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Making Cradle 3+ fully compatible with the Apolyton Edition

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  • Reviewing the Artillery:

    The addition of the new Bombard unit (see Post# 372) requires that it be statted such that it "fits in" with the existing artillery-type units. In game terms, that means land units with the Bombardment attribute, which separates them from the Ranged infantry types such as Slinger & Archer. There were 7 such units in Cradle 5.0, ranging from Ballista to War Walker, and for the most part the existing costs and stats look fine. The only "headscratcher" was the Trebuchet having the same shield cost as the Cannon (both at 1200). That's OK, because we need to fit the Bombard in between the Trebuchet and Cannon, so that was going to change anyway.

    As you can see in the attachment (top section are Cradle 5.0 stats, bottom is 5.1), most of the artillery numbers remain the same, but there are some adjustments:
    * The cost of building the Onager and Trebuchet has been reduced, and that's largely a reflection of the primitive materials needed in the construction of each. The Trebuchet can cause more damage, but the extra cost is marginal because the tactics, materials, and ammunition are similar for both.
    * By contrast, the Bombard uses entirely new technology (gunpowder and metal casting) so the cost is greater but the technology & tactics are new so the damage levels are only incrementally greater than those inflicted by its torsion-based predecessors.
    * Finally the Cannon also costs more, which simply reflects the big foundries and the additional metal required to produce the large bronze cannons of this era.

    Not directly related, but with the reduction in Onager/Trebuchet costs, we'll need to lower the build costs for the Composite Archer (from 650 to 600) & Crossbowman (from 800 to 700) as well. Otherwise, they are too expensive in comparison to comparable Bombardment-type units.

    Click image for larger version

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    To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

    From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

    Comment


    • "IncreaseScientists":

      As described in Post# 266, Wonders with this bonus "add additional Science per Specialist", which is a very weak benefit, especially if it is the ONLY benefit. Of the 7 Wonders which provide this, the Great Library, Galileo's Telescope and Manhattan Project offer no additional benefit. Whereas most of the rest also increase "National Science" by anywhere from 5 to 10 percent. Accordingly, I'm going to add an "IncKnowledgePercent" line of 2% to each of these wonders, so there's at least a small overall Science benefit. Otherwise they are scarcely worth building.
      - Files changed: Wonder.txt & Great_Library.txt​
      To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

      From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

      Comment


      • Tech Tree Codes:

        I'll begin by noting that neither of the "as-delivered" CtP1 or CtP2 Tech Trees used "codes" to identify the benefit category of individual wonders, buildings and TIMPS so it's a Cradle feature we're dealing with here. Some of the Codes are obvious and won't be changed: "F" = Food, "H" = Happiness, "P" = Production and "S" = Science are obvious and OK as-is. The problem is that the rest are duplicative, misleading or non-existent, so for those there's been a major revision.

        "C" = Crime (was E for Ethics): The use of "E" is simply too tenuous, especially since structures which affect "Crime" are designated as such - and only as such - in all game documentation.

        "D" = Diplomacy: There was no category for buildings or wonders with this benefit, but clearly many of them have diplomatic effects: CloseEmbassies, EmbassiesEverywhere, EmbassiesEverywhereEvenAtWar, FreeSlaves, IncreaseRegard, etc

        "G" = Gold (was both C for Commerce and G for Gold): The manual talks about "Gold" in several ways, but the easiest way to visualize it is that "Commerce Gold" is the total empire income which is used every turn to pay wages and generate science, while "Treasury Gold" is the amount which is left over and accumulates in the Treasury. This is shown graphically in the "Domestic Policy" tab of the "Empire Manager" screen. The latter category is the sum visible in the "Total Gold" window at the top of the game screen, and is used to accelerate production, upgrade units or assist diplomacy. Although each category is a different thing, both ultimately increase "Treasury Gold" and accordingly will use the same code letter.

        "M" = Military (was D for Defense): Although many of these Wonders provide defensive benefits (hence the original "D" code), there are benefits to offensive capability as well. Even something like "lowerpeacemovement" applies since it affects Happiness based on the total number of military units. Likewise, "protectfrombioagents" and limiting "nanovirus" effects are clearly military related.

        "^" = City Level Increase (was G for Growth): Cities cannot exceed designated population levels (see Post# 5) until a building is constructed (such as the Apothecary which raises the maximum from 12 to 20). Rather than using a letter to designate these structures, the code is now an "up arrow" symbol.

        Lastly, all codes have been added to the Tech Tree "Legend" (see attached).
        - File changed: v5.1 Tech Tree

        Click image for larger version  Name:	New Tech Tree Legend.png Views:	2 Size:	64.8 KB ID:	9486861
        To La Fayette, as fine a gentleman as ever trod the Halls of Apolyton

        From what I understand of that Civ game of yours, it's all about launching one's own spaceship before the others do. So this is no big news after all: my father just beat you all to the stars once more. - Philippe Baise

        Comment

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