So yes, I checked out your art site, and it has some interesting stuff. Kind of "M.C. Escher meets the Mandala", lol. Kudos to you for following an artistic path. It's undoubtedly fulfilling, but I can't imagine that "easy" is part of the equation. As a personal aside, I recently took the plunge and bought a small ranch on a river in southern New Mexico. LOTS of manual labor needed to resurrect a neglected gem, but working with your hands all day long is its own reward. Modding is kind of a relief after spending a week getting well water running properly and bringing 50 year old windows back to life!
Anyway, to answer a few questions:
1) Yes, the Source Code version of the game works with the GOG download. The SC guys did some amazing work and there's a great deal of additional functionality (over and above bug killing), and I've endeavored to make use of that. Unfortunately, it wasn't a seamless effort, and a few new bugs were created (I've highlighted several of them in this thread), but overall the game is now extremely stable.
2) This mod is focused on a single version of Cradle 3 (Phoenix?), so I can't really speak to the rest. The main purpose was to get one version of Cradle running perfectly in synch with the Source Code version of the CTP2.exe. As you can well imagine, trying to convert multiple versions simultaneously would have been an exercise in frustration.
3) I like a lot of what was done in Cradle 4, and while I know the Mongol/China scenario was near and dear to your heart, that was a "bridge too far" (and then some) for this project. That said, I did incorporate some elements of Cradle 4, but not all. I REALLY like the effort you made to give a different look (units in particular) to the various civs, especially the non-horse approach for the Ancient American civs. However, that was something I looked at as a "next version" project, as the level of complexity was beyond the immediate goals of this one. That said, if you do not have access to the "Horse" good? Kiss cavalry goodbye!
As for the AI? Well, its definitely better, and on higher difficulty levels it will punish a careless player. In my experience it is really good on defense, and with enough advantages it can grind the human down (which isn't a lot of fun, actually). One of my main focuses has been on been on the "special attacks", and I can assure you the AI is REALLY good at using those. The whole spectrum. Not war winning stuff, of course, but it keeps the human player on his toes.
In the final analysis, everyone has a different goal in games like these, but for me it isn't "winning the game". I enjoy the discovery of new terrain, meeting new civs and figuring them out, and the eternal quest for new Advances and building cool wonders. As the man once said, "it's the journey, not the destination", and I'm hoping that the new Cradle will be a visual feast and a source of great fun along the way. My current set of projects are new and improved "visible wonders", and greater variation amongst the food/commerce/mining tile improvements. Look at the posts showing all the new ocean-related TIMPs, and it will give you some idea of what's to come.
Anyway, to answer a few questions:
1) Yes, the Source Code version of the game works with the GOG download. The SC guys did some amazing work and there's a great deal of additional functionality (over and above bug killing), and I've endeavored to make use of that. Unfortunately, it wasn't a seamless effort, and a few new bugs were created (I've highlighted several of them in this thread), but overall the game is now extremely stable.
2) This mod is focused on a single version of Cradle 3 (Phoenix?), so I can't really speak to the rest. The main purpose was to get one version of Cradle running perfectly in synch with the Source Code version of the CTP2.exe. As you can well imagine, trying to convert multiple versions simultaneously would have been an exercise in frustration.
3) I like a lot of what was done in Cradle 4, and while I know the Mongol/China scenario was near and dear to your heart, that was a "bridge too far" (and then some) for this project. That said, I did incorporate some elements of Cradle 4, but not all. I REALLY like the effort you made to give a different look (units in particular) to the various civs, especially the non-horse approach for the Ancient American civs. However, that was something I looked at as a "next version" project, as the level of complexity was beyond the immediate goals of this one. That said, if you do not have access to the "Horse" good? Kiss cavalry goodbye!
As for the AI? Well, its definitely better, and on higher difficulty levels it will punish a careless player. In my experience it is really good on defense, and with enough advantages it can grind the human down (which isn't a lot of fun, actually). One of my main focuses has been on been on the "special attacks", and I can assure you the AI is REALLY good at using those. The whole spectrum. Not war winning stuff, of course, but it keeps the human player on his toes.
In the final analysis, everyone has a different goal in games like these, but for me it isn't "winning the game". I enjoy the discovery of new terrain, meeting new civs and figuring them out, and the eternal quest for new Advances and building cool wonders. As the man once said, "it's the journey, not the destination", and I'm hoping that the new Cradle will be a visual feast and a source of great fun along the way. My current set of projects are new and improved "visible wonders", and greater variation amongst the food/commerce/mining tile improvements. Look at the posts showing all the new ocean-related TIMPs, and it will give you some idea of what's to come.
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