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Making Cradle 3+ fully compatible with the Apolyton Edition

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  • Reviewing the Artillery:

    The addition of the new Bombard unit (see Post# 372) requires that it be statted such that it "fits in" with the existing artillery-type units. In game terms, that means land units with the Bombardment attribute, which separates them from the Ranged infantry types such as Slinger & Archer. There were 7 such units in Cradle 5.0, ranging from Ballista to War Walker, and for the most part the existing costs and stats look fine. The only "headscratcher" was the Trebuchet having the same shield cost as the Cannon (both at 1200). That's OK, because we need to fit the Bombard in between the Trebuchet and Cannon, so that was going to change anyway.

    As you can see in the attachment (top section are Cradle 5.0 stats, bottom is 5.1), most of the artillery numbers remain the same, but there are some adjustments:
    * The cost of building the Onager and Trebuchet has been reduced, and that's largely a reflection of the primitive materials needed in the construction of each. The Trebuchet can cause more damage, but the extra cost is marginal because the tactics, materials, and ammunition are similar for both.
    * By contrast, the Bombard uses entirely new technology (gunpowder and metal casting) so the cost is greater but the technology & tactics are new so the damage levels are only incrementally greater than those inflicted by its torsion-based predecessors.
    * Finally the Cannon also costs more, which simply reflects the big foundries and the additional metal required to produce the large bronze cannons of this era.

    Not directly related, but with the reduction in Onager/Trebuchet costs, we'll need to lower the build costs for the Composite Archer (from 650 to 600) & Crossbowman (from 800 to 700) as well. Otherwise, they are too expensive in comparison to comparable Bombardment-type units.

    Click image for larger version

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    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

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    • "IncreaseScientists":

      As described in Post# 266, Wonders with this bonus "add additional Science per Specialist", which is a very weak benefit, especially if it is the ONLY benefit. Of the 7 Wonders which provide this, the Great Library, Galileo's Telescope and Manhattan Project offer no additional benefit. Whereas most of the rest also increase "National Science" by anywhere from 5 to 10 percent. Accordingly, I'm going to add an "IncKnowledgePercent" line of 2% to each of these wonders, so there's at least a small overall Science benefit. Otherwise they are scarcely worth building.
      - Files changed: Wonder.txt & Great_Library.txt​
      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

      Comment

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