missileboats are great for multiplayer, u dont even need PP to own with mirvs, simple arm fast eccm nukes will do great, since my customraces also revolve around unitele, i would sell marine barracks and build battleshiphulls filled with 2shot missiles until the commandpoints are used up, send in ur fleet of missileships together with an empty frigate, on 1st turn fire 1st salvo and turn around, on 2nd turn, fire the 2nd and move away from the enemy and retreat with all missileships, the empty frigate stays behind until the missiles hit (or miss), best targets are planets and starbase, that cannot retreat, since u probably lack dauntless guidance, if ur firepower is insufficient to take out both, starbase and missilebase, just destroy one and come back for the other a few turns later. if u do make it to the mirvs upgrade the battleships but include a deck of cheap nonmirved nukes to soak up any antimissilefire before the mirvs. when all enemies are destroyed or have fled ur retreated battleships will rejoin the empty frigate to mindcontroll the colony or bombard it to oblivion.
if the other guy digs in and creatively researches emg mercs to take orion, u will have difficulties destroying a heavy armor, reinforced hull, tritanium, ecm starbase, then dont try, blockade the system and use ur superior production to build lots telepathic spies, I once had such a researcher surrender to me after my spies sabotaged his starbase. a nice combo for this strategy is also feudal, telepathic, omniscient, stealth, large, rich, artifact, lowG HW, they can have a cruiserhull hovering over your newest colony very early, but they will fall behind if they dont succeed in mindcontrolling an alien homeworld within a few turns.
if the other guy digs in and creatively researches emg mercs to take orion, u will have difficulties destroying a heavy armor, reinforced hull, tritanium, ecm starbase, then dont try, blockade the system and use ur superior production to build lots telepathic spies, I once had such a researcher surrender to me after my spies sabotaged his starbase. a nice combo for this strategy is also feudal, telepathic, omniscient, stealth, large, rich, artifact, lowG HW, they can have a cruiserhull hovering over your newest colony very early, but they will fall behind if they dont succeed in mindcontrolling an alien homeworld within a few turns.
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