"Oh no! You can't even queue in the game!!!! You can't heal units!!! But TA........it roxors cause you can lag it and win!!! And there are 2 units that you can build! OMG yeah.....But RoN. Borders don't even mean anything! And you can't even queue units!!!"
well its truely astounding that you're basically enamoured with the bugs in the program. and creating lag in the game as strategy? give me a break. u want the game to freeze, and lag? just get a crappy graphics card and computer, i'm sure it will choke the machine when playing RoN, if u want to get that effect. Your arguments are just plain silly.
1.) No more click fest crap. Meaning that spead will not equal victory, that slower players have a chance at winning if they use their brains.
5.)Finally a RTS were you acitually are building cities, gives me a feel of civ game but in real time.
5) How hard is it to garison after a battle? This literally takes 2 minutes, Hotkey your pikes into 1 barracks, your archers into another, cav go in stables, seige goes in factory and anything left over goes in you castle (you have one don't you?). Then 30-40 seconds later you got fully healed units. Is this really so hard?
7) Well they arn't going to let the computer do EVERYTHING for you. Just because the redundant micromanagement was taken out doens't mean they should take out the strategic micromanagement also.
RoN has been made by the Brian Reynolds, the same guy who lead designed SMAC (one of my all time favourites). This game holds the legacy of Civ2 and SMAC, while borrowing from most recent RTS and I'm glad it shows; great diplomacy, plethora of options, fast action and deep thinking etc. If you are looking for awesome graphics then you will be disappointed (Altho I find the graphics just fine, but thats only my opinion mind you =), but if you are looking for a sweet marriage between fast action and *real* strategy then welcome aboard.
Last but not the least, if you are to argue, at least mix in some logic and good sense, that complaining about the rock-paper-scissor (counter system) which is the basis of balance in mp games makes you look crazy.
I don't know what's up with TA, beside some innovative ideas (nothing more than Dark Reign) and crappy unit design. I played it a lot, trying to find what was so hot about it, until I gave up and went back to my beloved SC, AoE and WC2.
After RoN will have it's "best" build orders and pre-rehearsed tactics developed for it, it will be thrown into the same pile of redundant and uncreative RTS from the past few years.
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