The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Small Pox in the New World comes to mind for events.
I will have to think on more. Im notsure whats really possible with modding CIV IV.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Independance movements come to mind (noteworthy the rebellion of the 13 colonies).
Also, piracy was a big problem during the time the mod plays. So perhaps an option to turn frigates/galleons into privateers (still controlled or not by its homeciv).
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
As well as independant pirates, or barbarian pirates. It would be nice if the appearence of those could be "scripted in" vice relying on barb cities to make them.
Loss of ships at sea in a random manner might also be appropriate.
*"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta
Dale, please e-mail me at christophergreg@hotmail.com and tell me how you managed to get the arrows to redraw for the tech tree screen. I have been struggling with this. Thanks.
I'm almost at the point of having a Beta ready for folks to playtest. From then on it's all downhill to the final release.
What's in now:
- Techs
- Units
- Full map (common resources in Europe, all in the New World)
- Set civilisations
- Colonisers and major Indians playable
- Starting caravels ready to settle the New World
- Spain and Portugal in historic exploration spot in New World
To be added before Beta1:
- Buildings
- Wonders
Plan for Beta2:
- Fix initial bugs
- Text updates
- Some python scripts
- Graphic icons
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