Announcement

Collapse
No announcement yet.

Hardest Moo2 game setting?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    First try, defeat after 284 turns after psilons, sakkra and silicoid declared war on me after I was framed (had 3 treaties with psilon and sakkra before that).
    Pity, I really was lucky with events, getting all of robo-miners, battlestation and powered armor due to event and also graviton beam and class V shields and my HW was upgraded to rich. In addition though only shortly before the end I got that leader that gives all androids. Might have traded those nicely if I hadn't been at war with everyone.
    Didn't help though against the combined might of those races.

    Comment


    • #32
      turn 75, met trilarians, got all 3 treaties, theres a hyperspace flux going on.

      turn 131, class 1 shields, fusion beams, salvaged.

      turn 141, traded for biospheres and reinforced hull with klackon, gave away all tech i had(theyd steal it anyway).

      turn 164, found orion.

      turn 195, met the cats, got both treaties.

      turn 198, met the darlocks, they are repulsive.

      turn 206, got a nap with the cats.

      turn 257, the Darlocks successfully cancel my trade treaties with the Klackon, and they are about to declare war.

      these games all seem to be following a similar pattern.
      Oh well, eventually the random number generator will just give it to me.

      Comment


      • #33
        after about 6 tries, I got a game where the random number generators all fell into place, I have a game where i just took orion, which pretty much means victory, except it didnt give me damper fields or xentronium.

        Psilons,humans,alkalari,bullrathi. the pansy brigade spawned in this game :P.

        So far, i'd say that this is easier then the -1/2 food,-1 prod,-1 sci, pw, cybernetic game.

        Comment


        • #34
          Third try looked good, but Psilon won vote after 418 turns.

          Comment


          • #35
            the only way to defeat a vote is to grab enough systems to do so(use outposts to mark territory), the only way this won't lead to genocidal war is if the silicoids aren't in the game :P

            Comment


            • #36
              I did manage that in my 4th game, but shortly before I really got the economy pumping, I had deep core mine, robo and auto factory, the meklars attacked with ships equipped with autorepair units. I lost the battle by 2 battleships and a titan only (it was 7 battleships of mine vs 8 titans and 10 battleships).
              I was once only a few votes away from getting voted myself though, I had the largest population during that time.

              Comment


              • #37
                I'll try the second race tommorrow, but the positives aren't the problem there, its the uncreative/feudal/phw thats the problem :P.

                Comment


                • #38
                  I looked for positives that get negated in "impossible" setting.

                  Especially since atleast 1-2 races are repulsive

                  I hope you are playing this on the later version where the AI is a bit mroe hostile that the timid earlier versions.


                  You say it's easier but it's not. Just notice that the same difficulties keep popping up.

                  Comment


                  • #39
                    It is easier than phw, -1industry, -1food, -1research, cyb.
                    The positives here still help, they just often don't help enough.

                    Comment


                    • #40
                      why not 8 players though Brutalisk?

                      Comment


                      • #41
                        5 players in a large galaxy -> ensure the killer races such as sakkra and silicoid grow strong enough while at the same time you are forced into early enough contact with atleast 2 races. That serves to stop your expansion.


                        8 races would also allow you far too much itneraction and that would work in your favour.

                        Iasius: i picked stuff that don't make you any stronger as you progress. I also picked stuff that don't allow you to become strong in ANY of the combat fields And uncreative ofcourse ensures you have trouble with technology. The plus research in the feudal is like shooting yourself on the foot

                        And I wonder why people pick Low G as one of their negative picks. I consider it one of the worst possible negative picks. Which is why my second challenge had it included.


                        Just keep trying and tell me if you guys make it. (and on what turn)

                        Comment


                        • #42
                          I almost always take lowg. Why? Because I often take telepathic so the combat option is moot. You get the same - on Heavy G planets as regular G races do, and you can get planetary grav generator pretty quickly.
                          Once you start down the dark path, forever will it dominate your destiny, consume you it will, as it did Obi Wan's apprentice.

                          Comment


                          • #43
                            LowG sufers more than a combat hit on any planet that is not low grav. Sincve there thends to be lots of planets that are not low-G you will suffer until you get the grav gen and built it on that planet. Research it is an issue for non-creative as they have to choose only one tech in the list.

                            Comment


                            • #44
                              8 players also means the mean races gobble up more land, in 1 game where the silicoids managed to get a council win, they grabbed the meklar & cat stuff.
                              In addition it garuntees that the evil race will be present.

                              Comment


                              • #45
                                If you do not plan to expand at all then low g can be good enough ... of course it is a pain for the expansionistic races
                                Against stupidity the very gods themselves contend in vain.

                                Comment

                                Working...
                                X