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Hardest Moo2 game setting?

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  • #46
    Precicely my point vxma. LowG is bad not because of the weaker troops but because you lose 25% of EVERYTHING until youg et that generator, because most planets are normal or HG. VERY FEW are LowG.

    By the time you get it, you will have lost too much ground really... Having lowg, in my opinion, is like trying to run with crutches(spel?).


    Whoha: 8 races means you don't need to expand much, whereas with 5 you have to expand.

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    • #47
      Brutalisk the turtle style is what bakalov uses for the creative race, so he does not care about the Low-g as he will not be going anywhere for a long time and pays no penalty for his HW.

      You can of course use any traits as you please, but I just wanted to be sure to note the penalty for any that may have forgotten it.
      The troop part is actually trivial.

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      • #48
        One of the things I used to "specialise" in, was killing creative races.

        Those are 8 picks that I would use else where. Yeah, they are a huge benefit as they give you some MUCH-NEEDED techs whereas non-creative races (let alone uncreative ones) have to make some hard choices. I know it's always a race with the creative races - trying to kill them before they become too powerful. If you think about it though, choosing creative will make you an early target

        I learned to play without having everything and thus use those 8 picks on other stuff.

        At a time when most would go (years ago): uni-tol or dem-lith or creative, I was experimenting with other combinations...

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        • #49
          Dictatorship(0), Fantastic Traders(+4), Lucky(+3), Uncreative(-4), Low G(-5), Charismatic(+3), +1.0 BC money(+8), +20 ship attack

          charasmatic doesn't fit with that setup, did you want to include phw?

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          • #50
            I'm sure most are quite at home playing a number of races. I do not find creative to be a big plus. It is just another way to play the game, not better, not easier, just different.

            The choices are mostly not that hard, because you know what they are and what you must pick before you get there. About the only really hard chocie for me, is when I have an all radiated planets start (other than HW) and I use food. To take shields or rad shields in that case is painful.

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            • #51
              That's the point. If you take rad shield, you have to then wait until Shield V and even then there are other choices to be made

              But you can always try and steal some of the technologies from the creative

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              • #52
                You cybernetic-bashers are not thinking clearly. Let me spell it out in really basic terms for you:

                A planet can produce anywhere from zero to three food per farmer (base), usually zero, and anywhere from 1 to 8 industry per worker, usually three. With uber-technology, you can increase food production by up to 4 per farmer (soil enrich + weather machine + Biofungi) plus six automatic (Hydro and sub farms), whereas Industry can be increased by 7 per worker (Auto factory + Robo miners + Microlite + Deep Core) and 35-50 automatic (Auto factory + Robo miners + Robo Factory + Deep Core) depending on mineral density. Furthermore, the production-enhancers come at much lower tech levels than the food-enhancers, so you get them sooner. Ergo, industry is MUCH easier to produce than food. Ergo, it is better to eat industry than food.

                Put another way, 12 population units with NO technology or racial attributes, on their homeworld, would normally require that 6 people go to Farming, leaving 6 free; however, if the same twelve colonists were Cybernetic, then you'd only have to put 3 in Farming and 2 in Industry, leaving 7 free. When this race decides to colonize other planets, they will soon discover that most planets produce the same amount of Industry per worker as their home planet, but much less food, making them wish even more for the ability to consume Industry instead of food. And when they have reached 650 RPs in all trees, they will notice that the combined +3 industry per worker from factories and mining plants outweighs the +1 food per farmer from Soil Enrichment, and the combined automatic 15 industry from the same factories and miner plants outweighs the paltry 2 food from Hydroponic Farms.

                This ability, boys and girls, is a freaking GODSEND.

                Oh yeah, there's also the ability to repair your ships in combat, which can single-handedly win wars.

                Cybernetic rocks. I'd take it over Subterranean any day, mostly because I can import captured Sakkra to my non-Sakkra colonies, but that's not important...

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                • #53
                  My dream is about to become true... win impossible, prewarp, with a -10 picks race (LG, -20% ShDeff, -10% Spy).

                  It's now turn 500+ and I have already more than 1/3 of the votes (cannot lose).
                  It will take some time to win because every system has the Warp Dissipator
                  and with Gaias + AdvCityPlan, the planets pop. are hard to keep quiet/convert.

                  I wonder what the score will be with a 340% factor !!!!
                  The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                  • #54
                    Dry: Why don't you try the "settings" I put forward in this thread instead ? And let me know when/if you make it

                    Sparky: cybernetic -> well play multiplayer and you'll see why you need production bud.

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                    • #55
                      You generally produce more production then food though, so cybernetic is a slight +production pick.

                      There are better +prod picks though so its an opertunity cost isnt it?

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                      • #56
                        Something like this:

                        Race -6 Repulsive -2 Ship Attack -2 Ground Combat
                        Huge universe (173 colonies)
                        PreWarp tech Organic Rich Antaran On
                        340% (24 picks left)
                        Start 1 system, one planet

                        Time 499 turns 781 pts
                        5385 pop 5385 pts (? not housed)
                        6 players elim 300 pts
                        tech 262 pts
                        154 captured 154 pts
                        antarans 250 pts
                        100 orion 100 pts
                        score 7155*340 24327 pts


                        You can push this up by blowing up bad planets and using AP to create better ones or semi infinite captures.

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                        • #57
                          "340% (24 picks left)"
                          I get the feeling that you put 4 picks out of your pocket in there...
                          Last edited by Brutalisk; May 19, 2004, 03:30.

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                          • #58
                            Originally posted by Brutalisk
                            Dry: Why don't you try the "settings" I put forward in this thread instead ? And let me know when/if you make it
                            I will, I will. But let me finish this one first.
                            I tried the -10 picks challenge before seeing your post.
                            The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                            • #59
                              Originally posted by Brutalisk
                              I get the feeling that you put 4 picks out of your pocket in there...
                              A pocket called Evolutionary Mutation... I have a similar one.
                              The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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                              • #60
                                Originally posted by vmxa1
                                Something like this:
                                ...
                                antarans 250 pts
                                ...
                                You're **** right, I completely forgot the Antarans option. me
                                I'll finish that game this evening and inform you next monday (no internet until then).
                                The books that the world calls immoral are the books that show the world its own shame. Oscar Wilde.

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