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  • #31
    Oh yes, of cource.
    They always make you sign up on this among with others

    Time... it's getting less and less as time passes.

    As for me I am supposed to do some work but instead I am here, trying to figure out how to make this project work

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    • #32
      SECTION: Programming, coder. I am willing to be a lead coder, but my variable availablility might make that infeasible.

      COMPILER: I have VC++ 6, and also cygwin with gcc so I could help testing of linux ports in the cygwin environment, although I know very little about linux itself, so cannot help with the porting itself except in the most simplistic fashion.

      AREA OF INTEREST: I would like to work on expanding or even replacing SLIC - I've worked with parsers and simple compilers before (e.g. I wrote a compiler (unreleased) for Baldurs Gate II AI scripts with considerably more features than that which accompanies the game). Also, I'm interested in improving the various data files and their options. Lastly, I would be happy to assist with documenting the code - I have some experience deciphering code with few or no comments.

      BACKGROUND: I have experience in an extremely wide variety of programming languages from Quick BASIC through Inform to Python, and although my knowledge of C++ in particular is weak, I'm fairly sure I can handle anything in the main body of the code. I will have problems with issues related to linking, external dll calls and so forth. Though most of my programming has been for leisure I have worked on "real" code written by other people during work experience. I have been in and around the CTP community here at Apolyton ever since I joined, and I'm a regular (and I hope mostly reliable) PBEM player. I've contributed a couple of minor tools for CTP2 modding, and I wrote a guide to CTP modding (see that for my writing style if you want to know what my code documentation would be like). Although I practically never play CTP2 (I probably played more during the DG than I have in total otherwise), I feel like I have a thorough understanding of the game, and particularly the associated data files.

      AVAILABILITY: My life (at least for the next couple of years) will be split into term times (when I have an excellent internet connection but little free time) and holidays (when I have a terrible internet connection but lots of free time). You can probably infer from this what kind of contribution I can give. Note that my terms are shorter than those at most universities, and my long holiday is in the Northern Hemisphere summer.

      CONTACT: Email: jjb48@cam.ac.uk.
      I also have ICQ and MSN messenger accounts which I won't publicise here. Feel free to PM or email me if you wish to know them (Keygen: I'll email them to you in a moment).

      COMMENTS: In summary, I'm fairly versatile (at least within the bounds of programming) and fairly reliable. I've never dropped out of a PBEM game before I was destroyed (which has happened twice...) but I do hold them up sometimes. I've been around for years now, and I intend to stay (at least until I make Emperor ). I'm also a mathematician, and know a modicum about fuzzy logic and neural nets, which may possibly be of use.

      Comment


      • #33
        SECTION: Programmer

        COMPILER: gcc, although I do have VC++ 6.0 too.

        AREA OF INTEREST: Linux Port, first. The Games group here at the University of Alberta (www.cs.ualberta.ca/~games) has some nice path finding algorithms. One guy in my group came up with a modified astar that has better page and cache line locality. I'm interested in implementing thoes, second.

        BACKGROUND: I'm a grad student, so I have some programming experience. I'm pretty good with C/C++. I've played CIV, CIV2, CIV3, AC, CTP but not CTP2 (yet).

        AVAILABILITY: I'd much rather work on this then my thesis, but well, *sigh*.

        CONTACT: mclosson@speedymail.org msn: closms@hotmail.com

        COMMENTS: Give Linux a try

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        • #34
          I might be interested in helping out a little on the programming / code documentation part, but I really need to find a store that sellsa this game

          COMPILER: gcc, VC++ 5 (don't want to spend money on an upgrade)

          as for other stuff I leave it empty until I can see if I can pick this game up somewhere. (Maybe for the Chrismas holidays)
          Creator of the Civ3MultiTool

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          • #35
            I guess I have to resubmit my application now that the form has been defined. Well here goes:

            SECTION: Programming, coder

            COMPILER: VC++ 6.0

            AREA OF INTEREST: Would like to work primarily on SLIC enhancement.

            BACKGROUND: I have quite good knowledge of C++. Currently I'm studing at the university (major: Computer Gaming Studies).

            AVAILABILITY: I can work for a couple of hours a day depending although at some points it may be less (due to examinations and such).

            CONTACT: Email: dangjo-2@student.luth.se, ICQ# 46252980

            COMMENTS: Let's get this thing off the ground!

            (Edit: Updated mail address)
            Last edited by DDowell; November 13, 2003, 04:36.
            So much to do in so little time...

            Comment


            • #36
              SECTION: Programming, coding and/or lead.

              COMPILER: gcc; VC++ 6.0, may in the future upgrade to .NET

              AREA OF INTEREST: would like to see a full-fledged sequel come out of this. I know it's far-fetched but as an old (Apolyton) friend used to say: "if it doesn't seem impossible at first, don't even bother" (paraphrased). Particularly interested in adding a decent trade/resource system, aside from that just want to make the best TBS game ever even better.

              BACKGROUND: just read my FoA if Solver ever gets around to finishing it Posted some programming info earlier.

