Science Victory and Questions
Thanks, Wes.
I'm now at 2251 A.D. The past 50 turns have been incredibly different (much faster progression) from the preceding 800 (or thereabouts). With at least 15,000 production points per turn, I can turn out 5 obelisks per turn. My top cities can produce a satellite every two turns and a computer core every 3 or 4. I've created sea cities, bringing my total number of cities up to 50. The negative happiness effect from going over the 45-cities limit is minor (-1), to say the least.
There is no question but that I will be able to gain the Science Victory. I could have done so already, during these past 50 years, but my love of empire building and the fun I'm having watching the other civs fighting each other (now that I can see everything that goes on because of the Globesat Wonder) has made me delay the ending of this, my very first game of CTP.
It's so cute watching those troops march around. It's only since getting the Globesat that I've been able to see them fighting. No wonder so many of you enjoy the military aspects of this game! I love the little sounds of war, too -- the "booms" and "cries." I imagine that it all gets pretty old after a number of games, but for the moment it's really fun watching all this action.
WES, with your reductions to the cost of post-Industrial Age Advances, a player may be able to gain the Science Victory by 2200 A.D. I don't know at which level, though. What I see you doing is making it possible for those of us who enjoy aiming for the Science Victory to play at a more difficult level and thus enjoy better (fiercer?) competition from the AI civs -- which is certainly all right with me!
At Medium Level, the AI Civs are real duds at fighting one another. The Arabs keep moving their troops back and forth from one end of their empire to the other, instead of focusing on conquering the one Native American city that's at the south end of their empire And the Native Americans have never, to my knowledge, sent any reinforcements to that one, isolated city of theirs on the Arab continent. Of course, the NA's are busy fighting every other AI Civ, too (the English and the Scots -- who are to their north).
The English and the Scots are the most fun to watch. They have built cities on each other's continent. This one city must have changed hands about five or six times in the last 50 turns.
None of the AIs have discovered Flight yet, so they are limited to land and sea. Their ability to fight sea battles, however, is horrendous! They keep passing each other with their ships without stopping to fight. They have Galleons, Ironclads, and Troop Ships. They're about at the beginning of the Modern Age in development.
Two military questions: What does it mean when a (Scot) partisan approaches an (English) city (that the English have just taken from the Scots) and then a red STOP icon (a circle with a line drawn through it) appears over the city? And what does it mean when an enemy troop (soldier, etc.) arrives next to a city and a crossed trumpets icon with a white flag appears above the city?
Final question: I would really like to play the game with the map as a virtual globe (with no top/bottom borders). Is there some adjustment I can make to MM2 so that this original feature of CTP2 is available again?
Originally posted by WesW
I have re-named the Arcologies advance Mega-construction, to avoid confusion in the future.
I have re-named the Arcologies advance Mega-construction, to avoid confusion in the future.
Originally posted by WesW
I am going to go in and reduce the cost of the post-Industrial age advances by about 33% to 50%, and see if this does not solve the timeline problem once and for all.
I am going to go in and reduce the cost of the post-Industrial age advances by about 33% to 50%, and see if this does not solve the timeline problem once and for all.
There is no question but that I will be able to gain the Science Victory. I could have done so already, during these past 50 years, but my love of empire building and the fun I'm having watching the other civs fighting each other (now that I can see everything that goes on because of the Globesat Wonder) has made me delay the ending of this, my very first game of CTP.
It's so cute watching those troops march around. It's only since getting the Globesat that I've been able to see them fighting. No wonder so many of you enjoy the military aspects of this game! I love the little sounds of war, too -- the "booms" and "cries." I imagine that it all gets pretty old after a number of games, but for the moment it's really fun watching all this action.
WES, with your reductions to the cost of post-Industrial Age Advances, a player may be able to gain the Science Victory by 2200 A.D. I don't know at which level, though. What I see you doing is making it possible for those of us who enjoy aiming for the Science Victory to play at a more difficult level and thus enjoy better (fiercer?) competition from the AI civs -- which is certainly all right with me!
At Medium Level, the AI Civs are real duds at fighting one another. The Arabs keep moving their troops back and forth from one end of their empire to the other, instead of focusing on conquering the one Native American city that's at the south end of their empire And the Native Americans have never, to my knowledge, sent any reinforcements to that one, isolated city of theirs on the Arab continent. Of course, the NA's are busy fighting every other AI Civ, too (the English and the Scots -- who are to their north).
The English and the Scots are the most fun to watch. They have built cities on each other's continent. This one city must have changed hands about five or six times in the last 50 turns.
None of the AIs have discovered Flight yet, so they are limited to land and sea. Their ability to fight sea battles, however, is horrendous! They keep passing each other with their ships without stopping to fight. They have Galleons, Ironclads, and Troop Ships. They're about at the beginning of the Modern Age in development.
Two military questions: What does it mean when a (Scot) partisan approaches an (English) city (that the English have just taken from the Scots) and then a red STOP icon (a circle with a line drawn through it) appears over the city? And what does it mean when an enemy troop (soldier, etc.) arrives next to a city and a crossed trumpets icon with a white flag appears above the city?
Final question: I would really like to play the game with the map as a virtual globe (with no top/bottom borders). Is there some adjustment I can make to MM2 so that this original feature of CTP2 is available again?
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