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Making Cradle 3+ fully compatible with the Apolyton Edition

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  • Revised Food TIMP system:

    Similar to Mines, the "Land Food System" did not require wholesale changes, but the alterations were quite significant. The L1 "Pasture" has been enhanced, and while L2 Farms and L3 Advanced Farms are mostly the same, they feature new graphics. L4 Mega Farms is one of the new TIMPs (and will be reviewed in detail) while L5 Hydroponic Domes features several alterations.

    Level 1 Food TIMP - "Pasture": The original pasture is still available with L1 Domestication, and can be constructed on Plains, Dunes & Hills. As discussed in the previous post, this TIMP also serves as "Early Farms" and can be built on Grasslands with the discovery of L1 Agriculture. This has a new graphic which features a pair of huts adjacent to a tilled field.

    The attachment shows both the original Pasture and the new Early Farms, L-to-R below Miletus:

    Click image for larger version

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    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

    Comment


    • Level 2 Food TIMP - "Farms": Available with L3 Water Lifts and buildable on Grassland and Desert, the two current TIMPs were taken from the LOTR Mod, but both have been significantly revised. The Grassland TIMP now uses the "in-process" farmland graphic which has 2 green quadrants and two brown, indicating that half the land is fallow. That will be the centerpiece and also replaces houses with huts, adds trees, and removes the "rock border fence" as a further indication of primitive early farming.

      The Desert TIMP has been replaced with the "African Village" style previously allocated to the L3 Advanced Farms, with the added change that the trees along the border are now Palms rather than Deciduous.

      To simplify the ButtonBank graphic, there's now a new one based on the "green and brown" quadrants in the grassland TIMP, but without the huts and trees (see top image, left column in the "Status Report" attachment).

      This attachment shows both Farms (Grassland and Desert), R-to-L below Miletus

      Click image for larger version

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      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

      Comment


      • Level 3 Food TIMP - "Advanced Farms": Available with L10 Agricultural Revolution and buildable on Grassland, Plains and Desert. All three TIMPs are from LOTR, except the color of the farmland is different. In addition, the Desert Farm has been modified to add Palm trees along the edge of the field.

        The attachment shows all three Advanced Farms (Grassland, Plains and Desert), R-to-L below Miletus:

        Click image for larger version

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        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

        Comment


        • Level 4 Food TIMP - "Mega Farms": This is the second of two new TIMPs, thus completing the utilization of all 36 ButtonBank slots (the other being the previously reviewed Advance Trawlers). First available with L18 Corporation, there are 3 new TIMPs (one for each of the Grassland, Plains and Desert terraintypes), all of them heavily modified but based on the CtP2 "Crop Circle" graphic. The original image is used in the ButtonBank (see bottom image, right column in the "Status Report" attachment)

          I made fun of it earlier, but there is a proper role for the "Nature Preserve", just not in the Commerce group. Instead it will be the 4th TIMP in the Mega Farms group, available with L20 Conservation, and buildable on Jungle and Swamp terrain. Similar to the approach taken with the "Carbon Sink", Nature Preserves have a very different set of attributes from the other Farm-type TIMPs. Although they provide small Commerce and Food bonuses, their primary function is a -20 to Production, thus providing a small offset to the global rise in pollution.

          The attachment shows all four Mega Farms (Grassland, Plains, Desert & Jungle/Swamp), R-to-L below Miletus:

          Click image for larger version

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          To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

          From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

          Comment


          • Level 5 Food TIMP - "Hydroponic Domes": Available with L23 Genetics. The primary change is that Hydroponic Domes used to be buildable on all Land Tiles, but that has been reduced to 8 (no Mountains/Jungle/Swamp/Glaciers). In addition, the original TIMP is only used by 4 terrain-types (Desert/Forest/Grassland/Plains), while the others use a modified version of the CtP1 Hydroponic Space Dome.

            The attachment shows both Hydroponic Domes, R-to-L below Miletus

            Once again we're adding a lot of new eye candy to the map, although the underlying benefits are largely the same at each level. However, as you would expect the new L4 TIMP provides better gradation between Advanced Farms and Hydroponics. And once again, the PW costs have been reduced to bring them more in line with AE, particularly for the early levels.

            PW Cost (Old):
            Pasture: Dunes/Hills +600, Plains +600, Grass (N/A)
            Farms: Desert +300, Grass +600
            Adv Farms: Desert +1200, Grass/Plains +1500
            Mega Farms: Desert (N/A), Grass/Plains (N/A), Jungle/Swamp (N/A)
            Hydroponics: Polar/Hills/Mtns +900, Forest/Desert/Jungle/Swamp +1800, Grass/Plains +2400

            PW Cost New):
            Pasture: Dunes/Hills +300, Plains +200, Grass +100
            Farms: Desert +300 (No change), Grass +400
            Adv Farms: Desert +800, Grass/Plains +1000
            Mega Farms: Desert +1200, Grass/Plains +1400, Jungle/Swamp +1200
            Hydroponics: All Hills/Tundra +2400, Desert/Forest/Grass/Plains +2000

            Files Changed: tileimp.txt, tilerefund.slc, uniticon.txt, traits2.slc, gl_str.txt, tips_str.txt, Feat_str.txt, sounds.txt, Great Library, and the Tech Tree.

            ​ Click image for larger version

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            To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

            From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

            Comment


            • Six "non-ButtonBank" TIMPs added to the Great Library & Tech Tree:

              Even though six of the "new" TIMPs are really just aspects of others (since they don't have their own icon on the ButtonBank), each has now been given its own Great Library Entry. This affects the Early Farms (see attached), Radio Tower, Carbon Sink, Undersea Harvester, Nature Preserve and the Shopping Mall. They also appear on the Tech Tree and are "searchable" in the TIMP section of the GL. Not only do the new entries explain what they do, but just as important, indicate which button activates them (along with a link to the "real" TIMP). This also required four new GL images.

              Files Changed: tileimp.txt, uniticon.txt, gl_str.txt, Great Library and the Tech Tree.

              Click image for larger version

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              To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

              From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

              Comment


              • Commerce TIMP Update: As discussed earlier, the Villages and Towns which are buildable on Plains Terrain are restricted to the hexes adjacent to the city. Unfortunately, testing showed that to be so limiting a condition that they aren't available to many cities. To improve the situation (and since they can't be built outside the ring anyway), both TIMPs can now be constructed on all terrain-types except Mountains and Glaciers (and those allocated to other Commerce TIMPs). Tested and works as expected.

                The attachment shows a city surrounded by a Ring of Villages.

                Click image for larger version

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                To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

                From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

                Comment

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