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  • #16
    Originally posted by MrFun
    And what if I prefer a specific type of improvement on a certain tile
    you can always give the automation a try in the first couple of games...

    i suppose that most people will manage them themselves on the first part of the game were things are critical and then switching on the automation....
    Co-Founder, Apolyton Civilization Site
    Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
    giannopoulos.info: my non-mobile non-photo news & articles blog

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    • #17
      from the other thread...
      [q=Yin]By the way, the larger concern is that this indicates they were really planning on an X-mas release and were suddenly told to bolster Take2's quarterlies.[/q]
      the original date was november 14...
      Co-Founder, Apolyton Civilization Site
      Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
      giannopoulos.info: my non-mobile non-photo news & articles blog

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      • #18
        Originally posted by MarkG
        you can always give the automation a try in the first couple of games...

        i suppose that most people will manage them themselves on the first part of the game were things are critical and then switching on the automation....
        Yes, I will probably give automation a try the first few games. Then, when I know what's going on I'll probably turn their automation OFF totally and micromanage them as I do with civ3. Then again, I am not "most" people.

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        • #19
          Originally posted by MrFun


          And I have heard from others about the flaws of automated workers -- which is why I never desired to try it myself.
          civ3 automated workers do a very good job.
          I always give my workers orders for the first 100 something turns, then I turn them on automate. It comes with an option to not alter current improvements.

          You can also say "build road to" or "irrigate towards" commands. There's really no reason to manually keep moving your workers in civ3 unless you want them to improve the land in an ineffective way.
          Formerly known as "CyberShy"
          Carpe Diem tamen Memento Mori

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          • #20
            Apparantly the game is coming out earlier since they don't release everything at once.
            Some parts of the multiplayer engine will be released later, and the development kit will be released later.

            Well, I need some practice anyway before I start multiplayer games and I do'nt care if the develoment kit comes in later. If this means that the single player game is finished while being released, I think this is not bad news.
            Formerly known as "CyberShy"
            Carpe Diem tamen Memento Mori

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            • #21
              Originally posted by CyberShy
              Apparantly the game is coming out earlier since they don't release everything at once.
              Some parts of the multiplayer engine will be released later, and the development kit will be released later.
              Uhm, has there been anything to confirm this? All official messages from Firaxis I've read confirmed that CivIV will have multiplayer out of the box.
              The problem with leadership is inevitably: Who will play God?
              - Frank Herbert

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              • #22
                Originally posted by Jaybe
                Then again, I am not "most" people.
                exactly, i for example always had my civ3 workers automated
                Co-Founder, Apolyton Civilization Site
                Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                giannopoulos.info: my non-mobile non-photo news & articles blog

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                • #23
                  [q=Gamespot]Specifically, the multiplayer pit boss, which will allow persistent multiplayer games of Civ IV, will be released in December.[/q]

                  LAN, Internet, PBEM (Play By Email), Hotseat will be avaliable ON RELEASE

                  PitBoss is an evolved form of PBEM
                  [q=Apolyton Civ4 Info Section which you should all be reading]Pit Boss is a new form of MP for Civ: it's a a persistent turn-based server which tracks players' turns all the time, even if they are not connected to it. Players can hop on for a live session and then carry it over to a PBEM game based on the schedules of everyone involved.[/q]
                  Co-Founder, Apolyton Civilization Site
                  Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                  giannopoulos.info: my non-mobile non-photo news & articles blog

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                  • #24
                    Originally posted by Martinus

                    Uhm, has there been anything to confirm this? All official messages from Firaxis I've read confirmed that CivIV will have multiplayer out of the box.
                    like I said: "some parts of multiplayer will be released later"
                    See Markos post above for more information.
                    Formerly known as "CyberShy"
                    Carpe Diem tamen Memento Mori

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                    • #25
                      Originally posted by CyberShy
                      Apparantly the game is coming out earlier since they don't release everything at once.
                      Some parts of the multiplayer engine will be released later, and the development kit will be released later.
                      The SDK was always gonna be released later, nothing new there. The Pitboss thingie is new, but as long as they're not charging extra for it, it's not that big a deal. The problem with releasing extra stuff later is that not everyone has internet access so not everyone can take advantage of it. But thing about MP is, you *have* to have internet access if you want to use it at all.

                      In this case it could even be seen as an advantage: we get (hopefully) a good, functional game sooner, with a few nice extra features coming later. Stretches the fun out over a longer period of time. It's not like you can play every variation of the game the day you buy it anyway. It also helps to fight piracy: the more stuff you release later, the harder it'll be for pirates to keep up (assuming there's a CD-check on it or whatever). Of course, this argument only goes as long as the out-of-the-box game is good, complete and stable, otherwise it's just rubbing it in that you paid to be a beta-tester. Only time will tell...
                      Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                      • #26
                        Originally posted by CyberShy
                        like I said: "some parts of multiplayer will be released later"
                        one != some
                        Co-Founder, Apolyton Civilization Site
                        Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                        giannopoulos.info: my non-mobile non-photo news & articles blog

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                        • #27
                          Americans get SEALs and F-15's...wonder if all the civs get more than one UU?

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                          • #28
                            Originally posted by Philotas
                            Americans get SEALs and F-15's...wonder if all the civs get more than one UU?
                            I read this:
                            But also, the Americans get a cool unique unit late in the game: the Navy SEAL, which replaces the Marine unit, as well as the top-level F-15 fighter jet from Civilization III.
                            to mean that Navy Seal replaces the UU F-15 fighter from CivIII, not that Americans get a Navy Seal AND F-15 fighter in CivIV.
                            The problem with leadership is inevitably: Who will play God?
                            - Frank Herbert

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                            • #29
                              read again
                              Navy SEAL, which replaces the Marine unit,


                              "as well as" = "and"
                              Co-Founder, Apolyton Civilization Site
                              Co-Owner/Webmaster, Top40-Charts.com | CTO, Apogee Information Systems
                              giannopoulos.info: my non-mobile non-photo news & articles blog

                              Comment


                              • #30
                                Originally posted by MarkG
                                [q=Gamespot]Specifically, the multiplayer pit boss, which will allow persistent multiplayer games of Civ IV, will be released in December.[/q]

                                LAN, Internet, PBEM (Play By Email), Hotseat will be avaliable ON RELEASE

                                PitBoss is an evolved form of PBEM
                                [q=Apolyton Civ4 Info Section which you should all be reading]Pit Boss is a new form of MP for Civ: it's a a persistent turn-based server which tracks players' turns all the time, even if they are not connected to it. Players can hop on for a live session and then carry it over to a PBEM game based on the schedules of everyone involved.[/q]
                                Wonderful! The game improvement I agitated (and hoped) for is delayed.

                                Does anyone else think the railroads are annoying looking?

                                I dont see much difference between civics and government type but that may be poor writing/comprehension on the part of the author.
                                We need seperate human-only games for MP/PBEM that dont include the over-simplifications required to have a good AI
                                If any man be thirsty, let him come unto me and drink. Vampire 7:37
                                Just one old soldiers opinion. E Tenebris Lux. Pax quaeritur bello.

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