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  • #76
    It will make the ai harder to beat which will make the game better.
    "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
    The BIG MC making ctp2 a much unsafer place.
    Visit the big mc’s website

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    • #77
      I just thought of something (it happens ). What about a unit that “infects” other units? Not cities like the Infector etc. Something like a chemical or bio-bomb? It doesn’t kill the unit – just decreases it’s HP – and is destroyed in the process.
      If something doesn't feel right, you're not feeling the right thing.

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      • #78
        DoT, i thought of a similar idea. Only not a unit but terrain, eg

        When unit(s) walk over Jungle terrain there is a 2% chance that they get a disease and ther hitpoints decrease for a turn or two. The same could apply to desert (famine) snow (cold) mountain (loads of things) etc etc) would make you think about which routes u took, what units u used to explore and how often you did so.
        however as i am not a modder a can never put my ideas into play
        Oxygen should be considered a drug
        Tiberian Sun Retro
        My Mod for Tiberian Sun Webmaster of
        http://www.tiberiumsun.com

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        • #79
          Chemical Missile
          How about a chemical missile weapon that had an instant effect of killing units in a city but also had the same effect as an infector long term. The graphics could be used from the Civ3 Nuke or Cruise missile graphics ?
          Oxygen should be considered a drug
          Tiberian Sun Retro
          My Mod for Tiberian Sun Webmaster of
          http://www.tiberiumsun.com

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          • #80
            I made a gaia bomb the over day yes it a cross between a nuke and an eco ranger.
            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
            The BIG MC making ctp2 a much unsafer place.
            Visit the big mc’s website

            Comment


            • #81
              Now thats a good idea Big Mc, for Ectopian government only.
              however i think it would have to have unique graphics and not just look like another missile (IMO)
              Oxygen should be considered a drug
              Tiberian Sun Retro
              My Mod for Tiberian Sun Webmaster of
              http://www.tiberiumsun.com

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              • #82
                I am planning on taking the tactical nuke from civ3.

                However to make it work you must over right most of the nuke commands.
                "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                The BIG MC making ctp2 a much unsafer place.
                Visit the big mc’s website

                Comment


                • #83
                  Originally posted by SMIFFGIG
                  DoT, i thought of a similar idea. Only not a unit but terrain, eg...
                  My knowledge of SLIC is dangerous, but I know this can be done. I will give it a shot, but Pedrunn or IW could probably churn something like this out in a nanosecond. Great idea!
                  If something doesn't feel right, you're not feeling the right thing.

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                  • #84
                    Originally posted by The Big Mc
                    I made a gaia bomb the over day yes it a cross between a nuke and an eco ranger.
                    Wouldn’t this make Ecotopian governments too powerful? With these babies, you’d be able to remove an entire civilization – completely . Unlike nukes, which at least spares their cities but leaves ‘em glowing in the dark.
                    If something doesn't feel right, you're not feeling the right thing.

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                    • #85
                      DoT, i thought of a similar idea. Only not a unit but terrain, eg

                      When unit(s) walk over Jungle terrain there is a 2% chance that they get a disease and ther hitpoints decrease for a turn or two. The same could apply to desert (famine) snow (cold) mountain (loads of things) etc etc) would make you think about which routes u took, what units u used to explore and how often you did so.
                      however as i am not a modder a can never put my ideas into play
                      This is a terrific idea. All of these you mentioned plus get lost in deep sea and other terrain too. Not hard to do (quite easy to tell you the true just test it and messages could take while). And it is among the top of things to do for quite a while. Unfortunnetly my list of acomplishments is so slowly lately. And the list of thing to do keeps growing.
                      Last edited by Pedrunn; October 10, 2002, 12:21.
                      "Kill a man and you are a murder.
                      Kill thousands and you are a conquer.
                      Kill all and you are a God!"
                      -Jean Rostand

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                      • #86
                        This does the same for all intensive purposes it is a nuke the only difference is this baby cleans up after it self.
                        "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                        The BIG MC making ctp2 a much unsafer place.
                        Visit the big mc’s website

                        Comment


                        • #87
                          From a Q & A thing off civfanatics

                          What will any of the new unit packs include? like the dinosaur pack, WWII pack?
                          <+Jeff_Morris_FIRAXIS> Pescolo: Dinos has about 14 units, WWII has over 20, Medieval Japan over 20. 24 kings (which is really a unit set in themselves).
                          Yay lots of units for civ3, and good scenario makers around here could recreate the exact scenarios in ctp2 using the exact same units and everything

                          Anyway lots of units nether the less


                          Off topic:

                          what has been added to the editor?
                          <+Mike_Breitkreutz_FIRAXIS> there are a lot of new things in the editor: time line control, x/y map wrapping, operation range increase, debug mode, combining of wonder/small wonder abils, impassable terrain, support exemption for units, increased map size
                          So really stuff that shoud have been included in a small patch (oh no cause then there would be nothing to put in the addon)
                          Oxygen should be considered a drug
                          Tiberian Sun Retro
                          My Mod for Tiberian Sun Webmaster of
                          http://www.tiberiumsun.com

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                          • #88
                            14 dino units wow.
                            "Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
                            The BIG MC making ctp2 a much unsafer place.
                            Visit the big mc’s website

                            Comment


                            • #89
                              Balloons

                              in the post about balloons,there are some to use in the directory under : /dir/dir/dir/../../action.php?sid=942272544&url=http://apolyton.net/~ctp2files/modification/units/unitpack1.zip&action=go&id=1528


                              (hope that came out right)

                              Ballons would be a good addition to the game,as long as you remember that they're mostly for observation or transportation. I think it would be good if they were added much like boats are in the game -ie. start with a 2 movement + carry 1 unit,next step would be the same as a longship,then as a caravel,etc.-
                              Once up to the "Caravel" stage,they would gain the ability to 'bombard' units they fly over (range 0 )
                              With no armor,but only attackable by other air units

                              I looked at the file with the balloon,and tried to add it,BUT found that something is missing (or I went about it wrong )
                              I would appreciate it if someone with more experience at modding than I would take a look at the file and make any changes (if needed). *methinks the adds for the "Great Library' file are missing. but I'm a newbie soo... *

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                              • #90
                                Originally posted by The Big Mc
                                This does the same for all intensive purposes it is a nuke the only difference is this baby cleans up after it self.
                                The difference (as I see it), between a Gaia bomb and a nuke, is that a nuke devastates a city, while a Gaia bomb eliminates a city.

                                If your opponent has 20 cities, and you stockpile 20 Gaia bombs, you could eliminate all trace of your opponent in one turn ! It is a great idea, I love it, it’s a triple-A idea (Absolutely Assured Annihilation ) – but I still think it’s too powerful. If you have these, you don’t need mobile troops anymore. Just my two cents.
                                If something doesn't feel right, you're not feeling the right thing.

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