I'm pretty sure there is just one ending.
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D0oM IiI ThErAd!1!
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"Yay Apoc!!!!!!!" - bipolarbear
"At least there were some thoughts went into Apocalypse." - Urban Ranger
"Apocalype was a great game." - DrSpike
"In Apoc, I had one soldier who lasted through the entire game... was pretty cool. I like apoc for that reason, the soldiers are a bit more 'personal'." - General Ludd
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Originally posted by Apocalypse
I'm pretty sure there is just one ending."Luck's last match struck in the pouring down wind." - Chris Cornell, "Mindriot"
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This game is great! And it even runs smoothly on my laptop with medium detail and 800*600
A bit too easy at the start tho and its scariness is overrated. The only time I was really freaked out was in the toilet as I looked to the mirror.
Is there anyway to change the difficulty level after starting the game ? I'd hate to play everything again as a veteran...Que l’Univers n’est qu’un défaut dans la pureté de Non-être.
- Paul Valery
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I beat the game on "Easy" last week and am working my way thru a second time on "Marine."
I find the game "unnerving." I find myself going real slow, checking all the dark corners as best I am able. But still my heart rate goes up and I nearly jump out of my chair when I find myself suddenly attacked by something leaping out of the dark.
If this is not the scariest game ever, I don't know what is. It is so scary, I find it almost unpleasant.
Can you imagine this game without a quicksave?
As to tactics, I find the grenades a highly useful weapon against a variety of attackers, including those little cherubs from hell. The first time thru, I hardly used them. One thing though, they don't make much of a sound when they go off -- on my system at least. Is that your experience as well?http://tools.wikimedia.de/~gmaxwell/jorbis/JOrbisPlayer.php?path=John+Williams+The+Imperial+M arch+from+The+Empire+Strikes+Back.ogg&wiki=en
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I might have said this before but---
I thought the game was incredibly scary for the first half. Then I realized that I was doing the same thing over and over, the scenery was always the same, and there were about 4 or 5 specific frights that didn't change (lights out, darkness, monsters behind, moving objects, sound). First they scared me out of my wits but now it's "Meh, the lights went out. Again. Big baddy coming. Again." They could have done something to make me want to keep playing- like a better story line. A voiceover every 20 minutes isn't something that hooks me.
And don't get me started on the security doors thing- the only real goal in the first half is to open security doors or find a way around them.
The grenades make a whining noise that increases in pitch and then they go BANG!, similar to the ones in HL2.cIV list: cheats
Now watch this drive!
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System Shock 2.
Nah. All those games, SS and Resident Evil, try to be scary and fail. Yes, I may jump a few times or appreciate the creepy settings, but never before Doom3 was I really scared in a game.
I thought the game was incredibly scary for the first half. Then I realized that I was doing the same thing over and over, the scenery was always the same, and there were about 4 or 5 specific frights that didn't change (lights out, darkness, monsters behind, moving objects, sound). First they scared me out of my wits but now it's "Meh, the lights went out. Again. Big baddy coming. Again." They could have done something to make me want to keep playing- like a better story line. A voiceover every 20 minutes isn't something that hooks me.
What I love - gameplay was the same in terms of shoot and get to next place, but, every level was still very different. I never got bored. I was fascinated. And what surprised me also was that the same scares were still scary towards the end. The fact that I spent most of my playing time alone in a dark room with good sound helps, though.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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Originally posted by Solver
System Shock 2.
Nah. All those games, SS and Resident Evil, try to be scary and fail. Yes, I may jump a few times or appreciate the creepy settings, but never before Doom3 was I really scared in a game.
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SS2 is nothing like RE in terms of how it plays, but they are similar in the aspect that both try to scare you. SS2 has a very good atmopshere, indeed. The game is pretty dreadful, rather freaky, and a good job - but somehow, Doom3 scared me much more. In SS2, I'd think like "that's great, really scary", with a feeling of anxiety... while Doom3 gave real scares where I didn't even think how good it is, being too scared for that .Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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solver you are such a doom3 fanboy. i'd be really surprised if doom3 was scarier than ss2. i just started playing ss2 and with the continuous respawning of monsters(like the original doom on nightmare) and having your guns break you feel really weak. atmosphere is one thing but a feeling of weakness enforced by the gameplay is another(not to say ss2 atmosphere isn't good). doom3 doesn't have gameplay enforced weakness does it?Eschewing obfuscation and transcending conformity since 1982. Embrace the flux.
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I'm a fan of the Doom series, since the original, and as such am bound to love Doom3 anyway, as I'm not looking for some compliciated gameplay in it.
And yes, I did have moments that were scary because of weakness. Like when I managed to get around with only a little ammo.... so being in a creepy place with 20 bullets in a pistol is scarier than with a rocket launcher.Solver, WePlayCiv Co-Administrator
Contact: solver-at-weplayciv-dot-com
I can kill you whenever I please... but not today. - The Cigarette Smoking Man
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