Originally posted by Grumbold
None of them have been runaway smash hits, but the Paradox games are very educational. EU1 and 2 especially are brimming with historical events that fascinated me.
The problem with 'Edutainment' seems to be that anybody that starts by trying to turn education into a game format fails miserably. The ones that succeed are really fun games that manage to add a layer of information on top without ruining the playability.
None of them have been runaway smash hits, but the Paradox games are very educational. EU1 and 2 especially are brimming with historical events that fascinated me.
The problem with 'Edutainment' seems to be that anybody that starts by trying to turn education into a game format fails miserably. The ones that succeed are really fun games that manage to add a layer of information on top without ruining the playability.
@vovan - dont you find that civ is kinda an rpg as it is? In that you take on a character for your civ - you play a good guy/bad guy and you civ's 'stats' improve over time as you invest in war/infastructure etc?
The main problem you'd have if you wanted to do a traditional rpg slant on a civ game is the time period a civ game covers. So how best to represent your character and the thousands of passing years? Would you have children(like in Medieval Total War)? Its a difficult one to do well and maintain the overall game cohesion.
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