Announcement

Collapse
No announcement yet.

New Gamespot Hands-On Preview

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #61
    Originally posted by MrFun
    I read the article and it seems that the writer is a tad bit too excited about automation of workers. Of all the Civ titles, I never automated my workers; one of the reasons, is because I don't want the workers to build roads and railroads in ridiculous routes that make no practical sense.

    And what if I prefer a specific type of improvement on a certain tile, even if an automated worker wants to replace it with what is suppose to be the best improvement for that tile?

    I have always micromanaged workers, and by the late game, I do get the feeling of tediousness and weariness but I have taken it as a necessary inconvenience, given the flaws of automated workers.

    Maybe with Civ IV I will try automating my workers for the first time, to see how it works. They may be more "intelligently" automated than in previous Civ titles.
    Ah, you do know that in Civ3 if you "Shift-A" automate the workers they they will -not- change any improvement that's there right? That's how you can automate for things like pollution cleanup, general road/rail building other than military net's, etc.

    Typically I SHift-A my workers once I get more than a few dozen of them and just keep a dozen or half dozen for specific things I want to do.

    Comment


    • #62
      Originally posted by Imran Siddiqui
      That addition alone should give Civ4 more flavor and fun and one-more-turniness than the bland experience of Civ3.


      Indeed. Some of the stuff that people dismissively reject as 'fluff' was integral to a lot of people's enjoyment of Civ/SMAC. CivIII just didn't have that and lacked a lot of what makes the series so addictive.
      Civ3, IMHO, was head's and shoulders above SMAC as far as gameplay. SMAC was interesting and very unique in what it offered with raising/lowering land, the various social engineering for government types, etc, but it was very dry and too "abstract" for me.

      Not to mention spies sucked and some of the AI was horribly broken and abusable. I liked Civ3 since it was like the original games in concetp but different enough with culture and resources to make things new and more dynamic.

      Again, just my opinion, I wonder if the SMAC fanboys will lambast Civ4 if it's not SMAC with newer graphics like they did with Civ3? For those who say Civ3 sucked and didn't appeal to the SMAC players, well you may be right, but since Civ3 sold ore copies than any other Civ type game, including SMAC, I think ole Sid knows what his fan's like with each addition to the Civ family..
      Last edited by Ozymandous; September 22, 2005, 08:35.

      Comment


      • #63
        Originally posted by GeoModder
        I'm more inclined to think that those right-added icons are absolute prerequisites, and only 1 of the lines/arrows leading to a tech (if any) are necessary on top of the prerequisites. Otherwise I wouldn't understand the hipe about OR choices for moving in the tech tree.
        Actually the lines drawn from one tech to another are prereq's just as much as the tech's whose icons appear in the top right of the picture as well. They are all required, not just a choice here or there.

        For example, look at "Calendar"; it requires both mathematic's and sailing before it can be researched. http://www.civfanatics.com/civ4/techtree/

        Comment


        • #64
          Yes, but my point is that, if more then one line goes to a tech, that only one of those lines is necessary next to the prerequisites placed on the top right of tech label.

          So for instance Nationalism has the top right prerequisite of Civil Service, but needs on top of that only Philosophy OR Divine Right to be researched.

          Perhaps I didn't make my view clear enough on that point?
          He who knows others is wise.
          He who knows himself is enlightened.
          -- Lao Tsu

          SMAC(X) Marsscenario

          Comment


          • #65
            To prevent you from constantly switching civics, there is a slight cost whenever you change, as your society will temporarily slip into anarchy while the revolution is under way.
            It's going to be really irritating to get a long anarchy for every civics change.

            Comment


            • #66
              Originally posted by Ozymandous


              Actually the lines drawn from one tech to another are prereq's just as much as the tech's whose icons appear in the top right of the picture as well. They are all required, not just a choice here or there.

              For example, look at "Calendar"; it requires both mathematic's and sailing before it can be researched. http://www.civfanatics.com/civ4/techtree/
              No. It was expressly said in numerous interviews that ONLY ONE of the prerequisites is enough to research a given technology, NOT ALL of them.

