I had great hopes that Master of Orion 3 would implement the elusive Asimov Foundation principle that no game has ever quite put into effect: Empires atrophy and decay over time. Bureaucracies become inefficient, people become restless, and monarchs/head of states become less competent. All of this means, theoretically, you should be able to lose a game of MOO even when you dominate the map, because your bloated Empire collapses from within.
Under the original Emrich design, I was sure this was going to at least be a possibility for empires that exanded too quickly or too haphazardly. Does anyone else think that this feature is gone? It seems to me that this will resemble more MOO2 and the Civ games. Empirse will just rise meteorically. If they fall apart, it will be because of external and not internal pressures. In my opinion, that is a great loss. I think it would be just as fun trying to hold a dying empire together as it would be building a new empire from scratch.
Some games have featured the internal decay principle in some level. The old Medieval Lords game had the most extreme version. If you had a few bad monarchs in a row, it was likely your state was just going to rot from within and be difficult to hold onto. Of course, that game was too basic and simple for other reasons. EU has some version of internal problems, giving states massive unrest that expand too quickly. EU, however, has far too weak of an AI to really let the principle reach full maturation.
Oh well. Maybe MOO4 will have enough internal policy options to let us both build and preside over the death of the Galactic Empire.
Under the original Emrich design, I was sure this was going to at least be a possibility for empires that exanded too quickly or too haphazardly. Does anyone else think that this feature is gone? It seems to me that this will resemble more MOO2 and the Civ games. Empirse will just rise meteorically. If they fall apart, it will be because of external and not internal pressures. In my opinion, that is a great loss. I think it would be just as fun trying to hold a dying empire together as it would be building a new empire from scratch.
Some games have featured the internal decay principle in some level. The old Medieval Lords game had the most extreme version. If you had a few bad monarchs in a row, it was likely your state was just going to rot from within and be difficult to hold onto. Of course, that game was too basic and simple for other reasons. EU has some version of internal problems, giving states massive unrest that expand too quickly. EU, however, has far too weak of an AI to really let the principle reach full maturation.
Oh well. Maybe MOO4 will have enough internal policy options to let us both build and preside over the death of the Galactic Empire.
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