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  • Project Team: Sign Up!

    Sign up to participate in the Project Team.
    This is quite a large project and it would be wise to form a team to efficiently and successfuly bring this project to a result.
    If you don't want to join the team but make some work on your own go ahead. If your work is useful in any way it could be used.

    Currently there is need in the following sections:

    A) Programming

    We are in need of programmers with knowledge in C++.
    If you know C but you're not familiar with object-oriented programming or C++, you might be of some help as well.

    The current demand is for 1-2 program leaders and several coders.

    1) The program leader(s) will organize, supervise and direct efforts made in programming the code.
    2) The coders will work in the actual code.

    B) Quality Assurance

    We need several testers that will test changes made in the code, and are familiar with Call to Power 2 or computer games in general.
    Also text showing up in dialoge boxes, messages, interface and Great Library will be tested for grammatical errors, translation and logical or historical inconsistancies.

    The current demand is for 1-2 test leaders/managers and several testers.

    1) The test leader(s)/Manager(s) will organize, supervise and direct the testing efforts.
    2) Testers will play-test the changes made in the code.

    C) Documentation

    We are in need of programmers to document the code.


    Important Notes

    Some positions are limited to 1-2 people.
    Thus if the offer is greater than the demand inevitably there will be some selection.
    The criteria I propose are (in that order of significance):

    a) Availability. How much time and effort you're willing to put forth.
    b) Skills. How good you are in it.
    c) Date/Time of sign up. If the above two are not enough then order priority will be considered.

    The positions are the very current needs. As the project progresses new ones will be added and other removed.

    Additions and changes

    [7/11/2003] If you are a programmer and want to sign up mention your preferable C++ compiler and if you have access to it.

    [7/11/2003] Choose the area you would like to work on mostly, regarding coding and testing. Depending on the offer and demand or your skills, you might not get what you want.

    [7/11/2003] For all positions available add any previous work or experience you might have related to it, a rough idea on your availability and a way to contact you (your email address, icq #, etc.). If you don't want to post your email address or icq # in public, simply email me at marc13@otenet.gr.

    [7/11/2003] A guide for your application:

    SECTION: Programming, coder

    COMPILER (only for applications in programming): Borland C++ Builder 6

    AREA OF INTEREST: I would like to get involved in the multiplayer coding.

    BACKGROUND: I have a solid knowledge in C/C++, I've worked as a software engineer in several projects, professionaly and unprofessionally, I've been moding Call to Power for some time now and playing civ-type games since I was a kid. Oh I have a girlfriend who loves Call to Power

    AVAILABILITY: I can work for a couple of hours per day most of the week. I might not be able to work at all though sometimes, for brief periods.

    CONTACT: Email: me@home.com, ICQ# 12345678

    COMMENTS: You kind busted my nerves with all these guides et al but I forgive you BTW, you might want to add an art section for graphics and sounds

    Note that the above guide is what it implies: a guide. You don't actually need to follow that structure when you sign up. You can put it the way you like but make sure to include all necessary information: Section/specialty, background, compiler (for programming), availability and contact. Area of interest or comments are optional.

    Related thread:

    Source Code: Project Team
    Last edited by Keygen; November 7, 2003, 08:09.

  • #2
    Sign ups so far:


    Project Management

    Project Managers: Keygen and Locutus

    Programming Team

    Lead Programmer: Locutus and/or J Bytheway

    Programmers:

    Locutus
    Mikhail_T
    DDowell
    Martin Gühmann
    Fromafar
    kaan
    J Bytheway
    closms
    Gramphos
    bobbley
    berXpert
    sadOldMan
    Mathemagician
    Dale
    Peter Triggs

    Quality Assurance Team

    QA Lead: Keygen

    Playtesters:

    Maquiladora
    Turambar
    Tamerlin
    child of Thor
    Asmodean
    Gilgamensch

    Auxilary Team

    Artist: hexagonian

    Webmaster: Locutus and/or Turambar

    Translators: Tamerlin (French), berXpert (Spanish), Mathemagician (German)

    Documentation: child of Thor, Gilgamensch, Tamerlin

    External Consultant: Pyaray




    ---

    I don't understand the Documentation section: you want to have a seperate team for documenting the code and for programming? How would that work? In order to be able to program you'll first need to document the code. While programming, you document your activities. These things go hand in hand. It makes no sense to me to seperate them.