              So in your example, you can research Calendar when you have either Mathematics OR Sailing.
              The problem with leadership is inevitably: Who will play God?
              - Frank Herbert

              Comment


              • #67
                Originally posted by Martinus

                No. It was expressly said in numerous interviews that ONLY ONE of the prerequisites is enough to research a given technology, NOT ALL of them.

                So in your example, you can research Calendar when you have either Mathematics OR Sailing.
                This is a big change to the tech tree mechanism that I wasnt aware of. Allowing an 'either or' to the prerequisite allows for much more flexibility than we had with civ3. "Lines of research" was an idea that we tried to implement with civ3 mods but couldnt really achieve since the tools weren't there. Again, I'll make the comment that Firaxis seem to have listened and have hopefully taken the best ideas.
                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

                Comment


                • #68
                  Yup, that's right. This also means that you could, at least in theory, make very far-fetched technological leaps (by overtaking several technologies in between) if there is a link, although it would (and should) be prohibitively costly.
                  The problem with leadership is inevitably: Who will play God?
                  - Frank Herbert

                  Comment


                  • #69
                    Originally posted by Martinus
                    No. It was expressly said in numerous interviews that ONLY ONE of the prerequisites is enough to research a given technology, NOT ALL of them.

                    So in your example, you can research Calendar when you have either Mathematics OR Sailing.
                    Flight with only Combustion or Physics?

                    I have my doubts. Look for instance at Pottery. It has lines coming from Fishing and Agriculture, but not from the Wheel, which is just in front of it. But it does has the Wheel icon on the top right side.
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #70
                      I guess there will be both solutions. Some techs will probably only require one other tech, some more.
                      Do not fear, for I am with you; Do not anxiously look about you, for I am your God.-Isaiah 41:10
                      I praise you because I am fearfully and wonderfully made - Psalms 139.14a
                      Also active on WePlayCiv.

                      Comment


                      • #71
                        Originally posted by GeoModder


                        Flight with only Combustion or Physics?

                        I have my doubts. Look for instance at Pottery. It has lines coming from Fishing and Agriculture, but not from the Wheel, which is just in front of it. But it does has the Wheel icon on the top right side.
                        I find the theory that the little icon represents a prerequisite unattenable, since in most cases both techs are right next to each other, so it would be fairly simple to draw an arrow from one to the other.

                        Maybe having the tech shown in the icon makes it easier (faster) to research the tech, rather than this being a prerequisite?

                        As for only one of the prerequisites for technology being needed (and not all of them) this is reported that way by CivIV FAQs on both Apolyton and Civfanatics, with links to actual articles showing that. If you have any articles showing that this is not in fact the case and the prerequisites work the same way as in other Civs, please post it.
                        The problem with leadership is inevitably: Who will play God?
                        - Frank Herbert

                        Comment


                        • #72
                          The other way around perhaps. OR the tech(s) having a line to a tech are necessary, OR the topright icon(s). In cases where the lined/topright prerequisites border the tech in question they did it to make more clear the different ways to reach it.

                          Better then that I can't come up with. And no, I have no specifics to back it up either.
                          He who knows others is wise.
                          He who knows himself is enlightened.
                          -- Lao Tsu

                          SMAC(X) Marsscenario

                          Comment


                          • #73
                            Actually you could be right - since otherwise some techs, like Divine Right, would have no prerequisites whatsoever.

                            Well, I guess we will have to wait and see.
                            The problem with leadership is inevitably: Who will play God?
                            - Frank Herbert

                            Comment


                            • #74
                              30-40 times sleeping.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment


                              • #75
                                ...and just closing and opening your eyes for a minute doesn't count, believe me, often tried it as a kid.
                                Is God willing to prevent evil, but not able? Then he is not omnipotent. Is he able, but not willing? Then he is malevolent. Is he both able and willing? Then whence cometh evil? Is he neither able nor willing?
                                Then why call him God? - Epicurus

                                Comment

                                Working...
                                X