Patched it yesterday (I got the exit crashes constantly); no problems so far!
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Now we descend into Oblivion ... (pt 3)
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Yeah, the game crashes on exit a lot, so I figured what the Hell and DLed it.“I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
- John 13:34-35 (NRSV)
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had a cool crash last night.
I was riding my horse along and passed a fort that enters a waters edge. As i entered the water i saw a ninroot growing nearby so decided to hop off the horse and get the ninroot
after i dismounted the horse turned around and headed out of the water. unfortuantly for the horse the forts wall was right there. however that didnt make a problem for my horse, it simpyl jsut entered the wall. it ended up half in half out. coultnd get out then.
So i clicked on the horse to mount it , hoping that would extracate it, but to my amazement i did mount the horse, but i too was now trapped inside the wall. i could move my horse left and right witihn the wall but not out of the wall.
The wall then disappeared from view as i twirled my camera, but i was still stuck in the now invisible wall.
i dismounted but i was stil stuck, funny thing now was, the horse tried to move away from me when i dismounted but it went up instead of right and with the walls now invisible, it appeared we had a floating horse. so cool to see, this was on an xbox 360 so no screenshots unfortunatly.GM of MAFIA #40 ,#41, #43, #45,#47,#49-#51,#53-#58,#61,#68,#70, #71
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Don't (quick)save before you exit the game, because it will give you an error
Not that it matters though, because the game is saved anyway"An archaeologist is the best husband a women can have; the older she gets, the more interested he is in her." - Agatha Christie
"Non mortem timemus, sed cogitationem mortis." - Seneca
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Rasputin, can you enter codes in a console or something? In Morrowind there´s the "fixme" code IIRC that puts you at a certain distance from where you were stuck.The Party seeks power entirely for its own sake. We are not interested in the good of others; we are interested solely in power. Not wealth or luxury or long life or happiness: only power, pure power.
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You can on PC, but not in the 360 version. In the PC, you use the ~ key to open the console, and TCL (Toggle CoLlision) is the noclip command. That would get out unstuck from the wall, then just toggle collision back on.Age and treachery will defeat youth and skill every time.
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Only a criticism about Oblivion: The world is ridiculously small. This time they have surpassed by far the minimun acceptable scale (that is Morrowind scale IMO). In Oblivion the entire Cyrodiil province is about the same size or even smaller than the island of Vanderfel in Morrowind.
For instance, the river that crosses Cyrodiil is supposed to be a huge river of kilometers wide. In Oblivion, at some points, you can jump since one riverside to the other one without touching the water. In some quest you have to go over the same way a guy went some years ago before you, you can read in his diary how the inverted about a week in the travel, while you can do it in few steps. It is groteque. You can even see the tower of the imperial city since any point in Cyrodiil, a province that is supossed to be the size of western Europe...
So the game has an incredible engine, maybe the best right there, but the mods have a lot of work to do to make this game a really good TES.Ich bin der Zorn Gottes. Wer sonst ist mit mir?
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Originally posted by Thorgal
Only a criticism about Oblivion: The world is ridiculously small.
The world is plenty big enough for gameplay purposes. I've been playing a lot and still have not explored as much as two thirds of the total territory.
As for realism... It's overrated. Who gives a care? I can reel off a list of unrealistic matters, starting with how conveniently most of the dungeons have a "secret way out" that you can only take upon completion of the dungeon, but which saves the player a lot of useless backtracking to be able to exit. ... Sometimes throwing realism out the window improves the game. Sometimes it MAKES the game.
Those who want perfect realism can shut off their computer and walk out their front door. Endless realism in the real world. Gaming is about doing fun things, and I am sure that walking around for hours on end just to go from Point A to Point B is not fun for most. Some MMOGs make you do it, though. If you want a more vast gaming world, it can be found there.
- Sirian
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Originally posted by Sirian
So was Britannia in Ultima VI. That is the price one must pay to be able to walk through the entire game world instead of abstracting travel.
The world is plenty big enough for gameplay purposes. I've been playing a lot and still have not explored as much as two thirds of the total territory.
