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  • What happen at T215? Did you win the vote or go to Antaries?

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    • I won by vote at war with everyone but attacking noone.
      When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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      • I figured, since you can not blockade if not at war.
        Did they not have enough shipping to crack the blockade, I guess not.
        Well if you want to do a run through with either type, I would be interested.

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        • Here is turn 0, go ahead and play it for a speed kill.

          Here is my tech tree for the game

          16 Freighters
          21 St Cells
          28 Colony Ship
          50 Electronic Comp
          58 Research Labs
          61 R Hull
          66 Auto Fact
          70 Bios
          76 Soil
          83 Neural
          84 Laser
          93 Super
          95 B Pods
          98 Spaceport
          102 Robos
          103 Space Academy
          106 Duets
          109 Merc
          110 Augie
          116 Irridium
          120 Ion
          121 Fusion Rifle
          123 Tach Comm
          132 Zort
          141 Antimatter Drive
          the rest was moot.

          I'll post the saves I have 4 but this was not good for a speed kill. No wormholes to break out from. Took me 160.
          Attached Files
          When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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          • When did you start to make BB? Did you crank them out non stop after that?
            Where they missile ships?

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            • Turn 117 was my first BB this is about 10 turns slow for me but I was able to turn up the heat because the BB had merc fodder which made them strong. I had my 6th out right at the end of the game.

              All missille boats. The ship design is in the ship design mid to late game thread. The first 2 were BM-2 the last 4 were BM-3. The rest was just bringing troops forward.

              If you aren't playing the game aggressively what are you doing?

              Once you run your time, I'll send you the 4 saves so you can see the progression
              When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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              • Ok, I should be starting in after lunch.

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                • Enjoying myself at a lesiurely pace, until I decide to go on the attack.
                  I get my enjoyment form building up tech and planets, not from combat or winning.
                  I do not like to finish the game before all tech has been researched.

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                  • Here is a save at t73 so you can see how far I have gone off the track.
                    Attached Files

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                    • Incredibly far off. You will be 50+ turns behind me the way you are starting. It looks like you waited to get auto factories to start colonizing. Why? You are linear.

                      Expand before going for tech. 62 points going to planetary supers. Heck I do vertually nothing until I have 3 colony ships down. I will go over 150 rp on the way to supers.

                      I checked my save at turn 58 and I had 32 pop you were at 34 at turn 74
                      When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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                      • Well I was following what you said before, getting scouts to all the planets I could reach (4). This meant on T41 I started the 4th scout. On T48, I switched the prebuild to AF.
                        T51 built Bio so HW could add more pop and T53 started CS.

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                        • Originally posted by originalbork
                          Expand before going for tech. 62 points going to planetary supers. Heck I do vertually nothing until I have 3 colony ships down. I will go over 150 rp on the way to supers.
                          Well you need to squeeze in some research as you can not build CS without some tech.

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                          • Early steps to playing unitol.

                            1. Build bases on everything. Set them to housing. Move each extra to your home.
                            2. Research freighters
                            3. Build a freighter
                            4. Research Standard Cells
                            5. Build a scout
                            6. Research to Colony Ship. Once you get about a 10% chance of success you should be going full production so that you don't waste production. Remember that you need 160 rp to 100% a 80 rp tech, but once you cross 80 there is a chance of success. If you have a rich+ home system planet you may use it to build the CS's
                            7. No research. All production to colony ships. Once colonized go full production housing until you are 1/3 or 1/2 full before building other colony bases. No pop should be farming or teching on a planet that is set to housing.
                            8. Any planet that is not a production/research world should have 1 unit doing housing. Only buildings Robo & AF. No production/research world should be housing.
                            9 Once you have 2-4 colony ships down you will switch your home to research. Once your other systems are built out they go to research as well. Do not build rl & sc on non production or research worlds.
                            When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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                            • I did not pop slide the research deligently. I tend to do it until 400 rp stuff is done, but I admit I was lazy on that run. I do the move at around 50%.

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                              • When you are speed killing you need to not waste a unit of production or research. It is a common mistake to use housing on a world that is teching.

                                The only time I intentionally use housing on a planet with 2+ pop is early when I am building systems. I usually go housing to 1/3 to 1/2 full (no farmers or scientists) then I build bases on the rest of the system.

                                What was the turn you finished that game?
                                When you see the Vulture fleet coming your way you can count on 2 things. I brought enough to do the job and you should start looking for a new game.

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