In a game context I always liked the idea of the possibility of civil conflict of any size occurring ( Except when it happens to me ). It adds to the realism.
I always thought it strange that America, for example, was a starting civ in Civilization games when it obviously was not around in 4000 BCE. Many other civilizations evolved, devolved, grown, spun-off parts, etc., etc., before a nation-state like America, for example, existed. I would like to see any game model all the dynamics that occurred world-wide over the past 6000 years! Also, if anything, the changes have been accelerating as time progresses.
Dune is a great example of the effects of having only one ruler (like a player) for thousands of years (Paul Muad'Dib's son Leto). Leto even engineered his own demise when he felt it was time for civilization to move on.
I always thought it strange that America, for example, was a starting civ in Civilization games when it obviously was not around in 4000 BCE. Many other civilizations evolved, devolved, grown, spun-off parts, etc., etc., before a nation-state like America, for example, existed. I would like to see any game model all the dynamics that occurred world-wide over the past 6000 years! Also, if anything, the changes have been accelerating as time progresses.
Dune is a great example of the effects of having only one ruler (like a player) for thousands of years (Paul Muad'Dib's son Leto). Leto even engineered his own demise when he felt it was time for civilization to move on.
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