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Hardest Moo2 game setting?

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  • #76
    Originally posted by Brutalisk
    So, has it been done yet?
    I didn't play any further.
    I was the strongest and the most advanced.Despite the uncreative;
    I had enough of the ship killer equipment/technology;
    I had the warp dissipator and Star Gate;
    the 2 really dangerous oponent (Elerians and Mrrshans) were on their knees.
    The games wasn't fun anymore. It was only a question of time. I have considered it a victory.

    If you want to have a look or to play it, here are some saved games until ~turn 340 (before the fall of Fieras).

    EDIT: Not turn 340, turn 420!
    Attached Files
    Last edited by Dry; June 19, 2004, 17:42.
    The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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    • #77
      Dry , nice story. Sounds like you had some work and fun. Got to say the leaders were most fortune ones as they all came with tech.

      Some how I did not read it when you posted it. I think I was confused and thought it was about a mod.

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      • #78
        Dry: don't worry bud, I take your word for it

        How did you find the challenge then?

        I can come up with a new one if you like

        Oh wait a minute, I've just noticed you deviated a bit:

        "Then I tried the Feudal Brutalisk race (I didn't remembered the +50% Growth, so I took the +20% ShOff instead).
        I forgot my paper for details home, but I can already say I stopped at turn ~450 and have no doubt I will win. There was a lot of stress situations and epic fights (lost all my fleet but 1 ship, lost my Home planet, ...).
        I will try not to forget my notes tomorrow and will give you the details of the glorious gnolam history"
        Still, all credit your victory

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        • #79
          Originally posted by vmxa1
          Got to say the leaders were most fortune ones as they all came with tech.
          There was some good fortune in this game.
          - The leaders, as you said (even Khunagg is ).
          - the fact that the Darlocks never attacked and were finished by the Alkari.
          - The techs. OK, I reloaded until I had RL and AF in the tree, but I got also Planet computer and - very important for me - mass driver. I was unlucky on shields...
          - The very strange behavior of the Elerian, attacking me and then... disappearing...?!?!
          - Nobody ever attacked my outposts. This was the most strange thing. I was afraid of loosing contact with the Alkaris, but no one ever attacked the outposts ... strange.
          The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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          • #80
            Originally posted by Brutalisk
            Dry: don't worry bud, I take your word for it
            I didn't worry , I posted the games only for those who wanted to finish the game... or to replay the funniest part: the war/survive part...

            How did you find the challenge then?
            A little too much stress for me.
            In prewarp, Uncreative is a nightmare.
            MOO2 is for me an 'old' game and today I like to play 'just like that'. I play to relax, not to stress.
            I liked the idea of continuing despites the losts. In a normal, relaxing game, I would probably have reload to avoid the lost of my home world, or when I was reduced to 1 BB.

            I can come up with a new one if you like
            You may certainly, but I never said I would take it.

            But I know my 'ultimate' challenge, would be a pre-warp game with an uncreative + repulsive race.
            The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

            Comment


            • #81
              Originally posted by Brutalisk
              Well, it's all about different player strategies

              I see that in general most of the players in this forum focus on production-strategies - no, PK that doesn't mean you ignore everything else. Hence why anything ... counter-productive is found on your worst-off lists


              Garth: what were your other race picks then?
              that is, indeed, one too many smiles. my guess, is you just got laid.

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              • #82
                "The techs. OK, I reloaded until I had RL and AF in the tree"
                That kind of defeats the purpose...

                "that is, indeed, one too many smiles. my guess, is you just got laid."
                LOL, no, I have a g/f so that is a non-issue Perhaps that is why I am smiling so much -> sex on demand..

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                • #83
                  Originally posted by Whoha
                  ah! i forgot about lucky, thats the pick that makes the antarans harder to capture
                  I understand you can get the tech from a captured ship by capturing it?(not positive on that)

                  I captured an antaran scout, and I couldn't refit my ships with it's tech.

                  when they self destruct it's cool, even though you lose out on the free ship at least you get to see the ai go out in glory!

                  "Blow us up, we must not surrendah!" I guess they're afraid we'll stick bamboo shoots in their fingernail cuticles until we get the xentronium armor.

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                  • #84
                    yea, capture the ship, and scrap it over a planet with a starbase. 1 garunteed tech, up to 3 others. They have all sorts of techs, not just the ancient stuff, you can get the best ecm jammers,computers,bombs,etc from them.

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                    • #85
                      As whoha said, you have to go and scrap it at a starbase. Do not scrap it just "anywhere"...

                      Any techs that are on that ship that you don't have can become "potentially" yours. That applies to enemy ships as well.

                      One of the more "surreal" tactics is "heavy g" for exactly that purpose. It effectively "doubles" the strength of your troops giving u a good chance of capturing enemy ships...

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                      • #86
                        Originally posted by Brutalisk
                        As whoha said, you have to go and scrap it at a starbase. Do not scrap it just "anywhere"...

                        Any techs that are on that ship that you don't have can become "potentially" yours. That applies to enemy ships as well.

