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  • Science Victory and Questions

    Originally posted by WesW
    I have re-named the Arcologies advance Mega-construction, to avoid confusion in the future.
    Thanks, Wes.

    Originally posted by WesW
    I am going to go in and reduce the cost of the post-Industrial age advances by about 33% to 50%, and see if this does not solve the timeline problem once and for all.
    I'm now at 2251 A.D. The past 50 turns have been incredibly different (much faster progression) from the preceding 800 (or thereabouts). With at least 15,000 production points per turn, I can turn out 5 obelisks per turn. My top cities can produce a satellite every two turns and a computer core every 3 or 4. I've created sea cities, bringing my total number of cities up to 50. The negative happiness effect from going over the 45-cities limit is minor (-1), to say the least.

    There is no question but that I will be able to gain the Science Victory. I could have done so already, during these past 50 years, but my love of empire building and the fun I'm having watching the other civs fighting each other (now that I can see everything that goes on because of the Globesat Wonder) has made me delay the ending of this, my very first game of CTP.

    It's so cute watching those troops march around. It's only since getting the Globesat that I've been able to see them fighting. No wonder so many of you enjoy the military aspects of this game! I love the little sounds of war, too -- the "booms" and "cries." I imagine that it all gets pretty old after a number of games, but for the moment it's really fun watching all this action.

    WES, with your reductions to the cost of post-Industrial Age Advances, a player may be able to gain the Science Victory by 2200 A.D. I don't know at which level, though. What I see you doing is making it possible for those of us who enjoy aiming for the Science Victory to play at a more difficult level and thus enjoy better (fiercer?) competition from the AI civs -- which is certainly all right with me!

    At Medium Level, the AI Civs are real duds at fighting one another. The Arabs keep moving their troops back and forth from one end of their empire to the other, instead of focusing on conquering the one Native American city that's at the south end of their empire And the Native Americans have never, to my knowledge, sent any reinforcements to that one, isolated city of theirs on the Arab continent. Of course, the NA's are busy fighting every other AI Civ, too (the English and the Scots -- who are to their north).

    The English and the Scots are the most fun to watch. They have built cities on each other's continent. This one city must have changed hands about five or six times in the last 50 turns.

    None of the AIs have discovered Flight yet, so they are limited to land and sea. Their ability to fight sea battles, however, is horrendous! They keep passing each other with their ships without stopping to fight. They have Galleons, Ironclads, and Troop Ships. They're about at the beginning of the Modern Age in development.

    Two military questions: What does it mean when a (Scot) partisan approaches an (English) city (that the English have just taken from the Scots) and then a red STOP icon (a circle with a line drawn through it) appears over the city? And what does it mean when an enemy troop (soldier, etc.) arrives next to a city and a crossed trumpets icon with a white flag appears above the city?

    Final question: I would really like to play the game with the map as a virtual globe (with no top/bottom borders). Is there some adjustment I can make to MM2 so that this original feature of CTP2 is available again?
    StarGazer

    Comment


    • Stargazer, no top or bottom borders is a torus, not a sphere. You know, a torus, like a big donut. (Mmmmm, donut!)

      Comment


      • UPDATE ALERT !

        New text update posted. I did not realize that it had been three weeks since the last update. Anyway, this one is pretty big.
        It contains the fixes to the Cruise Missile and Arcologies advance as well as the 40% reduction in advance costs for the last three eras. The changes to wonder effects mentioned previously is in there. Dale's personality changing code and diplomatic leader pics are included, plus I also added a soundfix by Martin which adds sounds when you place tile improvements.

        I think that is everything. You will need to use modswapper to update the GL, and reload slic if you continue a previous game. I would recommend starting new ones, however, to fully evaluate the personality changing code.

        Because of the new leader pics, this update is much larger than usual. I will leave this up for a few days to let you guys get it and evaluate it, then I am going to remove the pics from the update and post them in an updated pics-n-vids component. The new text component will be the other half of the 1.1 public release. If you get this update, you will not need to get the new 1.1 pictures component.

        Gazer, I think the stop icon with the Partisan means that the AI was attempting to do something it was not allowed to do. I do not know what this would be. I think the trumpet and flag occurs when a unit pillages.

        I think you can use the donut world option in the start game menu to get the world you describe. You can choose this without affecting the mod.

        Cube, I decided to keep those two improvements acitve mainly because you need them. Also, their effects do not increase along with city size like the other improvements I obsoleted. The main reason I obsoleted buildings was because the early ones became such a bargain by the time cities were large that it made the newer, more expensive ones largely unnecessary.
        In the case of the Theater and Arena, they are still used by people who attend plays or operas, and arenas are usually part of civic centers here in the US. (I thought seriously about having a Civic Center improvement instead of one of the current choices.)

        Comment


        • Dale's [...] diplomatic leader pics are included
          Wes I guess these are the same leader pics as you can find in the ApolytonPack. And I guess you didn't rename them. Therefore I will wait with the download until you replace this update by a text file only version, because I have the leader pics allready no need to download them twice. So correct me if I am wrong the only new graphics in this update are Dale's leader pics.

          -Martin
          Civ2 military advisor: "No complaints, Sir!"

          Comment


          • Civic Center improvement

            Originally posted by WesW
            In the case of the Theater and Arena, they are still used by people who attend plays or operas, and arenas are usually part of civic centers here in the US. (I thought seriously about having a Civic Center improvement instead of one of the current choices.)
            That sounds like a great idea actually, especially if people are unhappy with having Arenas and Theaters around for the full game. You could pick some modern age or later advance that makes these two obsolete at the same time, then have a Civic Center building which gives +4 happiness (Arena + Theater). Since a Theater is only required for Arena, and nothing requires Arena, you wouldn't have to worry about losing the ability to build other needed improvements.

