 22, 2005, 20:36.

  • #2
    What is it with this 1.08 stuff. Is that a standard? Oh, I am mixing up with EU2's last patch, which was 1.08. Wonder what Firaxis did with 1.01, 1.02, and so forth?

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    • #3
      I bet those are previous versions used in testing leading up to 1.08.
      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

      "Yin": Your friendly, neighborhood negative cosmic force.

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      • #4
        Hip hip, hooray!

        Now, to bug the developers about some of the more obscure bugs, like the PyCity.changeCulture() function.
        Mylon Mod - Adressing game pace and making big cities bigger.
        Inquisition Mod - Exterminating heretic religions since 1200 AD

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        • #5
          We need a fix list!
          Tutto nel mondo è burla

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          • #6
            Excellent news.

            /me hurries off to download the patch.
            Haven't been here for ages....

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            • #7
              25mb

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              • #8
                v108

                The installer splits up the Art PAK file into multiple 100MB PAKs. Please be patient as this will take some time.



                Changes:

                - increased cost of Apollo Program...

                - increased SS parts cost...

                - Animal Husbandry reveals Horses

                - tweaked Rifling, Chemistry, Steel, and Railroad tech costs...

                - increased late-game tech costs...

                - can now add two specialists in size 1 city with Mercantilism...

                - final score is now modified by difficulty level...

                - Speed up load times

                - Global performance enhancements



                Added:

                - Include WB map size in the description field

                - Save login name

                - Added password encryption

                - Added regenerate Map Button to World builder Map Mode...

                - checkbox for using low resolution textures

                - more logging for init failure

                - minspec / video memory checking

                - Added ability to change to and from fullscreen while in-game

                - holding during startup will clean out the cache

                - improved bink playback, added ini options



                Fixes:

                - ATI issue Failed to Init Renderer Fixed

                - Multiplayer Lobby list jump problem and lobby crash fixed

                - fixed war weariness calculation bug...

                - units maintain their name when upgraded

                - fixed Gold-for-Gold diplo exploit...

                - fixed no research choice overflow exploit...

                - Fix for voice initialization crash

                - Fix addressing takeover AI and retirement OOS.

                - Fixed issue with diplomacy text being always used in its first form in the translator.

                - Popups, screens, and diplomacy properly cleared when exiting from main menu.

                - Games protected by admin passwords (only) cannot be loaded if the version is different from the one that created the save

                - Fixed bug where player could not offer any deal to other human in PBEM/Hotseat

                - Sorting by date on domestic advisor now works.

                - fixed bug where settlers could not move if the strategy layer was selected

                - fixed Ironworks...

                - fixed AI units not obeying open borders rules on declaration of war...

                - fixed bug that prevent placing of units in world-builder

                - fixed bug that prevented gifting of units to a human player

                - stack attack infinite loop fixed

                - Civic screen update fix (wasn’t showing the right maintenance and anarchy values)

                - ctrl-g crash fix, optimized city bar art

                - fixed right-click menu crash

                - Intro movie crashing problems

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                • #9
                  Yippee! Off to try it out...
                  "Stuie has the right idea" - Japher
                  "I trust Stuie and all involved." - SlowwHand
                  "Stuie is right...." - Guynemer

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                  • #10
                    Damn it, nooo! I have things I need to do. This is going to ruin my plans for the week...

                    The cake is NOT a lie. It's so delicious and moist.

                    The Weighted Companion Cube is cheating on you, that slut.

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                    • #11
                      Thanks for posting the list.

                      What I do not see on that list is whether or not it is still possible to take cities from the AI in negotiation by exploiting the "What is the price for peace" option. I have seen the AI willing to give up way more than they should even when ending a war they are winning. Sometimes this happens, sometimes not, but it makes for some very unbalancing situations, and could really be abused in a multiplayer game (against computer players).

                      If the patch did not fix this problem, then it should be near the top of the list for the second patch.
                      "Cunnilingus and Psychiatry have brought us to this..."

                      Tony Soprano

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                      • #12
                        The AI peace negotiate bug is also fixed.
                        Solver, WePlayCiv Co-Administrator
                        Contact: solver-at-weplayciv-dot-com
                        I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                        • #13
                          Unfortunately the bug that doesn't save the grid state is not fixed.

                          Also, the strategy layer is still not saved.

                          The only two things I was actually looking forward to.

                          Oh, well. I guess I'll just have to enjoy playing anyway.

                          Tom P.

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                          • #14
                            Gonna give it a go.

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                            • #15
                              - holding during startup will clean out the cache


                              IIRC, that should be " holding the shift key during ... "

                              Let's hope this solves many peoples problems.
                              Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                              Then why call him God? - Epicurus

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