When unit-carrying Naval units are grouped with Naval attack units (no cargo capacity), the TF will not disembark units unless the warships are removed from the group. In the attached example, the top image shows a group of 3 ships led by a Trireme. The "cargo box" tells you that some of the ships are carrying units, and you can even drag the cursor onto a land hex (where the "green asterisk" implies that troops will be unloaded). However, nothing actually happens - all the units remain aboard their ships.
Instead, you have to click on the Task Force and then remove all the warships from the group and only THEN is it possible for the remaining vessels to unload their cargo. A very tedious exercise indeed, especially as the game progresses and you have large numbers of escorted task forces to deal with.
The solution is to add four lines of "Cargo Data" code to every surface warship in Units.txt (see 2nd image) AND to change the "MaxCargo" setting to Zero. You can see the result in the 3rd Image. It's the same Task Force led by the same Trireme, but now it has an "Unload" button. Clicking that will unload all units in the Task Force without having to go through all the gyrations required by the previous system. To be clear, this does NOT allow warships to carry units, it simply gives them an Unload button.
Files changed: Units.txt
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