Hmm. Must of misread that one.
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Gen......, I have not done nuch with Liv, will have to try it again. One thing I have often had to do is take OMI at mutation time as the darks like to sent stealth ships and I do not see them until it is too late to sent a fleet to defend. If the darks are gone and no one has stealth, then I will use my pick for something else. It is a bugger when you have the best fleet and still lose a planet because you did not know they were coming. The Interdictor slows them down, they have all day, since you are oblivious to them. Plus I like to locate all fleets to target any that are capable of busting a planet.
That is one other reason I do not care for Uni races. You have to sit on a planet for so long to get them assimilated. Yeah, if I had tele that would not be a problem, you can't always have tele.
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ARU is not added automatically, it is a special, however adv dmg controll is included automatically on all of your ships once the tech is discovered, just like new drive systems. i m not sure but i believe you cannot salvage adv dmg controll when disecting a ship, anyway the tech is not all that important and easy to get, sparky turns up in 3 of 4 games i play.
i am quite sure the lithovore->cybernetic warlord trick works, it was on the alt games moo2 newsgroup ages ago. I used meltpot to make all the races in my universe telepathic, that takes mindcontrolling out of the game and at the same time the rewards for taking over enemy ships are much greater since u can instantly use them, none of them gets stealth ships, omni or lucky. i usually play dictatorship because of the extra commandpoints plus they ultimately can have the largest production output with MUAWs
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MUAW!
Moral affected android workers.
Great stuff!"The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Well, they were only supposed to be so..."The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
"I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.
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Yes you can use evolution to change Liv to Cyber.
I do not fear Tele as it is useless if they can not defeat your planetary defenses. If anyone can defeat your defences they can take your planet anyway. I find Tele fun to play, but not any great trait. Capture of ships and use during battles, how much do I need that?
" none of them gets stealth ships, omni or lucky. i usually play dictatorship because of the extra commandpoints plus they ultimately can have the largest production output with MUAWs"
Not sure I understand what/how they are stopped from getting stealth or Omi or lucky? Darloks always have stealth.
Most games I use Dict as well for 0 picks.
I do not bother with droid anything as by the time I get this tech, it really does not matter. I no longer need more of any type of production and I will only have one type unless I can steal it or I am Creative.
I read all of the alt moo2 newsgroup from siff and tried most of the races listed. Most concluded the cyber was a bad pick. It just does so little and has no value by evolution (you have already won). I am talking about impossile level. Below hard it is just a phone it in game for experienced players. Hard is no real challenge, but is fun, especially in a small universe, where time is not on your side.
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BTW, the newsgroup had a huge battle over a "borg" race (cyber tel creative) where the author stated he had never lost with it. Later he says, he had to stop using it as he was crushed by turn 120 so often. That is what I have seen with that race. Drop the cyber and add prod or sci boost and it is a viable race. Again this is at impossible. One faq on the web list cyber as one of the "deadly picks" along with feudal.
Gen... would you post the traits for Liv so I can give it a whirl, thanks. Good to see your post.
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MUAW is an acronym for Morale Using Android Worker.
I ensure that none of the races in my games is lucky, stealthy, omni and all are tele by using an editor, that replaces all the races the game uses.
lithovore is imo best combined with scienceboni, u can let all ur pop do research, so u get most out of the boni, if u went for production boni u will produce so much, that u lose too much to pollution.
depends on galaxysize and starting tech what would be best, large artifact HW +1sci in small galaxies with average or prewarp start, in large galaxies/adv start general +2sci bonus may be better or even +1sci democracy if the spying doesnt bother you the moneybonus from democracy helps you buildbuy the facilities you gain from researching fast. negatives should include low-G and -GC
turn 120-150 this race could have some BS with EMG mercs and take orion, at which point the game would be virtually over but if you decide to leave orion alone you can research quite a bit and then mutate into a cybernetic warlord.
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Use of an editor was the only way I could think of to do it.
The manual says that droids are unaffected by morale, can nor be tax and are tolerant of hostile environments.
I never used EMG, so I am not sure what it stands for. I think it is emissions guidance. If so it puts all damage to the engine. By the time I have all of the mods, I am switching to beam ships and only use Armor, Mirv, Fast for the most part.
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I have read a lot of post about winning by turn 120-150, but I have not seen anything that makes me think it is a given. I have seen a couple of milestone post that have one eliminating a race by 130-144 range for telepaths and that can be duplicated. At impossible level, you just can't do it AFAIK. I am talking about no cheat codes and no editor on Large or Huge maps, you pick the race. On huge, prewarp, you often do not make contact till around 130 or so. Non creative races can not even afford to chose mercs, but must normally take pollution processor.
I for one would love to be able to improve my game as I struggle at impossible level and do not always win, especially with a less than stellar race. So if you would be so kind as to put a milestone to follow, I would be grateful. Something like :
racial traits (all of them selected)
map specs (player, size, age, pre/avg/adv
Home system looks like this
Turn1 events
next event (turn x got tech A
events (start build X
t1xx attack Y stop around 150 when you have it locked
Probably my technic is too passive and that is why I seem to fail to get the things done that others say they are doing so early. Thanks
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I agree with Vmxa1. How would someone be able to win by turn 120. seems like for that few turns someone could post a blow by blow. By turn 120, I'm still building colony ships and expanding. I usually have not built any ships, cept for a couple for defense only. Still do see how it would be possible to win by then.We're sorry, the voices in my head are not available at this time. Please try back again soon.
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