Posted by Kull
Anyway, I'm not aware of any improvements which can directly affect population pollution (other than by allowing cities to grow to ever larger sizes). Any ideas?
Hello
I think the flag you are looking for is: PopulationPollutionPercent with a negativ value. For instance -0.20 gives you a reduction of 20% of Pollution caused by the inhabitants of your city. The Drugstore, Eco-Transit, Public Transport and Hospital Improvement has this flag. In Cradle Mod I think the Apothecary Improvement has it as well.
And I saw you have another little problem, choosing civilisation in an scenario (you posted it earlier in this thread). There is, probably a way, if I recall this correctly, by changing the the "RuleSets =" entry in Userprofile.txt. There you set path for the Scenario you want to play and you should be able to see the correct List of Civs in the Mod.
Anyway, I'm not aware of any improvements which can directly affect population pollution (other than by allowing cities to grow to ever larger sizes). Any ideas?
Hello
I think the flag you are looking for is: PopulationPollutionPercent with a negativ value. For instance -0.20 gives you a reduction of 20% of Pollution caused by the inhabitants of your city. The Drugstore, Eco-Transit, Public Transport and Hospital Improvement has this flag. In Cradle Mod I think the Apothecary Improvement has it as well.
And I saw you have another little problem, choosing civilisation in an scenario (you posted it earlier in this thread). There is, probably a way, if I recall this correctly, by changing the the "RuleSets =" entry in Userprofile.txt. There you set path for the Scenario you want to play and you should be able to see the correct List of Civs in the Mod.
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