Plunder II - The Captive: Most Plunder units are disbanded in one of your cities thereby providing a Production Boost (i.e. additional shields) to whatever is under construction. But from Bronze Working until the advent of the Dark Ages, you will receive Plunder II units which are "Captives" - not Slaves - and as such when this unit is disbanded it provides new citizens to the city.
Thinking historically, what sort of person goes from captive to citizen in this time frame? And the answer is that while captives typically became slaves, most of the women - whether as wives or slaves - produced children who DID become citizens (a class of perpetual slaves was usually not a feature of this era).
Representing these women is the Mistress sprite from the "Forever Future" mod (see attached). As you may recall from Post #28, that mod already provided the female sprite for the new Assassin unit and they do so again here. Like most sprites developed for Ctp1, the Mistress did not have an Idle animation and thus had no motion, so the sprite was deconstructed (108 images, no shadows) and a 4-image Idle animation was created in which she leans forward seductively. After adding several appropriate sounds, new 2D artwork and an updated GL record, the unit is now in-game.
Thinking historically, what sort of person goes from captive to citizen in this time frame? And the answer is that while captives typically became slaves, most of the women - whether as wives or slaves - produced children who DID become citizens (a class of perpetual slaves was usually not a feature of this era).
Representing these women is the Mistress sprite from the "Forever Future" mod (see attached). As you may recall from Post #28, that mod already provided the female sprite for the new Assassin unit and they do so again here. Like most sprites developed for Ctp1, the Mistress did not have an Idle animation and thus had no motion, so the sprite was deconstructed (108 images, no shadows) and a 4-image Idle animation was created in which she leans forward seductively. After adding several appropriate sounds, new 2D artwork and an updated GL record, the unit is now in-game.
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