The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I have lately come to the conclusion that the camel has probably been overrated in recent games. Yes, in ancient battles quite a few camels were mentionned, but it is not clear whether those were mounts or just transports. Meharists always seem to have been a relative minority within their armies. Still, such a unit for CTP2 might be interesting (if only we had a movement type desert or such). An AOK camel rider could be used indeed (I finally went and fetched that program to open AOK files and get a look at the graphics, they ain't ideal for CTP but should work).
For the rest, I can think of a lot of units still missing, but I generally don't think in terms of 6000+ year games but only 5-5500 years (till renaissance, as I find CTP breaks beyond that). A bunch of important ancient, classic and medieval types of units are still missing from the general game (but some scenarios and mods have them in one way or another, not always with appropriate sprites).
Till now, sprites has been the main limiting factor to unit creation. I hope we'll have a hundred or so fresh sprites in 6 months at the latest (some will be very similar to CTP and CTP2 sprites though). I definitelly plan to get some units from AOK (unfortunatelly I can't extract graphics from my Mac version including TC, so only AOK from my part) in addition to Civ3.
Camels *were* indeed important combat units, not as important as horses but certainly not insignificant either. And not just in ancient times but in recent times as well. Even as late as in WWII gunmen on camels were used, mainly in Ethiopia/Eritrea/Somalia. But slightly longer ago, the British will surely remember the bloodbath of Khartoum - Sudani and other North African peoples used Camelry as combat units in colonial times. In older times, mainly the Arabs but also the Sudani, Somali, Ethiopians, Dervish, Egyptians, Mamelukes and Persians are known to have used Camels in combat. Camels would be best suitable as an Arab Unique/Elite unit, but it could be used in the regular game as well.
Camels are still in military use today. Lybia, Algeria and Egypt still have meharist units, several others too I believe. But there are few in comparison to other types of troops.
And of course we'd need camelriders for about every period of history and technological evolution
Marc aka Caran...
P.S.: Berbers would say it should be Berber specific and not Arab, Persians would probably opt for themselves etc. It was not quite as unique after all.
What about a dragon I think it would be good to have a dragon sit on the map and then you get a regard bonus for killing the thing.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
why not just have a dragon and people could mod it the way they like no need for it to have somebody on its back.
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
The dragon isn't exactly historical (unless you make him into a druid, witch or other to be slaughtered and thereafter be called dragon in your religion's legends). It sure would like nice and impressive
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
not completely, but it flies, so it doesnt have to be...
Concrete, Abstract, or Squoingy? "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis
"Every time I learn something new it pushes some old stuff out of my brain" Homer Jay Simpson
The BIG MC making ctp2 a much unsafer place. Visit the big mc’s website
Umm, not sure about a dragon, was talking about a normal game modded (specifically HotW) not a fantasy scenario.
Just thought of a couple of units, tell me what you think
Bi-Plane
There is no bi-plane in ctp2, the fact that these where the first planes and single winged planes where at one time thought impossible to work. I think these would be rather important. Either as an early spy plane (could fly low out of radar too) or probably better as an early attack plane. Anyone remember that old beta screenie of Civ3 (this was when i was interested in that crap, before it came out) there was a yellow bi-plane in one of the shots (strangly there where AA TI's too) anyway in the final there wasnt any bi-planes in civ3 either to the best of my knowledge.... strange
Early tank
There are no early tanks in ctp2, as soon as you get the technology to build tanks your instantly in 70's technology with what looks to be an abrams tank.... This isnt right, progression is what we need. What about the very first tanks (ok not the armoured passenger car thingies) the ones just after that. With the tracks going all the way around the chasis. I think these would be very good in ctp2.
Now this is where Dale's idea of high support outside your civilizations boarder would work well, cause Early tanks had no range at all. With the current system you could drive your tank around the world (if it where continent map of course) and not only that later tanks this would apply to as well, only when you got to fusion tanks would this MASSIVE support outside of civ boarders be insignificant. However ive just got onto a tottaly different subject, maybe a new thread ???
Anyway what are your thoughts everyone ???????????????????
Oxygen should be considered a drug Tiberian Sun Retro
My Mod for Tiberian Sun Webmaster of http://www.tiberiumsun.com
both biplanes and early tanks are implemented in WAW iirc, though i found the biplane a rather useless unit. but thats maybe because you start in that age and i'm normally putting most energy in funding new cities and building tis while already getting newer tech.
and of course in waw the ground units are much speedier then in the vanilla game, so the biplane is rather lame if you got your railroads placed
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