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I was lied to; this game isn't unique at all!

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  • #91


    I just want the game RIGHT NOW!

    Gonna go sleep until Tuesday.. restart my heart then, ok?

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    • #92
      Originally posted by bhg_paul
      Have you played the game? Because from your comments, it sounds like you havent. The guy who collects the most resources and builds the most units the fastest is going to win. Just like most RTS games, the S is for speed not strategy.

      I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.
      Same here, I am not to slow at playing RTS games, but I always lost to the players that were way faster then me and could wip out units faster then anyone else out there. Now I dont have to fast clicker to win and enjoy the game! Thanks Big Huge Games for finally making a real strategy game!!!!
      Donate to the American Red Cross.
      Computer Science or Engineering Student? Compete in the Microsoft Imagine Cup today!.

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      • #93
        Rust Gamer i sent you a PM about the TA mods...

        I also played the demo some more. I have to say there is a lot more in it than i saw at first. I still find it to be a click fest though. There is just sooooo much to control. There are a lot of things they do to help this but i still find it a mess but its leaps and bounds ahead of SC and WarIII and quite a few steps ahead of the AoK.

        I still advocate that you should try out TA... its got limitless possibilities right now. 3000 plus new units for download(good units) 15+ full fledged mods, game recorder, play back games in full 3d(with movable and rotatable camera), a gamer run matchmaking service with a metagame(fight to conquer a galaxy by winning battles), 4-6 completed races, the best unit control of any game i've played and queing system. And its in the bargain bin, i'd get it before i buy RoN.

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        • #94
          I've got a big heart and a big computer. Hey, there's room for both games!
          Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
          Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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          • #95
            Originally posted by Ianworld
            Rust Gamer i sent you a PM about the TA mods...

            I also played the demo some more. I have to say there is a lot more in it than i saw at first. I still find it to be a click fest though. There is just sooooo much to control. There are a lot of things they do to help this but i still find it a mess but its leaps and bounds ahead of SC and WarIII and quite a few steps ahead of the AoK.

            I still advocate that you should try out TA... its got limitless possibilities right now. 3000 plus new units for download(good units) 15+ full fledged mods, game recorder, play back games in full 3d(with movable and rotatable camera), a gamer run matchmaking service with a metagame(fight to conquer a galaxy by winning battles), 4-6 completed races, the best unit control of any game i've played and queing system. And its in the bargain bin, i'd get it before i buy RoN.
            The thing you can't try out in the demo is called "Cannon Time" Set this before the game in the retail version. When you press the "cannon time" button the entire game slows down to an uber-slow speed which will allow you to get many things done with your economy while at the same time making sure your battle doesn't go bad. Each player gets X number (set before the game) of cannon times. Not sure how long (realtime) each cannon time lasts, think it's 30 or 60 seconds though. Should help you fix that economy crisis while your in the middle of attacking the enemy.
            "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
            - UberKruX

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            • #96
              Thats best name/feature i've heard of in a long time.

              What a great idea also. Cannon.... bullet time... MWHAHAHA. I love it !!!! The feature also sounds awesome. At first i thought you were joking, but it sounds easy enough to implement.

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              • #97
                I'm going to disagree with this. I'm an old-school TBS gamer with low click speeds and I manage to play RON very well thank you. You ARE correct that developing a material advantage is going to help your position. It would be a strange game indeed if that wasn't trule. It's just that you don't need to be an insane clicker to acheive a decent level of play.
                Well, decent level of play is a pretty subjective thing and I guess our definitions dont match up.

                The military AI is lacking enough where I have to constantly micromanage my troops to make sure they dont do stupid things. If I am fighting on multiple fronts? Forget it, I will lose all focus and cohesion without lowering the gamespeed or pausing like crazy. And having to pause a lot in an RTS game sort of defeats the point, doesnt it?

                olaf

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                • #98
                  Think cannon time was first introduced in that WWII RTS/TBS game. What would happen is you had a 3d battlefield, the game was paused, you'd issue orders, then watch them playout for 15-20 seconds, then the game would pause, you'd issue new orders, then the game would play out for 15-20 seconds, then pause again. The pause was called cannon time in this game IIRC.
                  "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                  - UberKruX

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                  • #99
                    Originally posted by olaf


                    ...Forget it, I will lose all focus and cohesion without lowering the gamespeed or pausing like crazy. And having to pause a lot in an RTS game sort of defeats the point, doesnt it?

                    olaf

                    Olaf : Why? Why do we HAVE to stick to the "conventional" way of playing the "RTS"? Maybe useing Cannon Time and/or slowing the game down makes for a better experience with this particular game. Would that be so bad? I don't see why. Different, maybe. But defeating the point.... who's point? What point? That RTS games can't be paused or slowed down? Why not?

