Originally posted by Quillan
Solver, on the subject of rescue vs harvesting the little sisters:
so I expect that makes up the difference.
Solver, on the subject of rescue vs harvesting the little sisters:
Spoiler:
Spoiler:
At any rate, my point is that rescuing actually gives you a lot and isn't really punishing.
I'd leave the viva chambers in game, personally, but make a couple of changes: 1) all viva chambers but the first in a given region are disabled until you activate them, which costs 5 Adam, and 2) the first resurrection from a chamber is free, the second costs 5 Adam, the third 10 Adam, the fourth 15 Adam, and so on. Then the player would have to choose how many and which viva chambers to turn on. You could save Adam by not activating any, but a death would make you run back from the start, or you could strategically turn on one or two others per level for more convenient rezzing. Even then a progressive cost would make dying a bad thing, which is what you want.
[/quote]I also agree about the final fight. That wasn't bad, and I loathe boss fights with a passion! Overall, it was a spectacular game, and well worth the money I spent on it. [/QUOTE]
You should spoiler-tag it
Anyway, I liked the early boss fights - the first one is, I believe, in Medical? It's just that the final one was, well, nothing special.
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