I hope they kept HFOG true to the spirit of Alan's design. One of the main things the devs wanted to avoid was the 'critical mass' domination of empires. It should be at least as hard to run a large empire than a smaller one.
I hate games that have an inverse difficulty curve. It's the one thing I don't like about Medieval:TW. It starts hard, but the more provinces you conquer the easier it gets.
However, now that 'the speech' and IFPs are cut I have no idea what HFOG is going to be like. Fingers crossed it'll be great!
I hate games that have an inverse difficulty curve. It's the one thing I don't like about Medieval:TW. It starts hard, but the more provinces you conquer the easier it gets.
However, now that 'the speech' and IFPs are cut I have no idea what HFOG is going to be like. Fingers crossed it'll be great!
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