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  • MIRV Missile Attack?

    I keep hearing over and over again how great MIRV Nukes are in the early stages of MoO2... but how does everyone use them? I keep trying to conquer the universe with them and they keep getting shot to pieces!

    Coupled with the problem that its hard to make lots of them. They're quick to build (using the Destroyer chassis here) but I never seem to have enough support points / money to pay for them.

    Any tips or should I just go back to teching up to where beams become useful?

  • #2
    Well, you can't expect to rule the galaxy with missiles if you're playing large maps! Even in a medium size map you have to be fast in developing yourself. This way your economy can support several ships with MIRV missiles, which are expensive.
    Try this way in a small map first. But don't expect to really succeed in larger maps, because you will need either Research Points to develop fuel cells technology or Industry Points from colonies to build lots of Outposts in order to reach your enemy.

    Get it?
    "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
    Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
    Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
    Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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    • #3
      I prefer armor piercing auto fire lasers in the early game. I only use mirv nukes if somebody has a lot of planetary defences I need to take out.
      Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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      • #4
        I never use missiles on my ships.

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        • #5
          Moo2 ships

          What seems to work for me is creating two separate types of ships.

          The first type usually is armored and shielded to the max, is relatively fast, and contains mostly close fire energy weapons. The second type of ship is lightly armored and employs mostly missiles of mass destruction. I send in the Type I ships to close with the enemy and utterly crush them with a salvo of missiles. The Type II ships stay back and provide support. Early in the game, Mass Drivers are also extremely useful. Heavy Mount mass drivers on the Type II ships allow them to stay back, give missile support, and still pack a direct-fire punch when needed. The only flaw in this plan is when I am either outmached badly in technology or am attacked (and they decide to go after the missile ships).
          "God does not play dice." - Albert Einstein.
          "Einstein was wrong. Not only does God play dice, but the dice are loaded!" - Erwin Schroedinger

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          • #6
            OK - Here's advice from someone who wins impossible 9/10 times:
            what you do with missle boats.
            #1. NEVER use auto battle. the computer is an idiot as far as tactics are concerned. never trust it with your ships.
            #2. you need at least pollution processor or above to miniaturize your nukes enuf for mirv, fast eccm. (I personally prefer cruiser boats bec my screw race is Unification Telepathic.) Also you need battle pods to max out the space on your ship. with this in mind the most useful crusier design is: 2 mrv, eccm,arm, fast, 3x3 mrv,fast, eccm. making a total of 4 slots. USE 2 shot fire- this means ALL your payload is emptied in 2 shots, anything more is a waste.
            #3 ALWAYS HIT AND RUN - dump your missles and run the other way. it takes them time to chase you if at least one ship heads toward a far corner away from the enemy esp in the beginning with crappy slow missles and fusion beams. By the time they reach your evading ship - the enemy collides w your fast missle. Dont be afraid to warp out, remember - as long as you take out a ship or star base, it makes it worthwhile =). What i like to do if i have 3 or more cruisers is to warp the middle ones out (they have a vertical formation) after they dump the 2nd shot and have the two wing ships U-turn and head toward opposite corners. It works great! If you win the battle your warped ships still hang around the planet, hehe a computer bug.

            THATS THE BASICS. If you need any more help, just ask....

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            • #7
              Missiles are important in early gaming (especially defensively: planetary missile base) and for a first war (fitted to small ships).

              My winning strategy on huge/impossible ?

              Get to plasma cannons as fast as you can ... you don't need anything else. (occasionally AI gets there much faster, beware then!).

              AJ
              " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
              - emperor level all time
              - I'm back !!! (too...)

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              • #8
                You really need to come by to Kali and learn what "you don't need anything else" is all about.
                "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                • #9
                  I was talking about MOO2 SP, MP is quite another thing (never have MP'ed before).

                  Once my ships have (had, not playing anymore, waiting for MOO3) plasma cannons, I'll always use those in big masses (of course you'll always need to upgrade your ships (computer, shields, armor). AI's usually have big but outdated fleets.

                  At Kali, is it easy playing MP?

                  Remind you, I'm not a Pc wizard at all.

                  AJ

                  PS: Last year I've made a trip in Portugal: from Porto down along the Atlantic to Sagres and back to Lisbao, also visiting the nun-turistic inland cities, whilst avoiding Albufeira
                  " Deal with me fairly and I'll allow you to breathe on ... for a while. Deal with me unfairly and your deeds shall be remembered and punished. Your last human remains will feed the vultures who circle in large numbers above the ruins of your once proud cities. "
                  - emperor level all time
                  - I'm back !!! (too...)

