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  • #61
    Originally posted by nostromo
    There was nothing special about the melee combat in Halo 2, IIRC. You press a button and you strike. If you hit your opponent, he's dead.
    (Aside: if you hit your opponent in the back, he's dead. Otherwise it just does damage.)

    My point was that melee combat was implemented well as part of the game, not that it was a deep simulation of actual melee combat. The way it interacts with the other parts of combat in Halo is what makes it good.

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    • #62
      A two page review is up:

      It's first-person. There, that's what you came here to find out. But I implore you, stick around for a bit longer. I've…


      It does sound interesting
      This space is empty... or is it?

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      • #63
        Indeed
        Let us be lazy in everything, except in loving and drinking, except in being lazy – Lessing

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        • #64
          two more previews

          このサイトでは私アキラが日々の生活の中で実際に体験した大人な世界のリアルな情報をご紹介しています。出会い系を駆使したセフレの作り方から国内外の風俗、jkビジネスの最たる例であるリフレ、果ては今女性の間で流行っているパパ活までその実態を徹底調査しています。


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          • #65
            How faithful is it going to be to the other games?

            In terms of the world, and the texture of it, the tone and the lore, it’s very very faithful. In as far as how the game is presented, it’s very very different. Those other games are ten years old, so now, with the presentation we can do now, and because it’s role-playing, we want you to feel that you are this person in the world.

            NeoGAF interview:
            Separate PC / Console UI?

            Yes, they learned their lesson from Oblivion and are making sure that the PC GUI will be suitable for keyboard+mouse users

            How dialogue works?

            Branching dialogue tree, different choices/chances of success based on charisma and speaking skill.
            Poor INT will NOT affect your dialogue choices.

            Fanbois?

            They understand they’re passionate about the brand and want to live up to their expectations but they are definitely making a game that they themselves want to play

            VATS?

            Pauses game and lets you queue up actions, according to how many Action Points you have.
            Action Points regenerate in real time based on Agility.
            AP cost is dependent on weapon, skill.
            Can queue up actions on multiple enemies.
            My impression.. the combat looks like a lot of fun!

            Game areas?

            Game areas are not scaled such as in Oblivion although there will be some minor scaling of creatures withing a predefined range of levels to maintain a fair bit of challenge.
            Because XP and Levels are used, they are able to determine PC level/power better and be able to tailor quests/direct players to zones appropriate for their levels.

            Water is an important theme in Fallout, it’s one way you can heal.

            The Fat Man nuke effect is really cool.

            Hacking minigame… hack into the BIOS for passwords to terminals. There will be a lot of terminals.

            Other factions: one of the radio stations mentioned by in game dialogue is apparently run by The Enclave.
            ActionTrip:
            Another important thing to note about the game is the combat system. While looking rather like your classic shooter combat, with a crosshair and all, Fallout 3 is actually very different in that sense. As you know, the old Fallout series was turn-based, and Fallout 3 sort of continues that spirit. Though you can execute combat in real-time, there is an option to stop time and use action points to perform powerful shots in the head, torso, or extremities. This will, in turn, allow you to deal with multiple enemies more effectively. The gore of the game seemed quite excessive, but this all fits into the unapologetic nature of this surely M-rated title. At any rate, this is what people expect from Fallout.
            Yay. I just wish some of the reviewers had a clue about Fallout. It'd be nice if Bethesda kept the core design, but whatever, it just bothers me that none of the guys covering the game even know what Fallout is and continually screw up which parts are invented for Bethesda's version and what was in the originals.
            I never know their names, But i smile just the same
            New faces...Strange places,
            Most everything i see, Becomes a blur to me
            -Grandaddy, "The Final Push to the Sum"

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