What happen at T215? Did you win the vote or go to Antaries?
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Here is turn 0, go ahead and play it for a speed kill.
Here is my tech tree for the game
16 Freighters
21 St Cells
28 Colony Ship
50 Electronic Comp
58 Research Labs
61 R Hull
66 Auto Fact
70 Bios
76 Soil
83 Neural
84 Laser
93 Super
95 B Pods
98 Spaceport
102 Robos
103 Space Academy
106 Duets
109 Merc
110 Augie
116 Irridium
120 Ion
121 Fusion Rifle
123 Tach Comm
132 Zort
141 Antimatter Drive
the rest was moot.
I'll post the saves I have 4 but this was not good for a speed kill. No wormholes to break out from. Took me 160.Attached FilesWhen you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.
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Turn 117 was my first BB this is about 10 turns slow for me but I was able to turn up the heat because the BB had merc fodder which made them strong. I had my 6th out right at the end of the game.
All missille boats. The ship design is in the ship design mid to late game thread. The first 2 were BM-2 the last 4 were BM-3. The rest was just bringing troops forward.
If you aren't playing the game aggressively what are you doing?
Once you run your time, I'll send you the 4 saves so you can see the progressionWhen you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.
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Here is a save at t73 so you can see how far I have gone off the track.Attached Files
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Incredibly far off. You will be 50+ turns behind me the way you are starting. It looks like you waited to get auto factories to start colonizing. Why? You are linear.
Expand before going for tech. 62 points going to planetary supers. Heck I do vertually nothing until I have 3 colony ships down. I will go over 150 rp on the way to supers.
I checked my save at turn 58 and I had 32 pop you were at 34 at turn 74When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.
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Originally posted by originalbork
Expand before going for tech. 62 points going to planetary supers. Heck I do vertually nothing until I have 3 colony ships down. I will go over 150 rp on the way to supers.
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Early steps to playing unitol.
1. Build bases on everything. Set them to housing. Move each extra to your home.
2. Research freighters
3. Build a freighter
4. Research Standard Cells
5. Build a scout
6. Research to Colony Ship. Once you get about a 10% chance of success you should be going full production so that you don't waste production. Remember that you need 160 rp to 100% a 80 rp tech, but once you cross 80 there is a chance of success. If you have a rich+ home system planet you may use it to build the CS's
7. No research. All production to colony ships. Once colonized go full production housing until you are 1/3 or 1/2 full before building other colony bases. No pop should be farming or teching on a planet that is set to housing.
8. Any planet that is not a production/research world should have 1 unit doing housing. Only buildings Robo & AF. No production/research world should be housing.
9 Once you have 2-4 colony ships down you will switch your home to research. Once your other systems are built out they go to research as well. Do not build rl & sc on non production or research worlds.When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.
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When you are speed killing you need to not waste a unit of production or research. It is a common mistake to use housing on a world that is teching.
The only time I intentionally use housing on a planet with 2+ pop is early when I am building systems. I usually go housing to 1/3 to 1/2 full (no farmers or scientists) then I build bases on the rest of the system.
What was the turn you finished that game?When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.
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