In a game context I always liked the idea of the possibility of civil conflict of any size occurring ( Except when it happens to me
). It adds to the realism.
I always thought it strange that America, for example, was a starting civ in Civilization games when it obviously was not around in 4000 BCE. Many other civilizations evolved, devolved, grown, spun-off parts, etc., etc., before a nation-state like America, for example, existed. I would like to see any game model all the dynamics that occurred world-wide over the past 6000 years! Also, if anything, the changes have been accelerating as time progresses.
Dune is a great example of the effects of having only one ruler (like a player) for thousands of years (Paul Muad'Dib's son Leto). Leto even engineered his own demise when he felt it was time for civilization to move on.
). It adds to the realism.I always thought it strange that America, for example, was a starting civ in Civilization games when it obviously was not around in 4000 BCE. Many other civilizations evolved, devolved, grown, spun-off parts, etc., etc., before a nation-state like America, for example, existed. I would like to see any game model all the dynamics that occurred world-wide over the past 6000 years! Also, if anything, the changes have been accelerating as time progresses.
Dune is a great example of the effects of having only one ruler (like a player) for thousands of years (Paul Muad'Dib's son Leto). Leto even engineered his own demise when he felt it was time for civilization to move on.

So it isn't hard to argue which one had more impact on the reason for why the document was written the way it was
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