Originally posted by snoopy369
Not every player can be present for every 48 hour period. Sometimes work (or school) intervenes, and therefore one will be forced to miss a turn due to things rather more important than GO.
Therefore default orders and build queues. Neither is particularly suited for GO, so using either is a pretty substantial penalty ... anyone who's dumb enough to rely on a "crutch" of default orders won't last five rounds anyway. However, there's no reason to penalize someone for having work or school that quite obviously takes precedence.
Basically, it comes down to, is your *intent* as GM to penalize people, or to facilitate the game? I think i'm one of the more common GMs of FGs in this forum, and I certainly don't think it's an imposition for the GM to have these orders. If you don't want to do the work to GM properly, don't do it ... but a GM should be a facilitator, not a punitive dictator. That's the point of the GM, or should be. Otherwise, if you desire the power of affecting the outcome of the game ... play.
Anyhow, this is mostly irrelevant, as I highly doubt any of us are going to change our minds, and I'm certainly not going to rely on any crutches for this game
Not every player can be present for every 48 hour period. Sometimes work (or school) intervenes, and therefore one will be forced to miss a turn due to things rather more important than GO.
Therefore default orders and build queues. Neither is particularly suited for GO, so using either is a pretty substantial penalty ... anyone who's dumb enough to rely on a "crutch" of default orders won't last five rounds anyway. However, there's no reason to penalize someone for having work or school that quite obviously takes precedence.
Basically, it comes down to, is your *intent* as GM to penalize people, or to facilitate the game? I think i'm one of the more common GMs of FGs in this forum, and I certainly don't think it's an imposition for the GM to have these orders. If you don't want to do the work to GM properly, don't do it ... but a GM should be a facilitator, not a punitive dictator. That's the point of the GM, or should be. Otherwise, if you desire the power of affecting the outcome of the game ... play.
Anyhow, this is mostly irrelevant, as I highly doubt any of us are going to change our minds, and I'm certainly not going to rely on any crutches for this game

The GM's job is to process the orders received by the deadline, not to hold the players by the hand. If you can't get your orders in on time that's your problem, not mine. It reflects far more on your abilities as a player than on mine as a GM.
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