              AVAILABILITY: Impossible to say and probably varies greatly, but I've been around for almost 5 years, worked my way up from a n00b who needed 6 months to figure out this site had a forum (and what a forum was) to one of the core staff members. Didn't do that by not being here

              CONTACT: see sig.

              COMMENTS: Reading through this thread, I'm probably one of the least qualified of the programmers. But my knowledge of programming and especially this game should be enough to make myself useful, and I know enough to at least be able to communicate with the seasoned pros. I have some experience in working with and managing people who have more technical expertise than myself, so I'll be okay...
              Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

              Comment


              • #37
                SECTION: a) new game manual polishing/finishing/help
                b) general QA(could include playtesting in the later part of the project)

                COMPILER: still looking for a decent free one - [playing with learning C++ NOTE: NEWBIE ALERT!!!]

                AREA OF INTEREST: well i'm very critical of most new(main stream) game releases and i'd like to do my bit to ensure CTP2(.5?) doesn't end up in a full 3d enviroment with horrible UI and flurescent colours - just cause it looks cool . So i guess that's kinda QA?

                BACKGROUND: mostly creative+amatuer. Designed various rpg's/board games and wrote a few BASIC programs as a kid(dabled with Assembly - made my brain hurt too much). But i'm a game player connoisseur - i've been at it for around 20years!!!

                AVAILABILITY: well im around here most days, but for doing actual constructive stuff(!) I can spare atleast a few hours a week. I'll be here for the long term.

                CONTACT: PM me through poly or email via Locutus(he has/can get my email details).

                COMMENTS: Just when i had given up on the games industry - Activision goes and does this, still is it a trojan horse in disguise?.....i'll be watching (just joking!)
                'The very basis of the liberal idea – the belief of individual freedom is what causes the chaos' - William Kristol, son of the founder of neo-conservitivism, talking about neo-con ideology and its agenda for you.info here. prove me wrong.

                Bush's Republican=Neo-con for all intent and purpose. be afraid.

                Comment


                • #38
                  Okay...let me add myself to this...

                  SECTION: QA / Playtesting

                  COMPILER: Visual Studio 6.0, Enterprise Edition

                  AREA OF INTEREST: Just like Locutus, I think we should aim high with this. I have always though that the CtP idea has what it takes to be the best out there, but has suffered from lack of funding/poor implementation in some areas

                  BACKGROUND: Have been a playtester on GalCiv and am currently playtesting Spartan. 4 years of experience with project management in custumer service

                  AVAILABILITY: Varies..some weeks only 4 or 5 hours, some weeks up to 15 hours

                  CONTACT: PM me for my e-mail adress

                  Asmodean
                  Im not sure what Baruk Khazad is , but if they speak Judeo-Dwarvish, that would be "blessed are the dwarves" - lord of the mark

                  Comment


                  • #39
                    Since Keygen is stuffing the first post with info on how to sign up, I'll use the second one to who already signed up (which is up-to-date at least up to the time of this post).
                    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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                    • #40
                      Go ahead Loc

                      I left this for the website but we can always use the forum and the site for same things if that is useful.

                      Comment


                      • #41
                        Originally posted by Locutus
                        Since Keygen is stuffing the first post with info on how to sign up, I'll use the second one to who already signed up (which is up-to-date at least up to the time of this post).
                        This forum and projec needs a civgroup...
                        Creator of the Civ3MultiTool

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                        • #42
                          That's not a bad idea... can someone come up with a CivGroup logo? It's usually easier to persuade Markos if all the work is already done

                          (A regular project logo would be nice as well )
                          Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

                          Comment


                          • #43
                            SECTION: Programming, coder

                            COMPILER: Microsof VC++ 6

                            AREA OF INTEREST: undecided

                            BACKGROUND: Junior Computer Science major at Purdue University. Extensive knowledge of C/C++. Member of the Purdue Game Development Club.

                            AVAILABILITY: 5-10 per week

                            CONTACT: jdauble@purdue.edu but don't write in your subject line "hey jdauble, hot chick@#e7_d90h" because i probably won't read it.

                            Comment


                            • #44
                              SECTION: Programmer, Translation Spanish

                              COMPILER: VC++ 6.0

                              AREA OF INTEREST: AI improvements

                              BACKGROUND: I'm a MsC and have 14 years programming in C / C++(8). At work I use PowerBuilder a 4GL OO language.

                              AVAILABILITY: 1 or 2 hours at day Mo-Fr, nothing sure on weekends.

                              CONTACT: berXpert@yahoo.com.mx

                              COMMENTS: I really want to see a C:CTP III beyound Earth

                              Comment


                              • #45
                                Hi Pyaray! I just heard that the source was going online and I think it's very exciting. It's been a few years since I've looked at it, but I should be able to offer up my own nuggets of wisdom on the AI stuff.

                                As I recall, I did a rather agressive rewrite of the original CTP1 AI using STL, so anyone that wants to get into the guts should know their way around #include .

                                As with Pyaray, my time is limited, but I'll try to answer questions and confusions on the AI code. Please be patient with any slowness in my responses.

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