If you don't grow out of it eventually, however, it definitely becomes creepy.
Same thing goes for people who play video games more than about 12 hours a week, are they necessarily creepy. (Okay, I'll give you that point there...) but no more so than the loser who sits drunk at the bar carping about how the world's goin' to hell in a handbasket week after week after week.
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Main_Brain... that hierarchy is frighteningly true.
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SCA- the Society for Creative Anachronism... basic RenFaire types... I'd say that they're pretty odd and on the same level as people who play Mage:The Acension, you have a few crazies who give everyone else a bad name, but they're considered more legitimate since they're actually sort-of recreating historical battles and things of that nature, rather than inventing whole worlds in their heads.
Jon- as for the vampire players... yes, in the hierarchy of LARPING I'd assume it goes something like this:
Model UN Participants
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Murder Mystery Players
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Historical Recreation (SCA)
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Fantasy/Sci-Fi game LARPers
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Vampire: The Masquerade LARPers
Sorry vampire players, we just love to rib you from time to time... Perhaps the worst comment I heard about a vampire game was this:
"I think that the best part of the night was when X droned on about political things for over an hour, and everyone was falling asleep at the table, then he dropped that bombshell that everyone almost missed and nearly got away with controlling everything himself!"
I'm not certain exactly what was going on in the Vampireark Ages game (which was running concurrently with the Mage and Werewolf games) but it definitely seemed quite odd. The vampires spent most of the three night game in closed-door meetings... sort of like political or business backroom negotations. No one really knew what they were up to.
The three games generally, I am told, have their own pacing- Vampire is not meant to be a game where you run around and fight things (not quite certain what happened in your game Jon...) It's supposed to be a slow political game of machinations and planning.
The Mage game (which is the only one I've experienced through personal play) is a tactical game. You have to decide the best combinations of powers to create the effects that you want. You need to spend time planning, but there are definitely large payoffs to be had.
The Werewolf game is basically a stand up, fall down, fight sort of game. (unless of course you're a corax (wereraven)... those guys are shall we say, a little different.)
When the games are combined also, it generally works better if the sides are either independent of each other, or cooperate slightly. In a stand-up fight, the vampires (i am told) tend to get slaughtered by Werewolves... and Mages, if they're willing to die in the crossfire and incur obscene paradox points, can probably take on everyone if they have time enough to prepare.
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