                    Just a thought.

                    ~ Leaper

                    edited for clarity.

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                    • I really don't see how there is any debate about this.

                      RoN is a well crafted, standard RTS with a few relatively interesting tweaks. It appears well done and I'm sure people who like RTS games will enjoy it.

                      But it has NOTHING in common with Civilization, it follows the standard RTS gameplay formula to the letter.

                      I'll admit I expected something other than a standard RTS, so I'm glad I got the demo instead of buying it.

                      Comment


                      • Originally posted by Action
                        I really don't see how there is any debate about this.

                        RoN is a well crafted, standard RTS with a few relatively interesting tweaks. It appears well done and I'm sure people who like RTS games will enjoy it.

                        But it has NOTHING in common with Civilization, it follows the standard RTS gameplay formula to the letter.

                        I'll admit I expected something other than a standard RTS, so I'm glad I got the demo instead of buying it.
                        It certainly doesn't follow the RTS gameplay formula to the letter. It follows the RTS gameplay formula in a general sense. You build a TC which creates peons which can build defences/economic/military buildings and those buildings do their specific goals.

                        But there are many things in the game that devert from the "classic" formula. Infinate resourses is one. Name me another mainstream RTS "clone" that has infinate resourses?

                        Classic RTS formula includes forward building on your oponant as at least one of "the" best strategies in the game. This is not posible in RoN due to the borders.

                        The "classic" RTS formula does not stipulate you need supplies, at all, ever. No supplies in AoK, no supplies in WC3, no supplies in C&C (maybe generals? never played that one...).

                        The "calssic" RTS formula involves massing units of one type (the strongest) to send at your enemy. In AoK it was champions or paladins, mixed armies were not required. Same in C&C, it was the tank rush. in WC3 you get mass hunts or mass dryads or mass plus single or double other assorted casters/heros to provide support. This is NOT posible in RoN because of the ramping costs. If you build a one unit type army and the enemy builds a combo-army, given equal resourses he will have a good 40-50% more troops than you.

                        The "classic" RTS formula includes simply raizing the enemy buildings, all of them. There is not one SINGLE RTS game i know of that puts an emphasis on "capuring" enemy buildings/cities. (Sure AoK and C&C had their engineers/monks, but it wasn't a main objective of the game, just a posible side strategy). This is one of THE best features of RoN IMHO.

                        Saying that RoN is following the "classic" RTS formula to the letter (thus, making it another boring clone) is negated by the above deviations. It does generally represent other RTSes in many ways, but these little things added together make it PLAY differently, and that's what attracts me.
                        "I just nuked some poor bastard still in the Enlightenment age. that radioactive mushroom cloud sure enlightened his ass."
                        - UberKruX

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                        • I DESPISE RTS games... but when I heard Reynolds was doing this, I decided to follow it. About 2 hours after playing the demo, I preordered, this game rules hardc0re y0!

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                          • Originally posted by Bridger
                            Saying that RoN is following the "classic" RTS formula to the letter (thus, making it another boring clone) is negated by the above deviations. It does generally represent other RTSes in many ways, but these little things added together make it PLAY differently, and that's what attracts me.
                            Oh its quite possible that it plays slightly differently from other RTS games. But it plays 90% the same as any other RTS game. It plays nothing like a Turn Based Strategy game.

                            Kohan can claim that it plays like an TBS, but RoN sure as hell can't. So as I said, its just another RTS with a few interesting tweaks, not some special hybrid of RTS and TBS.
                            Last edited by Action; May 18, 2003, 04:30.

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                            • Actually, EE and TA have infinite resources.
                              Avoid COLONY RUSH on Galactic Civlizations II (both DL & DA) with my Slow Start Mod.
                              Finding Civ 4: Colonization too easy? Try my Ten Colonies challenge.

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                              • I've got the full game and it rocks.

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