As for realism... It's overrated. Who gives a care? I can reel off a list of unrealistic matters, starting with how conveniently most of the dungeons have a "secret way out" that you can only take upon completion of the dungeon, but which saves the player a lot of useless backtracking to be able to exit. ... Sometimes throwing realism out the window improves the game. Sometimes it MAKES the game.
Those who want perfect realism can shut off their computer and walk out their front door. Endless realism in the real world. Gaming is about doing fun things, and I am sure that walking around for hours on end just to go from Point A to Point B is not fun for most. Some MMOGs make you do it, though. If you want a more vast gaming world, it can be found there.
- SirianI am saying that the main thing that makes the TES series special, world size (Have you played Daggerfall? ), is not more there. If you are interested in nothing but playbaility go play Fable.
In Oblivion the modders cant add new provincies to the game because the scale is so small that some cities would even overlap, so they now have to rebuild Cyrodiil completly in a new size.
This time even the great diversity of Morrowind world is not in Oblivion. I find the word in oblivion much more uniform and repetitive.Last edited by Thorgal; May 7, 2006, 06:22.Ich bin der Zorn Gottes. Wer sonst ist mit mir?
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Originally posted by Thorgal
(Have you played Daggerfall?)
Arena was even worse, depicting the entire world, an ocean one inch deep. Daggerfall was a sea a foot deep. Morrowind was a beautiful lake with real depth for the first time, and Oblivion goes the deepest yet in the series.
Cyrodiil is about the same size in terms of virtual land within the game as there was in Morrowind. Your complaint? That the Morrowind lands represent a portion of a province, while the Oblivion lands are about the same size and represent an entire province. What is that if not a complaint about realism?
Of what use is space that is filled with randomly generated dungeons that are all made of the same building blocks and not substantively different from one another?
Daggerfall had one "FedEx Quest" after another. Go here, fetch that. ... BORING.
Morrowind marks the rebirth of the series as something that aimed to provide depth of adventure, with unique and creative content in each area. Oblivion builds on that. I'm astounded that anybody would prize the empty wasteland of the first two TES games over the rich worlds now being produced, but whatever floats your boat, I suppose. ... You can always go back and play more Daggerfall.
- Sirian
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I was under the impression that the area to explore in Oblivion was larger then Morrowind. At any rate it is big enough for me.
A couple months ago I revisited Ultima VII, trying to recapture my youth I suppose at least until my laptop died. It seems I'll never actually finish Ultima VII. I remember when it first came out how huge the whole game world seemed, but when I was playing it recently it seemed ever so small. I hope in 10 years+ Oblivion will seem equally small compared to the RPGs we'll have then.
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Originally posted by Sirian
Yes. What's there? Bounds and bounds of nothing substantive.
Arena was even worse, depicting the entire world, an ocean one inch deep. Daggerfall was a sea a foot deep. Morrowind was a beautiful lake with real depth for the first time, and Oblivion goes the deepest yet in the series.
Cyrodiil is about the same size in terms of virtual land within the game as there was in Morrowind. Your complaint? That the Morrowind lands represent a portion of a province, while the Oblivion lands are about the same size and represent an entire province. What is that if not a complaint about realism?
Of what use is space that is filled with randomly generated dungeons that are all made of the same building blocks and not substantively different from one another?
Daggerfall had one "FedEx Quest" after another. Go here, fetch that. ... BORING.
Morrowind marks the rebirth of the series as something that aimed to provide depth of adventure, with unique and creative content in each area. Oblivion builds on that. I'm astounded that anybody would prize the empty wasteland of the first two TES games over the rich worlds now being produced, but whatever floats your boat, I suppose. ... You can always go back and play more Daggerfall.. Daggerfall and Arena were incredible games in his time. It was because the huge world that people liked it and the series continued so today you have Oblivion. If you cant see it...
Pay more attention now: That I said is that Morrowind world was way better. Oblivion lacks the variety of Morrowind and the world scale is ridiculous and an obstacle for proper further modeling. Nothing strange since Oblivion is a game designed more for XBOX and less for PC. If you like it, good for you, fortunately there are a lot of talented people that think different and will make this game really interesting.Ich bin der Zorn Gottes. Wer sonst ist mit mir?
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