                        One of the more "surreal" tactics is "heavy g" for exactly that purpose. It effectively "doubles" the strength of your troops giving u a good chance of capturing enemy ships...
                        Heh. so having Antarans attack on, during a multiplayer game with good players playing, can make a real change in the end game.

                        why cant they make more strategy games like this.

                        The fellas at Microprose are true geniuses. However I cannot believe that after the success MOO2 brought, they didn't independantly pursue moo3. Knowing it would've had the epic feel that Moo2 has and it lacks, they just let it slip through their fingers. realizing the success of moo2 though, I assume each and every single person on the development team has 750k+ in savings, so I suppose the motivation to make another hit like moo2 has faded.

                        If you add too many people to something, it will turn to **** in most cases. 50 talented people working for six months can produce the worst piece of **** you've ever seen. It's just like entertainment. First a guy gets a good idea. Then some guy on the set suggests a yellow backdrop would be better for a certain area, and then another person wants to add a bird here, and a theme song here, remove strategic combat...etc..and change the overall tone of the film subliminally.

                        Suddenly the great film idea becomes a piece of ****.

                        this is why stand up comedy is the best.
                        Last edited by Dunnagan; July 7, 2004, 00:31.

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                        • #87
                          Steve Barca made Moo1 and 2 at Simtex or whatever he called the place.

                          Microprose was long gone before MooIII got started. Steve also made another popular game called MoM.

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                          • #88
                            Originally posted by vmxa1
                            Steve Barca made Moo1 and 2 at Simtex or whatever he called the place.

                            Microprose was long gone before MooIII got started. Steve also made another popular game called MoM.
                            I grabbed an older microprose game today that alot of people I know liked, 'Magic :The Gathering'.
                            I played it a few years ago when I was in high school, but I remember disliking it. Boy was I a fool! Probably because I went straight to duel and didn't get a chance to see the world, char creation, etc.

                            Of course I was a bonehead then; the game rules now that I've taken 20-25 minutes to sit down and read all the cards, and get my ass kicked a few times. the art on some of those cards is great. (necro cards are interesting to say the least)

                            Only thing I don't like about the game is if I'm in a duel and get a bit stressed I'll click on something three or four times. seems to 'freeze', and I have to taskmanager out of it. really annoying when I'm about to win a 10 minute duel for a decent quest. also when I goto buy spells in a town, I'll see the gold price above the spell, but theres absolutely nothing to click on ..no 'buy' button or anything. back to the game.
                            Last edited by Dunnagan; July 7, 2004, 09:26.

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                            • #89
                              The reasons are pretty "simple" and indicative of that is going on in the game-development world..

                              Microprose -> got bought/engulfed by Micro$oft and ocne they took whatever they wanted, everything else went down the drain

                              Simtex -> was a sub-division of microprose in many ways and had closed down due to financial difficulties at Microprose, even before Microprose got devoured itself...

                              Microprose is responsible for a lot of good games (remember civilization?

                              But it seems that for a gaming company to stay afloat it either needs to be a team of just 5 people or a multi-million organisation.

                              Even Blizzard had got into trouble, despite the incredible games it produced. It survived thanks to the Koreans who rejuvenated Starcraft's popularity and sales...

                              So, I don't know what the f*ck all these companies are doing. Too many "financial leakages" perhaps...

                              Plus if a lot of money is put into a project/game and the project gets scrapped or the game doesn't succeed, that's a lot of money gone wasted.

                              At the moment, we have EA, Microsoft and Vivendi owning most of the gaming community The problem is, EA and M$ just keep (re-)making the same old - same old. (FIFA and Age of Moneymaking being their two prime examples).

                              You still have the occasional independent developers, usually german or russian it seems. So there's still hope

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                              • #90
                                Originally posted by Brutalisk
                                The reasons are pretty "simple" and indicative of that is going on in the game-development world..

                                Microprose -> got bought/engulfed by Micro$oft and ocne they took whatever they wanted, everything else went down the drain

                                Simtex -> was a sub-division of microprose in many ways and had closed down due to financial difficulties at Microprose, even before Microprose got devoured itself...

                                Microprose is responsible for a lot of good games (remember civilization?

                                But it seems that for a gaming company to stay afloat it either needs to be a team of just 5 people or a multi-million organisation.

                                Even Blizzard had got into trouble, despite the incredible games it produced. It survived thanks to the Koreans who rejuvenated Starcraft's popularity and sales...

                                So, I don't know what the f*ck all these companies are doing. Too many "financial leakages" perhaps...

                                Plus if a lot of money is put into a project/game and the project gets scrapped or the game doesn't succeed, that's a lot of money gone wasted.

                                At the moment, we have EA, Microsoft and Vivendi owning most of the gaming community The problem is, EA and M$ just keep (re-)making the same old - same old. (FIFA and Age of Moneymaking being their two prime examples).

                                You still have the occasional independent developers, usually german or russian it seems. So there's still hope
                                pretty unfortunate, and yeah, the MS RTS's are shiesty compared to the older games such as MTGathering/xcom/moo2, innovative titles like these that set trends.

                                it's all about originality coming together properly and a good interface

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