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                  • #10
                    Well, you can't expect to arrive at Kali and start winning, but it's relativelly easy for you to start playing and compare the information charts. You also learn some good tactics, so that you can say, like I do, "I don't know what Plasma Cannons are for about 3 years already"!
                    "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                    Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                    Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                    Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

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                    • #11
                      Originally posted by Zealot
                      Well, you can't expect to rule the galaxy with missiles if you're playing large maps!
                      Geez vs 7 cpu opponents with Unification Telepathic you can take out 2-4 of them with nuke boats, an extra two with merculite boats w zortrium, and the last guy with Orion tech. And this is on impossible/huge. My fastest game BTW on huge/impossible is 111 turns, when I took out the sakkra & silicoids(when they were subterranean) and voted myself emperor..

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                      • #12
                        Originally posted by Zealot
                        You also learn some good tactics, so that you can say, like I do, "I don't know what Plasma Cannons are for about 3 years already"!
                        Besides, if you MUST have beams and you dont have death ray, shouldn't you be using heavy, continuous, graviton beams at the same level? It's listed having +50% extra structure damage and extra minituarization gives a better punch. Even at disrupter cannon level old ships with heavy gravitons STILL hurt.

                        Also, lets say you DONT have pulson or merculite missle with emissions guidance to take out the guardian. With titanium armor( the guardian has achilles targeting so armor doesnt matter), reinforced hull, battle scanner, cybertronic computer, it takes 3-5 battleships to knock out Orion, with graviton beams. AND THIS IS AT PHASOR LEVEL, one step b4 plasma cannons.

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                        • #13
                          Forrest, I suspect there are many ways to win. I would like to try your technic for missiles. If you have the inclination, I would like to get a saved game at the start point and as many blow by blows as you would be willing to supply. I would be able to loaded it up and try to follow your process. The early part needs the most info, then maybe a few milestones. The choices you use for research and building. I normally play hard, small universe and have not use missles at all for ships. Once I get to Plasma Cannons, I take down the guardian and start eliminating races. My fav trait is creative, but I ran my highest score without it (not quit 14000 on med universe. Thanks. Just ignore this if you are not interested.

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                          • #14
                            Originally posted by vmxa1
                            ...The choices you use for research and building.
                            OK sorry for sounding so haughty but i'm usually on a caffeine high after doing turbo assembler coding... Where to start? As far as research and building it really depends on what race u choose, how big the galaxy is, and your next door neighbors.

                            I'll put up some posts for the screw races i use vs the cpu and other players, under the 'best race' thread.

                            Here's the move order in the beginning, at pre-warp:
                            Put 1 man on labor, the minimal amount 4 farming, and the rest 4 research. 90% of the time there's usually an extra planet in your system, so build colony base to collect labor points. Research electronic computer->research lab. After u research it, queue up research lab in front of colony base, for an instant build. If the neighbors are peaceful, then go 4 hydroponic farm. This will free up a farmer 4 research after building it. If not, research nukes to make simple 2 shot nuke frigates, just in case (with hit and run tactics u can take out 2 destroyers with each frigate!). If the map is small and the neighbors are really onery then max out your command points with nuke frigates (1 per turn), and continue on.

                            OK, barring that go for the three areas - colony ship, transport, etc. so u can at least colonize other systems. After researching those, place all your researchers into labor to build your colony base. Que up freighter fleet (to feed the extra base) and colony ships (if u havent met with anyone). Research deuterium with your lab (or tritanium armor for small map).

                            OK after this there is a number of paths u can take depending on your a builder or conqueror race, and how u like to play. I like mrv missle boats bec theyre the first ships that can take out monsters guarding nice planets. But against other players who know what their doin, use HV autofire, cont, armor piercing lasers OR heavy auto fire mass drivers. I like the mass drivers bec. they're great long range with your missle boats, and can retreat easily if things get hairy. Other players like gyro destab. battleships, but these ships cant do crap against planetary missle base. If i do use gyro destab, (i.e. i stole it early off somebody) , then i always couple them with missle boats.

                            Err.. I hope this helps

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                            • #15
                              I love to see how tough guys can kick in the AI's butt, but they don't mention multiplayer.
                              Last edited by Zealot; May 4, 2002, 20:28.
                              "BANANA POWAAAAH!!! (exclamation Zopperoni style)" - Mercator, in the OT 'What fruit are you?' thread
                              Join the Civ2 Democratic Game! We have a banana option in every poll just for you to vote for!
                              Many thanks to Zealot for wasting his time on the jobs section at Gamasutra - MarkG in the article SMAC2 IN FULL 3D? http://apolyton.net/misc/
                              Always thought settlers looked like Viking helmets. Took me a while to spot they were supposed to be wagons. - The pirate about Settlers in Civ 1

                              Comment

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