Reviewing the Artillery:
The addition of the new Bombard unit (see Post# 372) requires that it be statted such that it "fits in" with the existing artillery-type units. In game terms, that means land units with the Bombardment attribute, which separates them from the Ranged infantry types such as Slinger & Archer. There were 7 such units in Cradle 5.0, ranging from Ballista to War Walker, and for the most part the existing costs and stats look fine. The only "headscratcher" was the Trebuchet having the same shield cost as the Cannon (both at 1200). That's OK, because we need to fit the Bombard in between the Trebuchet and Cannon, so that was going to change anyway.
As you can see in the attachment (top section are Cradle 5.0 stats, bottom is 5.1), most of the artillery numbers remain the same, but there are some adjustments:
* The cost of building the Onager and Trebuchet has been reduced, and that's largely a reflection of the primitive materials needed in the construction of each. The Trebuchet can cause more damage, but the extra cost is marginal because the tactics, materials, and ammunition are similar for both.
* By contrast, the Bombard uses entirely new technology (gunpowder and metal casting) so the cost is greater but the technology & tactics are new so the damage levels are only incrementally greater than those inflicted by its torsion-based predecessors.
* Finally the Cannon also costs more, which simply reflects the big foundries and the additional metal required to produce the large bronze cannons of this era.
Not directly related, but with the reduction in Onager/Trebuchet costs, we'll need to lower the build costs for the Composite Archer (from 650 to 600) & Crossbowman (from 800 to 700) as well. Otherwise, they are too expensive in comparison to comparable Bombardment-type units.
The addition of the new Bombard unit (see Post# 372) requires that it be statted such that it "fits in" with the existing artillery-type units. In game terms, that means land units with the Bombardment attribute, which separates them from the Ranged infantry types such as Slinger & Archer. There were 7 such units in Cradle 5.0, ranging from Ballista to War Walker, and for the most part the existing costs and stats look fine. The only "headscratcher" was the Trebuchet having the same shield cost as the Cannon (both at 1200). That's OK, because we need to fit the Bombard in between the Trebuchet and Cannon, so that was going to change anyway.
As you can see in the attachment (top section are Cradle 5.0 stats, bottom is 5.1), most of the artillery numbers remain the same, but there are some adjustments:
* The cost of building the Onager and Trebuchet has been reduced, and that's largely a reflection of the primitive materials needed in the construction of each. The Trebuchet can cause more damage, but the extra cost is marginal because the tactics, materials, and ammunition are similar for both.
* By contrast, the Bombard uses entirely new technology (gunpowder and metal casting) so the cost is greater but the technology & tactics are new so the damage levels are only incrementally greater than those inflicted by its torsion-based predecessors.
* Finally the Cannon also costs more, which simply reflects the big foundries and the additional metal required to produce the large bronze cannons of this era.
Not directly related, but with the reduction in Onager/Trebuchet costs, we'll need to lower the build costs for the Composite Archer (from 650 to 600) & Crossbowman (from 800 to 700) as well. Otherwise, they are too expensive in comparison to comparable Bombardment-type units.
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