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  • #76
    With advanced tech start winning by 120 is easy

    But even with average by 120 I am usually just getting into war.

    It's a long weekend and I should have loads of time, I'll try some non-edited impossible games and try and keep some logs. See if I can prove my initial statement
    Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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    • #77
      Thanks Garth, I'd love to see them. It is always interesting to see how someone else plays. Also, if not too much to ask, can you post your start?
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      • #78
        You mean the save file?
        Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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        • #79
          Yeah, that will work won't it. I'll be able to follow along with you....err somewhat. I haven't looked, are the saved game files big? Maybe you could post the save games at milestones as well.
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          • #80
            I'll see how big they are and try. Won't be playing until Friday or Saturday anyway!
            Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

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            • #81
              Tis cool. I'm juiced on Deux Ex now for a TBS break. Prolly will get back into the Moo groove by the weekend....Although there is GTA3 still to open and load....hmmmm
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              • #82
                Great fun. You can attach a save file, it is 204k or there abouts. All hail our new hero.

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                • #83
                  I'm just hoping that it is not one big pain in the butt to keep a log of what happened. Maybe we (this means you and me, Vmxa1) should try it as well?
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                  • #84
                    Not sure what you mean by we should try it. If you mean follow the script, that is for sure. If you mean make a log of the attempt to follow the yellow brick road, ok. I have posted detailed logs for a few other games (not Moo2). It is not much of a problem for Moo2 in the first 120-150 turns as many of them will go by with nothing happening. Transposing them to a post here can be a pain. The easiest way to do it is to open a notepad or wordpad (best for RTF) and make entries there as you go. This way you can pop it right into a post here (plus for me, I could never read my own scribbles).

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                    • #85
                      That is what I am afraid of, that keeping a log will be way too much work. Posting game files will be easy in comparison.

                      It will help all of us to see how the other plays. It gives you a different persective and may lead to new methodologies. And I'm damned interested to see how Mr. Vader works his magic. I's also like to see Mooms gamestyle, but he hasn't checked-in in a while.
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                      • #86
                        Timelines can be useful if they specific. In a game to 150 turns, it should not be onerous.
                        timeline:

                        by t25, if you haven't landed your 1st colony ship, then you might want a restart
                        by t55, a telepathic race blitz.
                        by t60, you want to think of early blitz defense
                        by t70, you may want to think of building a defense
                        by t90, you may want to have some sort of a defense, possibly a battleship.
                        by t110, up to galactic cybernets can be researched by some people.
                        by t160, if you leave a democracy race alone, then you are fried chicken with ranch sauce.
                        by t200, all production and research techs can be done researched.

                        This timeline for a MP player is of no great value, it is interesting, but does not help me. On huge thing is I do not know the game settings here. I do not know what steps were taking and when.

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                        • #87
                          Your right in the game settings. I think that

                          hard or impossible
                          6 or more players
                          large
                          average
                          average

                          no mods to enemies.

                          You choose your traits at 100%

                          Question:
                          What do you mean by landing a colony ship by T25???

                          on prewarp, it takes ~20 turns just to research
                          on average, you have one to start and usually not much to check out in terms of reachable systems. I usually get mine down in less than 10. Although you could prescout and restart and get a jump.

                          So no cheating allowed. Cheating is defined as saving , playing, then going back, or using any of the known cheats.
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                          • #88
                            Here is what I do for my timelines:
                            Liv (10) Dem (7) -gc (-2) -sd (-2) rep (-6) +1P (3)
                            Imposible, 8 players, Large universe, Min Rich, Prewarp
                            Now you have the picture of the game set up.
                            T0 or 3500 moved all polluting worker to sci (left 2) and set to housing. Choose Elec comp
                            T.4 or 3500.4 choose RL
                            T1.3 choose freighter movd all but one sci to work to build RL
                            T1.6 lab done, making colony base
                            t2.0 or t20 nuc mis strt
                            t25 lasers srt hired Ruola
                            t26 base used, srt RL on new, srt scout build
                            t27 srt base for last planet in system send out scout
                            Things will slow for a time around here as it take longer to research and build. Now someone can say oh, here is where you went off the track.

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                            • #89
                              Now it can srt being work.
                              t27 forgotto list bought lab on 2nd colony
                              t28 housing on 2nd, lab done

                              note I am not documenting the scout

                              t36 base done, srt rl 3rd, srt spy on HW
                              t38 buy lab (50bc from debris)
                              t39 housing on 3rd, lab done, spy done doing trade
                              t40 move workers (most) to sci on HW
                              t43 srt AF on 2nd & HW, research colony ships, 2nd has 3 pop so srt AF, move 2 sci to prod on HW for AF build
                              t46 learn c ship, srt bios
                              t47 contact with klacs, AF done on both, 2nd srt marine, hw on trade as build of c ship is more than 23 turns.
                              (this is another point that may be less than optimal)
                              Need spies, need new colonies, need capitol ships, but still too slow.

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                              • #90
                                That was an example, right. You didn't actually accomplish those things on that timeline, right??

                                Another question. People say that they have won before t150. Is that T3515.0 or T3650.0????

                                Almost cross posted with you. You are right that it gets tedious.

                                There are a lot of turns where I do not do anything, so hopefully this will cut down a lot on the "logs"
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