    I would also want to add a Auxilary/Misc category: we're going to need artists to create new game art (particularly UI, but maybe other art as well). We could use some capable writers to work on the user documentation, e.g. to develop a new manual (especially once we start really changing things the old one will soon loose it's value, as far as it had any), we may need some people to keep the text files in line with the new executable (and to document any features that are added/changed in the text files), maybe some people to work on PR, perhaps someone who could help out with the website, etc. There's probably some other things that need to be done that I can't think of right now.

    A note on QA: aside from regular playtesters, we'll have a specific need for MP playtesters.

    Anyway, I'll sign up for (lead) programmer, next to my work as co-project manager.
    Last edited by Locutus; November 26, 2003, 09:04.
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #3
      If you are a programmer and want to sign up for the team please mention your preferable C++ compiler and if you have access to it currently.

      For all positions it would be nice if you could add in your post any previous work and experience.

      Comment


      • #4
        As for compiler, I'd prefer gcc, though Visual Studio 6.0 is fine as well. I may over time upgrade to .NET though. (See? This is why I don't think we should choose a single compiler )

        Experience: I'm a student of Computer Science and have particated in and managed several programming projects in the context of my study. I've done loads of programming in my own time (been programming since I was like 8 years old), in numerous languages. C++ is definitely not my favourite or most used language, but I can handle myself.
        Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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        • #5
          Originally posted by Locutus

          I don't understand the Documentation section: you want to have a seperate team for documenting the code and for programming? How would that work? In order to be able to program you'll first need to document the code. While programming, you document your activities. These things go hand in hand. It makes no sense to me to seperate them.
          That is not necessary a team structure suggestion. That we are of need for people to program and document the code does not necessary means different teams. There might be some people that want to document the code but are not willing to work on it. Why not give them a chance? It is expected of cource that people that will work on the code to document it as well but it would be nice if someone could document in a text file the general structure of the code, its main sections, any general problems or suggestions, etc. That could be done by anyone in the programming team or more than one but is defenetely a different thing than to code.

          Comment


          • #6
            A rather subtle and trivial difference IMO, but if you want to use it that's fine with me
            Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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            • #7
              Originally posted by Locutus

              I would also want to add a Auxilary/Misc category: we're going to need artists to create new game art (particularly UI, but maybe other art as well). We could use some capable writers to work on the user documentation, e.g. to develop a new manual (especially once we start really changing things the old one will soon loose it's value, as far as it had any
              It is too early for adding new stuff or even improving the code. That's the lack of it for in the thread. Let's get with the documenting and bug fixing first and the rest will follow. My humble suggestion.

              Comment


              • #8
                Just a note. The above positions are the very current needs. As the project progresses new positions will be added.

                Comment


                • #9
                  Well, hex is already working on a new UI. And the current manual for the game is crap, so if anyone wants to start on a new one right now I would applaud that. I agree we don't need the other positions filled yet, though it wouldn't hurt to at least gauge interest...

                  BTW, I took the liberty to top the thread and remove the PROJECT prefix (for topped thread, I'd say the Top prefix is enough). Hope you don't mind
                  Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                  • #10
                    Originally posted by Locutus

                    perhaps someone who could help out with the website, etc. There's probably some other things that need to be done that I can't think of right now.

                    A note on QA: aside from regular playtesters, we'll have a specific need for MP playtesters.

                    Anyway, I'll sign up for (lead) programmer, next to my work as co-project manager.
                    Website is in the "To Do" list. An yes, there are other things too that I can't think of either right now or it is not the time for it yet

                    Good to see you signing up for the programming lead

                    I will sign up for the QA lead as an ex-professional QA engineer unless of cource we find a good one for the job

                    Comment


                    • #11
                      Originally posted by Locutus

                      BTW, I took the liberty to top the thread and remove the PROJECT prefix (for topped thread, I'd say the Top prefix is enough). Hope you don't mind
                      Not at all

                      I put the PROJECT prefix per your suggestion about thread labeling.

                      Comment


                      • #12
                        Obviously i can do testing, MP, PBEM, Hotseat and SP, help with art too.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

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                        • #13
                          Originally posted by Keygen
                          I will sign up for the QA lead as an ex-professional QA engineer unless of cource we find a good one for the job
                          Good, I like keeping the management small (especially while the team is small as well). The project leaders also being the team leaders helps with that
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                          • #14
                            OK... who's going to be President. And we'll have to vote for ministers too.. and write a constitution

                            Comment


                            • #15
                              OK, let's keep it clean ladies and gentlemen.

                              No further comments please.

                              Only related posts.

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