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  • #31
    Originally posted by CyberShy


    civ3 automated workers do a very good job.
    I always give my workers orders for the first 100 something turns, then I turn them on automate. It comes with an option to not alter current improvements.

    You can also say "build road to" or "irrigate towards" commands. There's really no reason to manually keep moving your workers in civ3 unless you want them to improve the land in an ineffective way.
    I guess it wouldn't hurt to get my feet wet, and finally come around to trying automation of workers after I buy Civ IV.
    A lot of Republicans are not racist, but a lot of racists are Republican.

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    • #32
      Originally posted by MarkG
      one != some
      we have all information about the release != we have some information about the release.

      Locotus: In this case it could even be seen as an advantage: we get (hopefully) a good, functional game sooner, with a few nice extra features coming later.
      That's what I thought!
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

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      • #33
        I dont see much difference between civics and government type
        you get to have much more options and combinations. remember the smac model...
        Co-Founder, Apolyton Civilization Site
        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
        giannopoulos.info: my non-mobile non-photo news & articles blog

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        • #34
          [q=GameSpot Writer]There are lots of resources out there, so let the computer handle them.[/q]
          blasphemy!
          Co-Founder, Apolyton Civilization Site
          Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
          giannopoulos.info: my non-mobile non-photo news & articles blog

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          • #35
            Looks like Gamespots are again not doing things right. They obviously played on one of the lowest difficulties - they have Gunships vs. Knights! That would only be possible at a very low difficulty or if the AI is as poor as in Civ2, which I would never believe. Plus, 200 GPT at 80% science rate?? Look at that money... cheaters .

            The best feautures, according to the reviewer, ar that you can automate Workers and unit exploration (!!) and he claims the tile improvements in previous games were road, farm and mine. Uhh, has he ever played Civ3? Or Civ2 or SMAC or CtP for that matter?

            "You may get lucky and have an explorer come across a goody hut that gives you an extra settler, but in most cases, you'll need to build a settler at your city and send it out, along with a military escort if you want it to survive an encounter with a wild animal or a barbarian unit." - uhh, goody huts can give Settlers ? I don't believe that. Either the reviewer is again imagining things, or Firaxis made a huge mistake.

            Oh the horror...
            Solver, WePlayCiv Co-Administrator
            Contact: solver-at-weplayciv-dot-com
            I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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            • #36
              Goody huts giving settlers was a great thing in Civ2, why not in Civ4?
              Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
              I praise you because I am fearfully and wonderfully made - Psalms 139.14a
              Also active on WePlayCiv.

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              • #37
                ...and Civ3, why not Civ4?

                Solver?? What do you know we don't???
                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                Then why call him God? - Epicurus

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                • #38
                  Oh, we could in Civ3 too? I'd forgotten that.
                  Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                  I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                  Also active on WePlayCiv.

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                  • #39
                    There were Settlers in goody huts in Civ3? Really? For sure? As far as I can remember, only Civ2 had that and CtP. The AI in those was so poor anyway it didn't matter.

                    However, if they were also in Civ3, I'll have to withdraw that statement.
                    Solver, WePlayCiv Co-Administrator
                    Contact: solver-at-weplayciv-dot-com
                    I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                    • #40
                      Originally posted by MarkG
                      I dont see much difference between civics and government type
                      you get to have much more options and combinations. remember the smac model...
                      Thats what I'm hoping for too, but it wasnt written that way.
                      We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                      If any man be thirsty, let him come unto me and drink. Vampire 7:37
                      Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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                      • #41
                        [q=Solver]However, if they were also in Civ3, I'll have to withdraw that statement.
                        [/q]

                        I hope you're right though, a settler from a hut was too much on any level, heck even a worker skewed the game on most levels.

                        EDIT: Quote added
                        Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                        Then why call him God? - Epicurus

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                        • #42
                          Originally posted by Solver
                          There were Settlers in goody huts in Civ3? Really? For sure? As far as I can remember, only Civ2 had that and CtP. The AI in those was so poor anyway it didn't matter.
                          Are you kidding me? Some people play Expansionistic civs just for the higher chance of getting free Settlers. And guess what, they often do.
                          Seriously. Kung freaking fu.

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                          • #43
                            Originally posted by SpencerH
                            Thats what I'm hoping for too, but it wasnt written that way.
                            [q=Apolyton Civ4 Info Section]Rather than having fixed government types such as democracy or communism, Civ4 lets you set inpidual policies on five different terrains: Government, Legal, Labor, Economy, and Religion. Each of these categories will have a total of five different Civic options (for a total of 25) which all have different effects on gameplay and which are unlocked by researching certain Advances. [/q]
                            Gabung bersama DEPE4D situs Judi Online terpercaya di indonesia menyediakan sarana deposit pulsa dan e-money cukup 1 user id untuk semua permainan judi online.
                            Co-Founder, Apolyton Civilization Site
                            Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                            giannopoulos.info: my non-mobile non-photo news & articles blog

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                            • #44
                              Originally posted by MarkG
                              http://civilization4.net/3/114/143/
                              Yes, it is rather time to update that, now that the tech tree is fully known and so...
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

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                              • #45
                                Are you kidding me? Some people play Expansionistic civs just for the higher chance of getting free Settlers. And guess what, they often do.


                                Ahh, well, things tend to be forgotten. I haven't really played Civ3 for over 2 years, so I forgot details such as that.

                                Settlers from a hut can break the game, though, I'd rather not have them in Civ4. A free Settler gives you a city without the effort of building a Settler, and gives you the city whenever you want it - that has the potential to mess the game up if you get it and no one else does.
                                Solver, WePlayCiv Co-Administrator
                                Contact: solver-at-weplayciv-dot-com
                                I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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