I also had problems with my trade routes being dropped. I found that in a few cases the city was captured by another civ, but that wasn't the cause of all the drops. At some point I just changed all the routes to my own cities so I wouldn't have to check each turn for dropped routes. They give you a message if another civs route to you is dropped but you need it when your route is dropped. I don't care about the other civ.
I also had what I thought was a piracy problem. I had trade pacts and peace treaties with 3 civs. One or two started pirating my routes. I asked them to stop and threatened with war when they refused and then they said okay, they'd stop. One of them would pirate me again the very next turn. This happened turn after turn, finally I took most of their cities. I think what they were doing was breaking the agreement since another civ actually stopped and the no piracy icon stayed. No piracy agreements are supposed to last 5 turns (based on the files anyway) but when I agreed not to pirate another civ the icon stayed there for at least 80 turns. I had another civ ask for a cease fire, I said only if they stop piracy, they said okay and pirated me that same turn.
This was all in a game that I took into the 2100s. I was getting advances every 3 or 4 turns but I realized I wouldn't make it to the end so I've made some changes to the files to try to be able to still get a decent game on impossible but finish the tech tree unless one of the other civs conquers me.
I'm still rarely attacked by anything other than barbarians. The only time it appears another civ will attack one of my cities is if I leave one defender there. I take that back. I did have a stack of 7 siege engines suicide bombard one of my cities. It seems like the AI is using too many ranged units in their cities and I'm not sure why but later in the game a lot of times they will have one culverin or nothing at all for defense. I've made some changes to try to stop that from happening and will let you know how they work.
Still trying for Samurai's.
I also had what I thought was a piracy problem. I had trade pacts and peace treaties with 3 civs. One or two started pirating my routes. I asked them to stop and threatened with war when they refused and then they said okay, they'd stop. One of them would pirate me again the very next turn. This happened turn after turn, finally I took most of their cities. I think what they were doing was breaking the agreement since another civ actually stopped and the no piracy icon stayed. No piracy agreements are supposed to last 5 turns (based on the files anyway) but when I agreed not to pirate another civ the icon stayed there for at least 80 turns. I had another civ ask for a cease fire, I said only if they stop piracy, they said okay and pirated me that same turn.
This was all in a game that I took into the 2100s. I was getting advances every 3 or 4 turns but I realized I wouldn't make it to the end so I've made some changes to the files to try to be able to still get a decent game on impossible but finish the tech tree unless one of the other civs conquers me.
I'm still rarely attacked by anything other than barbarians. The only time it appears another civ will attack one of my cities is if I leave one defender there. I take that back. I did have a stack of 7 siege engines suicide bombard one of my cities. It seems like the AI is using too many ranged units in their cities and I'm not sure why but later in the game a lot of times they will have one culverin or nothing at all for defense. I've made some changes to try to stop that from happening and will let you know how they work.
Still trying for Samurai's.
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