The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Mc, I think the unit was copied from a M&M type game, I dunno. The original file is still in the CtP1 DB, and comes with a readme.
There are WW2 tank sprites in the Activision scenario.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
I found this pic in the civ3 play the world pics.
It looks like a new unit for play the world any body know anything about it
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
PtW includes a Dinosaur mod. Dino units, dino terrain ( ) etc.
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
I think there including the units from the Sid Meiers "Dinosaurs" game that was never released or even near finished. These i think will only be a bonus for people who want to make scenarios. There is no dino terrain or scenarios (i think) just the units (which is probably about 3 or 4).
I wanted to create a dinosaur scenario for CtP2 using Kaans Dinotopia map in the CtP2 database. Then when PTW comes out hoping the dinos would be converted.
However i started the scenario and its just too hard doing everything that I wanted in it oh well (cause im a newbie to scenario making). Wanted some stuff similar to Great samurai scen.
EDIT:
Tottaly impossible but a Civ3 to CtP2 scenario convertor or map converter would be cool (but im just dreaming here)
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
Any one knows where to get pics for the other dinosaurs.
The second they come out expect me to mod them first.
If some one sends me the flc files that is.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Activision's WW2 scenario has no "early" tank much as I recall. Just slightly strange looking PzII, PzIII and Somua 35 iirc. Essentially early WWII types, but not compareable to WWI. Of course for a long mod (ancient to future), that kind of unit is more then adequate. For a mod concerned with only the modern age it's a joke.
Was about to list all the tanks that would be required in a serious modern scenario, but it's a never ending list and in any case units for such a mod would have to be combined arms (brigades, divisions and in rare cases corps) and therefore original style CTP sprites are not absolutely necessary. I have been considering a NATO style sprite set, that would of course be only 1 view, trouble would be the automatic horizontal flip to sprites in the game to simulate 8 facings (though it would not be a major problem). Then again, I don't feel like sitting down to do this.
Once the Tank unit become available, the sudden leap into modern armour has always left me feeling like I’ve discovered a time machine instead of Tanks – the leap was just too big. Properly implemented armour would add significantly to CTP2.
Moreover, if you have Tanks, then you need a way to destroy them . Another glaring oversight is the lack of an attack helicopter. Nothing better than a Longbow to make the average Tank driver sweat.
I wonder…
Would it be possible, with SLIC, to alter the battle chances of an attack helicopter, specifically while combating armour? For example: when a helicopter attacks armour, it is more powerful than when it’s facing any other target.
If something doesn't feel right, you're not feeling the right thing.
Originally posted by Devil of Truth
Would it be possible, with SLIC, to alter the battle chances of an attack helicopter, specifically while combating armour? For example: when a helicopter attacks armour, it is more powerful than when it’s facing any other target.
if they work... which is still uncertain. For what it's worth, I don't think they work properly.
Another way might be to see if the IsWoodenBoat flag, and BonusAgainstWoodenBoats flags work in units.txt, and just put the first one in the "tank" entry, and the second in the "attack 'copter" entry. (NB: I think I have the flag names wrong, they're similar to that.)
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
Even the US used camels at some point. They were imported to the Southwest in the 1850's by then Secretary of War Jefferson Davis. This was the inspiration I guess for Turtledove to have the "Camelry" in the book How Few Remain
Some guy called root posted aload of units in 8th of August 2002 they are:
Pack 1
Japanese Battleship, Arbiter, Alien Carrier, Viking Trireme, Japanese Fire Trireme, Alien Engineer, Alien Scout, Alien Shuttle, Alien Air Carrier, Alien Battle Cruiser, Air Galley, Balloon, Ballista, Battering Ram, Ultimate Panzer. Also included are files for the advances Alien Machinery, Balloon and Ultimate Panzer.
Pack 2
Goliath, Alien Space Fighter, Trade Chart, Cannonman, Scorpion, Heavy Scorpion, Camel, Heavy Camel, Demolitor, Monk, Priest, Ancient Cannon, Armored Swordsman, Double Handed Swordsman, Axeman, King's Army Swordsman, King's Army Axeman, Ancient Swordsman, Ancient Axeman, Archer, Crossbow Archer, Fire Shaman, Light Shaman and Shaman
Sounds interesting too me, wonder why he doesnt post messages on the forum ???
The units are all from other games like Starcraft and Age of Empires. I wonder how good they are, if they look like the horse archer .spr from AoE converted to Medieval Mod 2 then I would say there not good. But there are some units in there very interesting
P.S. Civilization Test of Time uses animated sprites. The sprite format is not yet known but there working on it (or at least one person is). Although the ToT units look truly awful depending on how much work is involved the Partisan and Alpine Troops could be cleaned up.
However as I said the the format isnt yet know and not only do the sprites look absolute tripe most of the units basic design is tottaly inhuman and obsurd..... I think i might post a pic of what they all look like just to give you an idea
(When I first bought ToT and played it I seriously could not make out what my units were, none of them cause they where so undetailed and blurry)
EDIT: I forgot to mention there are aload of futuristic and Fantasy units in ToT as they have seperate campaigns, im warning you there There are things like giant mechanical bee (Bombus), Giant crocadile with a rider and Marshmellow looking men(used in both futuristic and fantasy scenarios [recycled units]) but there maybe a few of interest.
tell us if the packs are animated when you get them working.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
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