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  • #76
    Hi,

    hope i'm not wrong here

    SECTION: programming, coder, linux port
    COMPILER: gcc 3.3.2
    BACKGROUND: about 6 years experience in c++, 4 years using gnu tools (e.g. autoconf, automake, libtool, make, etc.)
    AVAILABILITY: pending, quite limited until end of march (a few hours per weekend until then)

    areas of interest: native linux port


    I don't know if there are any plans like that and if this is possible, but i'd also welcome merging all work together, forming a multiplatform code (e.g. by common use of sdl, openal, and anet and using #ifdef conditionals for the hopefully rare cases where os dependent code needs to be used).

    Ciao
    Holger

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    • #77
      Forgive me if this has already been asked:

      Is there a good book/tutorial/website that would help one with NO programming knowledge (other than some BASIC back at Neanderthal High School ) to learn C++?
      The wall of the Achaians

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      • #78
        I heard that the "C++ for Dummies" book is really good. But that's just second hand knowlege, I have never read it.

        Pyaray

        P.S. To all: Hi, sorry for my long absense.

        Comment


        • #79
          Hi Pyaray

          Good to see you... again

          Did you had the chance to see our progress?
          If yes what do you think?

          Comment


          • #80
            If you need help, I can give you a few hours a week:

            1) On play testing at rather low levels (easy and medium). As I have both the US and French version, I can test either.

            2) On translation of the french version (but I think you have this covered already).

            Further, I would like to give all you guys a very big cheer for the efforts you are putting into this project

            The whole concept of users (clients) updating and upgrading a commercial package is fabulous!

            Comment


            • #81
              Meh. Application follows:

              SECTION: QA/AUX

              COMPILER: GCC

              AREAS OF INTEREST: French translation, documentation, low-level C tweaking, random graphics stuff, playtesting, coffee making.

              BACKGROUND: French immersion education up to Grade 7; classed as "Advanced-Level" on most recent test. Grammar Nazi and would-be writer. Know how to use compilers and patch from Nethack. Experienced with Photoshop (which I don't have) and PSP (which I do). Have been playing games since about the age of 6, but no prior 'playtesting' experience.

              AVAILABILITY: Very good, after this week. May change if I get a job.

              CONTACT: this_is_not_a_step@hotmail.com

              Actually, come to think of it... I have Win98 on all my machines, and access to VB6 and C++... of course, I don't know how to USE them, but...

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              • #82
                Welcome

                feel free to chip in with any of the design discussions etc that take your fancy
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

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                • #83
                  Yep, welcome, and I already saw you post and contribute to discussions, good stuff .
                  Solver, WePlayCiv Co-Administrator
                  Contact: solver-at-weplayciv-dot-com
                  I can kill you whenever I please... but not today. - The Cigarette Smoking Man

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                  • #84
                    A clarification to all people that sign up for the project.
                    You're probably won't get contacted by email or private message.
                    All you have to do is to participate in the many threads in this forum and things will roll
                    It's good to know your background so go and post it here.

                    Welcome aboard

                    Comment


                    • #85
                      Welcome!

                      Another Canadian
                      ·Circuit·Boi·wannabe·
                      "Evil reptilian kitten-eater from another planet."
                      Call to Power 2 Source Code Project 2005.06.28 Apolyton Edition

                      Comment


                      • #86
                        I am well into my first game, with the following comments:

                        1) The install worked like a charm without a single bug.
                        2) I use Win Xp pro on a Travelmate 290 Lmi, and have had no problems so far.
                        3) Only bug to date is the following: when using a spy to investigate city, the dialogue said my spy had been killed! yet he was still there and I even got the city info!!
                        4) I attacked my neighbour (shame on me) and although he had a lot of tanks floatting about, he was not at anytime counter-attacking!

                        Will report more as first game progresses!

                        Comment


                        • #87
                          Thanks for the feedback, but please report playtesting info in the playtest thread. Thanks .

                          Comment


                          • #88
                            My turn....

                            SECTION: Art/Design 2D stuff

                            AREA OF INTEREST: User Interface for now.

                            BACKGROUND: Playing computer games since since the days of Commodore 64. Graphic design from about that time too.

                            AVAILABILITY: Spotty to seasonal, depends on my work load, I'm self-employed. Kind of busy summer through mid-fall. (Northern hemisphere)

                            CONTACT: Private message through Apolyton seems to work well.

                            COMMENTS: Fan of the game, fan of the forum. Really impressed with the talent and dedication shown here. Hope to be a small part of the group vision.

                            Comment


                            • #89
                              I guess I'm the new guy here. I just wish I'd heard of this project earlier!
                              Anyway, I just wondered if there was any way I could join in and help out (just basically as a fan of Call to Power II).

                              I'm mainly good at writing; technical documents, user manuals, grammar checking, etc.. I majored in Linguistics (with a strong English Language slant) at College. I have programming experience with C, VB, C# and a few scripting languages (I've played around with C++, but never actually had to use it in a working environment so I'm not sure how useful I would be as a programmer on a project of this scale).
                              I speak English and Japanese (I'm English, though, but I worked in Japan for a couple of years and studied the language). Maybe I could help with a Japanese translation, if there is someone out there (like a native Japanese) I could liase with, I don't think I could manage it single-handedly, my skills are passable, but not outstanding.
                              Also, in the past I've done a fair amount of software testing, as well as development (mostly database UIs).

                              I would be mostly interested in the documentation side of things if there's an opening, I reckon that's where I can prolly be most useful. I would love to get an opportunity to help with the coding side, but I guess you're prolly inundated with every computer-major college student wanting to get their name in the credits without me joining the crowd

                              Oh, BTW, I'm Mike, all my details are in my profile but to repeat, its
                              mail: maiku@uymail.com
                              ICQ: 18092372

                              Comment


                              • #90
                                Howdy all,

                                I'd just like to start by saying how excited I am by this source code project. It's really the first time I've heard of such a well known full retail game's internal workings being released. The possibilities are endless.

                                That said, here's my deal: I am going into fourth year computer engineering at the University of Toronto and I have received a research grant to study complexity over the summer leading into a thesis on the topic. The area which I am focusing on is the real VS perceived complexity of the human-computer interface. The basic idea behind this is how does the type and amount of information displayed on the screen relate to how well tasks can be performed on a system. The applications range as wide as graphic editors to power plant control, but this Civilization code has amazing potential as a test vehicle and will most likely be a major part of my work. So basically I'm throwing my hat in the ring.

                                I've done a fair bit of C/C++ programming, and Java too, so I'm definitely on top of the OOP. I'm also a veteran of CIV II & III and have been playing CTP2 quite a bit this last week. However, I'm way too busy with the research and summer classes to do any substantial work on improving the code. I'm sure from time to time I'd like to get dirty on a few routines though, so I'll be sure to let you know.

                                In the meantime, my goal is to gain a thorough understanding of how things work as is. The fact that Activision deleted all the comments is a real kick in the pants. I have 2 questions right now. My first is, has anyone done any work on or seen some sort of overall design documentation or flow chart or started adding back in comments that could help give an idea of how things work together as a system? My second question is, has anyone attempted contact with Activision at all? Are they interested in helping at all, or did they just say "here's the code, leave us out of it"?

                                That's all I got for now. Talk to y'all soon.

                                Peas,

                                B

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