Good idea some of my screens, brightness cranked up a bit. And yes, they don't do the game full justice.
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// "mtr_light_shader" "" // "light_color" "0 0 0.8" // "light_radius" "160" // "light_offset" "-8 0 0" // "mtr_explode_light_shader" "muzzleflash" // "explode_light_color" "0 0 1" // "explode_light_radius" "160" // "explode_light_fadetime" "0.25"
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