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[MOD] Age Of Discovery 1492-1792

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  • #16
    No native civilizations playable? I know it'd be more work but i'd at least like to be able to play the Aztecs or such and try and change history. Even better would be some of the east coast tribes like say the Cherokee. But, noone ever includes them. So how about Iroqouis at least?
    "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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    • #17
      Chronovore:

      You can wait for me. I'll be continuing work on this after I finish the in-depth WBS file analysis.

      Andrew:

      Good point, I'll make a note to change them. I forgot about them.

      ChaotikVisions:

      Depending on how it plays, I may open the natives up to play later. BTW, I will be adding more natives up north, just need to decide who though.

      Dale

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      • #18
        Aww man, now I have to deal with the anticipation!!!

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        • #19
          Originally posted by Dale
          ChaotikVisions:

          Depending on how it plays, I may open the natives up to play later. BTW, I will be adding more natives up north, just need to decide who though.

          Dale
          Take a nostalgic page out of Colonization's playbook seems like the best suggestion.

          I definitely agree with sticking to the European theatre first before adding in the native americans. There's quite a bit of balance to work out with the way the current tech tree doesn't exactly work well in regards to sea exploring and warfare.

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          • #20
            I've totally chopped the default tech tree at 1492 and added in a complete tech tree for the era in between. There's at present 6 new techs that deal directly with how navies operate.

            Dale

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            • #21
              Apache, Cherokee, Creek, Iroquois, and Sioux would all be good choices. Also to avoid heavy load and to represent the tribes being fewer in number you could disable settler building for them, just start them with 2-3 cities. But have a settler spawn in the city and move away when one of their cities is captured by another civ. This would represent the European colonists slowly driving the native populations westwards while still not making defeating the natives a one-shot thing.

              Maybe just make it for the northern tribes though and not the Aztecs/Mayans since it would be odd to see them occupying the rest of the Americas when historically they were just conquered.
              "Every good communist should know political power grows out of the barrel of a gun." - Mao tse-Tung

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              • #22
                Great work thus far. Colonies or Colonization Scenarios have always been some of my all time favorites.

                Good luck and looking forward to the mod
                *"Winning is still the goal, and we cannot win if we lose (gawd, that was brilliant - you can quote me on that if you want. And con - I don't want to see that in your sig."- Beta

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                • #23
                  great mod! looking forward to use it.

                  just some ideas:
                  - increasing modifiers for resources from the new world would make them even more interesting for AI and players to get.
                  - new religions:
                  1. Lutherism because it's the time for it, and it gives a bit of diversity.
                  2. Religions of the american tribes, because it makes it (more) nescessary to build missionaries. "Veteran" status for european or theocracy missionaries?
                  - personally I think spain (+ france too) has too many cities - even if they are smaller, it's a huge advantage to have more cities. Also it makes it difficult to give the dutch a fair chance.

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                  • #24
                    Update:

                    Currently working on the tech tree.........

                    Dale

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                    • #25
                      Tech tree is now completed. As can be seen from the first few techs and the last few techs this will be slotting into the existing Civ4 tech tree, with prior knowledge up to the Constitution - Gunpowder column.

                      Attachment is Excel.

                      Comments welcome.

                      Dale
                      Attached Files

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                      • #26
                        Syphillis is a TECHNOLOGY?

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                        • #27
                          "Magnetic & Electric Energy"

                          Make it Electromagnetism. As well, having Optics alongside with Refraction, as well as the "Law of Light", is redundant. Refraction is part of Optics, and there is no "Law of Light", save the derivation of the wave nature of light throug Maxwell's Laws. As well, "Law of Gravity" is a bit cliche, and probably better to name it as it is in Civ2, "Theory of Gravity".


                          Stars & Orbits could be replaced with Kepler's Laws. The Telescope makes use of refraction, not vice-versa. I'm dissapoiunted that there is no mention of Classical Mechanics (Well, Newton's Laws of Motion, technically, but Classical Mechanics would be the best name for it.)

                          Scientific Method should basically be a requirement for all of the science techs, and not vice-versa. At the very least, make it concurrent with Kepler's Laws, which was probably one of the first instances in which previous evidence was not used for comparation.

                          Basically, the entire science side of the technology tree needs to be revamped.
                          "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                          "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                          Jasonian22: Bill, you are STILL young and stupid."

                          "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                          • #28
                            My ideas, and some comments:

                            Astronomy
                            Education
                            Scientific Method (Occured much earlier than in the tech tree, essential for all of science)
                            Calculus (Replacement for Logarithms)
                            Classical Mechanics
                            Kepler's Laws (Replacement for Stars & Orbits)
                            Optics
                            Electrocity (Replacmenet for Magnetic & Electric Energy and Leyden Jar)
                            Electromagnetism (Replacement for Law of Light)
                            Theory of Gravity
                            Thermodynamics
                            Chemistry

                            The current tech named "Electricity" could be renamed to Electronics.

                            * Education - fine
                            * Astronomy - fine
                            * Calculus = Education
                            * Scientific Method = Liberalism + Philosophy
                            * Classical Mechanics = Scientific Method + Calculus
                            * Electromagnetism = Optics + Electricity + Classical Mechanics
                            * Theory of Gravity = Kepler's Laws + Classical Mechanics
                            * Kepler's Laws = Astronomy
                            * Optics = Fine
                            * Electricity = Scientific Method
                            * Electromagnetism = Electricity + Optics
                            * Thermodynamics = Electromagnetism + Classical Mechanics
                            * Chemistry = Scientific Method + Thermodynamics

                            Branches out from there could include: Steam Engine (Req. Thermodynamics). If you want to include early 20th century stuff, you can have Quantum Mechanics and Special Relativity. No need to have a blunt Physics tech, as a good amount of the techs are physics already, and instead do developments in physics.
                            "Compromises are not always good things. If one guy wants to drill a five-inch hole in the bottom of your life boat, and the other person doesn't, a compromise of a two-inch hole is still stupid." - chegitz guevara
                            "Bill3000: The United Demesos? Boy, I was young and stupid back then.
                            Jasonian22: Bill, you are STILL young and stupid."

                            "is it normal to imaginne dartrh vader and myself in a tjhreee way with some hot chick? i'ts always been my fantasy" - Dis

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                            • #29
                              Thanks for the comments and suggestions Bill. Taken on board, and modifications done to the tech tree.

                              Just a few things on what you said:
                              - Era only goes to 1800, so don't need 19th or 20th Century techs.
                              - I've avoided using names, hence why Kepler's work is called Stars & Orbits.
                              - Yes, I had wondered about the scientific method/proof part of the tree. At the start of the era is basically scientific "proof" and by the end of the tree specific scientific "methods" had been formalised. So there is now scientific proof at the start and scientific method at the end. Keeps you and me happy then.
                              - Electricity wasn't really classed as a seperate component of electric-magnetic energy until after the leyden jar & lightning rod experiments, so I've left that bit alone. Until then quite a few schools still considered them same/similar.
                              - I completely forgot about the mechanics side of it. I apologise for that. Fixed up on your suggestions.

                              There's always going to be differences in how the science side of the tree is going to be done depending on which school of thought you come from, or even which book you reference from. I think this latest tree takes the best from a range to create a good tree.

                              Dale
                              Attached Files

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                              • #30
                                I do not have anything to add yet but I'm looking forward to this mod as I like it a lot so far

                                May I ask a little update on what you are working on Dale?

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