Dead simple, yeah, 4 Mancubi on platforms, and some more on the ground. Kill them, and a crapload of Arachnotrons comes in.
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Noises in space battles.
More specifically, I hate the pizz-pizz sound of lasers, be it on spaceships, laser infantry or whatever. The SMAC laser sound is enough to give me nightmares for lifetime.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Kuciwalker
Would a game using Newtonian physics really be all that fun?
This is one of the reasons why the Babylon 5-themed space sim with an entirely Newtonian physics model for ship movement sounded so cool. It's too bad they cancelled the project.
Here's hoping someone comes along and does that.Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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winning games is a cliche. There needs to be more games which you can't win.
I'm not talking about Sim games and MMORPG's. I'm talking about real games that are impossible to win.
that reminds me. Has anyone ever beaten Impossible: Mission? That game did seem impossible to me.
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Originally posted by Dissident
winning games is a cliche. There needs to be more games which you can't win.
I'm not talking about Sim games and MMORPG's. I'm talking about real games that are impossible to win.
that reminds me. Has anyone ever beaten Impossible: Mission? That game did seem impossible to me.
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Originally posted by Kuciwalker
Would a game using Newtonian physics really be all that fun?(\__/) 07/07/1937 - Never forget
(='.'=) "Claims demand evidence; extraordinary claims demand extraordinary evidence." -- Carl Sagan
(")_(") "Starting the fire from within."
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Originally posted by Urban Ranger
The ships in Star Control 2 followed a sort of Newtonian physics.
Basically, it actually modelled momentum, directional thrusting, and planetary gravity wells, but all of it pretty cartoony-like...
For a game that certainly doesn't take itself seriously, it didn't do a bad job of THAT compared to most space games.Long-time poster on Apolyton and WePlayCiv
Consul of Apolyton from the 1st Civ3 Inter-Site Democracy Game (ISDG)
7th President of Apolyton in the 1st Civ3 Democracy Game
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Originally posted by Dissident
winning games is a cliche. There needs to be more games which you can't win.
The snake game is set up perfectly to this, though somehow most people who make such game has an ending in itThis space is empty... or is it?
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Originally posted by DrSpike
The only mainstream games without winning are Sim style games, and they suck.
Games generally benefit from goals and having winners and losers.
Simcity is excellent, and has no winners and losers. Like with a real mayor, you know if youre doing what you need to be doing. Caesar 3 had victory conditions, but that was really only to give you a marker for how hard the scenario was, and what was realistically possible in that scenario for someone with the skills from beating the previous scenarios.
Simcity doesnt have leveled scenarios, and so it naturally doesnt have such victory conditions.
In Civ2 the fun part is building up a civ the way you want to, before victory becomes the crucial consideration. The end game, when you do gamey stuff to win, is the least fun part.
Flight sims - enough said.
Havent played the Paradox games yet, but i think playing them to explore history, and guide a nation the way you want to, sounds more appealing than pursuing world conquest by gamey techniques.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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