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Originally posted by Ozymandous
Ah, you do know that in Civ3 if you "Shift-A" automate the workers they they will -not- change any improvement that's there right? That's how you can automate for things like pollution cleanup, general road/rail building other than military net's, etc.
IIRC not every shortcut added to fine tuning workers automation has been documented into Civ Conquest Civilopedia. At least I remember to have start a game after a year and I was enable to properly automate my "catch the mole" slaves...
Can someone help me pointing my eyes into a full shortcuts lists? Thank you in advance.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Originally posted by Philotas
It's going to be really irritating to get a long anarchy for every civics change.
If the anarchy still work as in Civ III I agree with you it would be unrealistic: we should have at least some people acclaiming us (think about slaves if we approve freedom...), not a whole Nation "full brake" on production, no food, revolt in every cities...
Anyway, if the effects are moddable, I suppose we can rebalance them at our pleasure.
"We are reducing all the complexity of billions of people over 6000 years into a Civ box. Let me say: That's not only a PkZip effort....it's a real 'picture to Jpeg heavy loss in translation' kind of thing." - Admiral Naismith
Originally posted by Nikolai
I guess there will be both solutions. Some techs will probably only require one other tech, some more.
Well, the tech tree looks like it will not be that much diferent from Civ3. If you look carefully, there seem to be very few techs that actually have more than one prequisite.
Can you "backward-research"? Say for example that this one tech i just researched had 2 pre-reqs, but i only knew one of them. Can i then research the other pre-req from the one i just researched? Assuming of course i don't know the pre-req of the one i'm attempting to research.
Does that make sense? Sounds to confusing. Sorry - forget about it
Anyhow... Here's my take on the "icon pre-reqs" in the top right corner of the techs. Perhaps those are not directly required, but if you know them it speeds up (reduces the cost) the research of the tech?
Or in the case of flight, since it has no "direct" prereq, i suppose you could research it in the stone age, but do to its cost it could be thousand of years before you discover it?
Ah, you do know that in Civ3 if you "Shift-A" automate the workers they they will -not- change any improvement that's there right? That's how you can automate for things like pollution cleanup, general road/rail building other than military net's, etc.
Typically I SHift-A my workers once I get more than a few dozen of them and just keep a dozen or half dozen for specific things I want to do.
Thanks for this info -- I learned something new today.
A lot of Republicans are not racist, but a lot of racists are Republican.
Thanks for this info -- I learned something new today.
There are a few more things you can automate workers with. One of them is "clean Pollution", too. Others are "this city only" or "this city only, no altering"
To find out what all is available, turn on the advanced unit options in the settings - should be in the first section ("game"). You should now have an additional icon bar at the bottom middle screen with buttons.
Cool! Although, last time I played Civ III was about a year ago (I unistalled it back then) so I mind as well just wait until I buy Civ IV to try this automation thingy.
A lot of Republicans are not racist, but a lot of racists are Republican.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Originally posted by MattPilot
Another question regarding the tech tree:
Can you "backward-research"? Say for example that this one tech i just researched had 2 pre-reqs, but i only knew one of them. Can i then research the other pre-req from the one i just researched? Assuming of course i don't know the pre-req of the one i'm attempting to research.
Does that make sense? Sounds to confusing. Sorry - forget about it
Anyhow... Here's my take on the "icon pre-reqs" in the top right corner of the techs. Perhaps those are not directly required, but if you know them it speeds up (reduces the cost) the research of the tech?
Or in the case of flight, since it has no "direct" prereq, i suppose you could research it in the stone age, but do to its cost it could be thousand of years before you discover it?
I know what you mean and I think it won't be possible to do a "backward research" - at least we haven't heard anything to the effect.
As for the researching and the tech tree, we have got a Firaxian confirm in the other thread that the arrows show *optional* prerequisites (i.e. you only need one of them) whereas the icons show *compulsory* prerequisites (i.e. you need all of them).
The problem with leadership is inevitably: Who will play God?
- Frank Herbert
Originally posted by MxM
I can't say that it is Al Gore - does not look like him for me.
From another side, though, the fiber optic tech icon does not look even remotely like fiber optic. Some gray thingy with blue lightnings out of it. What could it be?
Well, it is Al Gore after all. The fiber optics from another side has very strange image.
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