            On a related note, I have written code to implement the bonus food advances Germ Theory and Immunization. All I did was create two improvements with the same name as the advance that gives them, using the same icons as their advance. When you get the advance, SLIC puts the building in all your cities. Each gives 10% food. When you discover Contraception they're automatically destroyed. Perhaps this could be changed so that the civ has to have both Contraception and Equal Rights (career women having fewer babies) before the benefits are taken away. That way the population boom could last a bit longer. Just a suggestion.
            "People sit in chairs!" - Bobby Baccalieri

            Comment


            • Upgrading from June to July 18th MM2

              WES (or anybody who knows ) --

              What are the steps for upgrading from your June MM2 to the July 18th MM2?

              Before unzipping the 7/18 update, do I have to delete the current June MM2 gamefile, newsprite, and GL files and rename (by removing the ORIG- prefix) the three ORIG-*.TXT files that Modswapper named? Or will the 7/18 update simply overwrite the three files correctly?

              I don't plan to replay my current game. I'll just start a new one after I've installed your 7/18 update. Thanks!
              StarGazer

              Comment


              • StarGazer the steps to update your Med Pack version is to unzip the file as the original text file, run ModSwapper again and select the MedPack again.

                -Martin
                Civ2 military advisor: "No complaints, Sir!"

                Comment


                • Rather perculiar thing about (very) early game.

                  Well, I just started a new game with the July update. Imagine my suprise when I got a visit from a noble after 15 turns. The suprising thing ain't the noble... it's that his civ was on the other side of the world and he seems to have morphed to my capital, established an embassy and then gotten deleted. After another 10 turns or so, another civ from the other side of the world does the same thing. Now, I ain't got anything against it, just wondering if it's a bug or intentional?
                  Below is a pic of my map at the first encounted. The ones I got visited by are at the bottom.
                  Attached Files

                  Comment


                  • Its a diplomod function that establishes embassies between AI civs I think. But why you are getting it I don't know. As far as I know, it is not intended for the human player...
                    Concrete, Abstract, or Squoingy?
                    "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                    Comment


                    • I've had 3 more of the nobles coming and visit me now

                      Another little annoyance are the messages they keep sending me,
                      "Stop research this, stop research that" - up yours

                      Comment


                      • Re: Rather perculiar thing about (very) early game.

                        Originally posted by Apollon
                        Well, I just started a new game with the July update. Imagine my suprise when I got a visit from a noble after 15 turns. The suprising thing ain't the noble... it's that his civ was on the other side of the world and he seems to have morphed to my capital, established an embassy and then gotten deleted. After another 10 turns or so, another civ from the other side of the world does the same thing. Now, I ain't got anything against it, just wondering if it's a bug or intentional?
                        Below is a pic of my map at the first encounted. The ones I got visited by are at the bottom.
                        Apollon i am getting this ghost nobles too. But i thoutgh they were re-stablishing a embassy after a period of war. But i always wondered why i did never got my old embassies re-stablished too. Just the AI used too.

                        Hey wes i think one out of six to get a Elite unit is a too remote chance. How do i make it easier to get.

                        Code:
                        (Random(6) == 0))
                        Do i just change the number 6 to a smaller one with all units?
                        "Kill a man and you are a murder.
                        Kill thousands and you are a conquer.
                        Kill all and you are a God!"
                        -Jean Rostand

                        Comment


                        • Science Victory!

                          THAT was a long game, but fun! 877 turns. Ended in 2297 A.D. The Gaia Controller ends pollution world-wide -- nice little video clip to celebrate that. I continued the game to see what things looked like without pollution, but the pollution was still there.

                          Now on to my second game -- with Wes's July 18th MM2 update.

                          OK, OK, so it's a torus. I was never very good at math, and that's no bull!
                          StarGazer

                          Comment


                          • Hey Wes, I've got a suggestion regarding ecotopian personalities. Populist zealots tend to use whatever the rage of the age is to rouse the rabble. Given that ecotopians get stuck in theocracy until someone gives them Mass Media (at which point they merely get stuck in Fundamentalism) and that Abs. Mon. comes too close on the heels of theocracy, I make the following recomendation. Make socialism easier to get and tell ecotopians to use communism. During the renaissance, zealots motivate the proles with God, during the industrial age they rely on dialectic materialism. With Mass Media they return to God, and with naturalism, God becomes Gaia. Makes perfect sense. I don't know how succesful the personality switching code is, but even if it works well, a high minded scientist in the industrial age may become a populist zealot and BAMN! Suddenly he or she switches to theocracy - the industrial age equivalent of putting a sign on your ass that reads 'kick me'. Bad, very bad. Let'em be commies. Also, the communism thing works OK (I've set mine up that way) once they get to socialism (usually I have to give this to them also but at least it comes quicker than mass media).

                            Comment


                            • Why Can't I Delete My Posts?

                              What do I have to do in order to be able to delete posts in which I have asked questions to which I have discovered the answers and therefore which no longer need to remain posted?

                              Every time I try to delete one of my own posts, I am blocked from doing so.:banned:
                              Last edited by StarGazer; July 22, 2001, 07:55.
                              StarGazer

                              Comment


                              • Following happened: I discovered public education which renders academy obsolete but I hadn't built publishing houses before this happened. So I was no longer able to build them, and of course public schools need them too. I would recommend to change the prerequisite-building of "Publishing House" from academy to university.

                                Btw Wes the link to the "large civ download" seems to be dead.

                                Comment

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